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Games: Move to Userland/Games/
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49 changed files with 1 additions and 1 deletions
541
Userland/Games/Minesweeper/Field.cpp
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541
Userland/Games/Minesweeper/Field.cpp
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "Field.h"
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#include <AK/HashTable.h>
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#include <AK/Queue.h>
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#include <LibCore/ConfigFile.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/Painter.h>
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#include <LibGfx/Palette.h>
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#include <time.h>
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#include <unistd.h>
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class SquareButton final : public GUI::Button {
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C_OBJECT(SquareButton);
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public:
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Function<void()> on_right_click;
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Function<void()> on_middle_click;
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virtual void mousedown_event(GUI::MouseEvent& event) override
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{
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if (event.button() == GUI::MouseButton::Right) {
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if (on_right_click)
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on_right_click();
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}
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if (event.button() == GUI::MouseButton::Middle) {
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if (on_middle_click)
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on_middle_click();
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}
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GUI::Button::mousedown_event(event);
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}
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private:
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SquareButton() { }
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};
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class SquareLabel final : public GUI::Label {
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C_OBJECT(SquareLabel);
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public:
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Function<void()> on_chord_click;
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virtual void mousedown_event(GUI::MouseEvent& event) override
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{
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if (event.button() == GUI::MouseButton::Right || event.button() == GUI::MouseButton::Left) {
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if (event.buttons() == (GUI::MouseButton::Right | GUI::MouseButton::Left) || m_square.field->is_single_chording()) {
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m_chord = true;
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m_square.field->set_chord_preview(m_square, true);
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}
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}
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if (event.button() == GUI::MouseButton::Middle) {
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m_square.field->for_each_square([](auto& square) {
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if (square.is_considering) {
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square.is_considering = false;
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square.button->set_icon(nullptr);
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}
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});
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}
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GUI::Label::mousedown_event(event);
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}
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virtual void mousemove_event(GUI::MouseEvent& event) override
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{
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if (m_chord) {
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if (rect().contains(event.position())) {
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m_square.field->set_chord_preview(m_square, true);
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} else {
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m_square.field->set_chord_preview(m_square, false);
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}
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}
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GUI::Label::mousemove_event(event);
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}
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virtual void mouseup_event(GUI::MouseEvent& event) override
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{
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if (m_chord) {
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if (event.button() == GUI::MouseButton::Left || event.button() == GUI::MouseButton::Right) {
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if (rect().contains(event.position())) {
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if (on_chord_click)
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on_chord_click();
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}
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m_chord = false;
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}
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}
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m_square.field->set_chord_preview(m_square, m_chord);
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GUI::Label::mouseup_event(event);
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}
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private:
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explicit SquareLabel(Square& square)
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: m_square(square)
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{
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}
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Square& m_square;
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bool m_chord { false };
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};
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Field::Field(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_button, Function<void(Gfx::IntSize)> on_size_changed)
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: m_face_button(face_button)
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, m_flag_label(flag_label)
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, m_time_label(time_label)
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, m_on_size_changed(move(on_size_changed))
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{
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srand(time(nullptr));
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m_timer = add<Core::Timer>();
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m_timer->on_timeout = [this] {
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++m_time_elapsed;
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m_time_label.set_text(String::formatted("{}.{}", m_time_elapsed / 10, m_time_elapsed % 10));
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};
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m_timer->set_interval(100);
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m_mine_bitmap = Gfx::Bitmap::load_from_file("/res/icons/minesweeper/mine.png");
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m_flag_bitmap = Gfx::Bitmap::load_from_file("/res/icons/minesweeper/flag.png");
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m_badflag_bitmap = Gfx::Bitmap::load_from_file("/res/icons/minesweeper/badflag.png");
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m_consider_bitmap = Gfx::Bitmap::load_from_file("/res/icons/minesweeper/consider.png");
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m_default_face_bitmap = Gfx::Bitmap::load_from_file("/res/icons/minesweeper/face-default.png");
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m_good_face_bitmap = Gfx::Bitmap::load_from_file("/res/icons/minesweeper/face-good.png");
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m_bad_face_bitmap = Gfx::Bitmap::load_from_file("/res/icons/minesweeper/face-bad.png");
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for (int i = 0; i < 8; ++i)
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m_number_bitmap[i] = Gfx::Bitmap::load_from_file(String::format("/res/icons/minesweeper/%u.png", i + 1));
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set_fill_with_background_color(true);
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reset();
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m_face_button.on_click = [this](auto) { reset(); };
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set_face(Face::Default);
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{
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auto config = Core::ConfigFile::get_for_app("Minesweeper");
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bool single_chording = config->read_num_entry("Minesweeper", "SingleChording", false);
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int mine_count = config->read_num_entry("Game", "MineCount", 10);
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int rows = config->read_num_entry("Game", "Rows", 9);
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int columns = config->read_num_entry("Game", "Columns", 9);
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// Do a quick sanity check to make sure the user hasn't tried anything crazy
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if (mine_count > rows * columns || rows <= 0 || columns <= 0 || mine_count <= 0)
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set_field_size(9, 9, 10);
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else
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set_field_size(rows, columns, mine_count);
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set_single_chording(single_chording);
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}
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}
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Field::~Field()
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{
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}
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void Field::set_face(Face face)
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{
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switch (face) {
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case Face::Default:
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m_face_button.set_icon(*m_default_face_bitmap);
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break;
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case Face::Good:
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m_face_button.set_icon(*m_good_face_bitmap);
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break;
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case Face::Bad:
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m_face_button.set_icon(*m_bad_face_bitmap);
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break;
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}
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}
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template<typename Callback>
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void Square::for_each_neighbor(Callback callback)
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{
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size_t r = row;
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size_t c = column;
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if (r > 0) // Up
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callback(field->square(r - 1, c));
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if (c > 0) // Left
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callback(field->square(r, c - 1));
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if (r < (field->m_rows - 1)) // Down
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callback(field->square(r + 1, c));
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if (c < (field->m_columns - 1)) // Right
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callback(field->square(r, c + 1));
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if (r > 0 && c > 0) // UpLeft
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callback(field->square(r - 1, c - 1));
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if (r > 0 && c < (field->m_columns - 1)) // UpRight
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callback(field->square(r - 1, c + 1));
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if (r < (field->m_rows - 1) && c > 0) // DownLeft
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callback(field->square(r + 1, c - 1));
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if (r < (field->m_rows - 1) && c < (field->m_columns - 1)) // DownRight
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callback(field->square(r + 1, c + 1));
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}
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void Field::reset()
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{
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m_first_click = true;
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set_updates_enabled(false);
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m_time_elapsed = 0;
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m_time_label.set_text("0");
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m_flags_left = m_mine_count;
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m_flag_label.set_text(String::number(m_flags_left));
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m_timer->stop();
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set_greedy_for_hits(false);
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set_face(Face::Default);
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m_squares.resize(max(m_squares.size(), rows() * columns()));
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for (int i = rows() * columns(); i < static_cast<int>(m_squares.size()); ++i) {
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auto& square = m_squares[i];
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square->button->set_visible(false);
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square->label->set_visible(false);
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}
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HashTable<int> mines;
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while (mines.size() != m_mine_count) {
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int location = rand() % (rows() * columns());
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if (!mines.contains(location))
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mines.set(location);
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}
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size_t i = 0;
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for (size_t r = 0; r < rows(); ++r) {
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for (size_t c = 0; c < columns(); ++c) {
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if (!m_squares[i])
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m_squares[i] = make<Square>();
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Gfx::IntRect rect = { frame_thickness() + static_cast<int>(c) * square_size(), frame_thickness() + static_cast<int>(r) * square_size(), square_size(), square_size() };
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auto& square = this->square(r, c);
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square.field = this;
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square.row = r;
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square.column = c;
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square.has_mine = mines.contains(i);
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square.has_flag = false;
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square.is_considering = false;
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square.is_swept = false;
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if (!square.label) {
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square.label = add<SquareLabel>(square);
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// Square with mine will be filled with background color later, i.e. red
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auto palette = square.label->palette();
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palette.set_color(Gfx::ColorRole::Base, Color::from_rgb(0xff4040));
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square.label->set_palette(palette);
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square.label->set_background_role(Gfx::ColorRole::Base);
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}
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square.label->set_fill_with_background_color(false);
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square.label->set_relative_rect(rect);
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square.label->set_visible(false);
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square.label->set_icon(square.has_mine ? m_mine_bitmap : nullptr);
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if (!square.button) {
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square.button = add<SquareButton>();
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square.button->on_click = [this, &square](auto) {
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on_square_clicked(square);
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};
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square.button->on_right_click = [this, &square] {
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on_square_right_clicked(square);
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};
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square.button->on_middle_click = [this, &square] {
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on_square_middle_clicked(square);
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};
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square.label->on_chord_click = [this, &square] {
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on_square_chorded(square);
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};
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}
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square.button->set_checked(false);
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square.button->set_icon(nullptr);
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square.button->set_relative_rect(rect);
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square.button->set_visible(true);
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++i;
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}
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}
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for (size_t r = 0; r < rows(); ++r) {
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for (size_t c = 0; c < columns(); ++c) {
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auto& square = this->square(r, c);
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size_t number = 0;
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square.for_each_neighbor([&number](auto& neighbor) {
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number += neighbor.has_mine;
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});
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square.number = number;
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if (square.has_mine)
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continue;
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if (square.number)
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square.label->set_icon(m_number_bitmap[square.number - 1]);
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}
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}
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m_unswept_empties = rows() * columns() - m_mine_count;
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set_updates_enabled(true);
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}
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void Field::flood_fill(Square& square)
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{
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Queue<Square*> queue;
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queue.enqueue(&square);
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while (!queue.is_empty()) {
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Square* s = queue.dequeue();
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s->for_each_neighbor([this, &queue](Square& neighbor) {
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if (!neighbor.is_swept && !neighbor.has_mine && neighbor.number == 0) {
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on_square_clicked_impl(neighbor, false);
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queue.enqueue(&neighbor);
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}
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if (!neighbor.has_mine && neighbor.number)
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on_square_clicked_impl(neighbor, false);
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});
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}
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}
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void Field::paint_event(GUI::PaintEvent& event)
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{
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GUI::Frame::paint_event(event);
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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auto inner_rect = frame_inner_rect();
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painter.add_clip_rect(inner_rect);
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for (int y = inner_rect.top() - 1; y <= inner_rect.bottom(); y += square_size()) {
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Gfx::IntPoint a { inner_rect.left(), y };
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Gfx::IntPoint b { inner_rect.right(), y };
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painter.draw_line(a, b, palette().threed_shadow1());
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}
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for (int x = frame_inner_rect().left() - 1; x <= frame_inner_rect().right(); x += square_size()) {
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Gfx::IntPoint a { x, inner_rect.top() };
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Gfx::IntPoint b { x, inner_rect.bottom() };
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painter.draw_line(a, b, palette().threed_shadow1());
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}
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}
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void Field::on_square_clicked_impl(Square& square, bool should_flood_fill)
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{
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if (m_first_click) {
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while (square.has_mine || square.number != 0) {
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reset();
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}
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}
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m_first_click = false;
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if (square.is_swept)
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return;
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if (square.has_flag)
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return;
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if (square.is_considering)
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return;
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if (!m_timer->is_active())
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m_timer->start();
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update();
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square.is_swept = true;
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square.button->set_visible(false);
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square.label->set_visible(true);
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if (square.has_mine) {
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square.label->set_fill_with_background_color(true);
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game_over();
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return;
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}
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--m_unswept_empties;
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if (should_flood_fill && square.number == 0)
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flood_fill(square);
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if (!m_unswept_empties)
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win();
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}
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void Field::on_square_clicked(Square& square)
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{
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on_square_clicked_impl(square, true);
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}
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void Field::on_square_chorded(Square& square)
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{
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if (!square.is_swept)
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return;
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if (!square.number)
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return;
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size_t adjacent_flags = 0;
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square.for_each_neighbor([&](auto& neighbor) {
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if (neighbor.has_flag)
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++adjacent_flags;
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});
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if (square.number != adjacent_flags)
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return;
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square.for_each_neighbor([&](auto& neighbor) {
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if (neighbor.has_flag)
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return;
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on_square_clicked(neighbor);
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});
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}
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void Field::on_square_right_clicked(Square& square)
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{
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if (square.is_swept)
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return;
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if (!square.has_flag && !m_flags_left)
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return;
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set_flag(square, !square.has_flag);
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}
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void Field::set_flag(Square& square, bool flag)
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{
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ASSERT(!square.is_swept);
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if (square.has_flag == flag)
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return;
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square.is_considering = false;
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if (!flag) {
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++m_flags_left;
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} else {
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ASSERT(m_flags_left);
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--m_flags_left;
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}
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square.has_flag = flag;
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m_flag_label.set_text(String::number(m_flags_left));
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square.button->set_icon(square.has_flag ? m_flag_bitmap : nullptr);
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square.button->update();
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}
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void Field::on_square_middle_clicked(Square& square)
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{
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if (square.is_swept)
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return;
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if (square.has_flag) {
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++m_flags_left;
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square.has_flag = false;
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m_flag_label.set_text(String::number(m_flags_left));
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}
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square.is_considering = !square.is_considering;
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square.button->set_icon(square.is_considering ? m_consider_bitmap : nullptr);
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square.button->update();
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}
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||||
void Field::win()
|
||||
{
|
||||
m_timer->stop();
|
||||
set_greedy_for_hits(true);
|
||||
set_face(Face::Good);
|
||||
for_each_square([&](auto& square) {
|
||||
if (!square.has_flag && square.has_mine)
|
||||
set_flag(square, true);
|
||||
});
|
||||
reveal_mines();
|
||||
}
|
||||
|
||||
void Field::game_over()
|
||||
{
|
||||
m_timer->stop();
|
||||
set_greedy_for_hits(true);
|
||||
set_face(Face::Bad);
|
||||
reveal_mines();
|
||||
}
|
||||
|
||||
void Field::reveal_mines()
|
||||
{
|
||||
for (size_t r = 0; r < rows(); ++r) {
|
||||
for (size_t c = 0; c < columns(); ++c) {
|
||||
auto& square = this->square(r, c);
|
||||
if (square.has_mine && !square.has_flag) {
|
||||
square.button->set_visible(false);
|
||||
square.label->set_visible(true);
|
||||
}
|
||||
if (!square.has_mine && square.has_flag) {
|
||||
square.button->set_icon(*m_badflag_bitmap);
|
||||
square.button->set_visible(true);
|
||||
square.label->set_visible(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
update();
|
||||
}
|
||||
|
||||
void Field::set_chord_preview(Square& square, bool chord_preview)
|
||||
{
|
||||
if (m_chord_preview == chord_preview)
|
||||
return;
|
||||
m_chord_preview = chord_preview;
|
||||
square.for_each_neighbor([&](auto& neighbor) {
|
||||
neighbor.button->set_checked(false);
|
||||
if (!neighbor.has_flag && !neighbor.is_considering)
|
||||
neighbor.button->set_checked(chord_preview);
|
||||
});
|
||||
}
|
||||
|
||||
void Field::set_field_size(size_t rows, size_t columns, size_t mine_count)
|
||||
{
|
||||
if (m_rows == rows && m_columns == columns && m_mine_count == mine_count)
|
||||
return;
|
||||
{
|
||||
auto config = Core::ConfigFile::get_for_app("Minesweeper");
|
||||
config->write_num_entry("Game", "MineCount", mine_count);
|
||||
config->write_num_entry("Game", "Rows", rows);
|
||||
config->write_num_entry("Game", "Columns", columns);
|
||||
}
|
||||
m_rows = rows;
|
||||
m_columns = columns;
|
||||
m_mine_count = mine_count;
|
||||
set_fixed_size(frame_thickness() * 2 + m_columns * square_size(), frame_thickness() * 2 + m_rows * square_size());
|
||||
reset();
|
||||
m_on_size_changed(min_size());
|
||||
}
|
||||
|
||||
void Field::set_single_chording(bool enabled)
|
||||
{
|
||||
auto config = Core::ConfigFile::get_for_app("Minesweeper");
|
||||
m_single_chording = enabled;
|
||||
config->write_bool_entry("Minesweeper", "SingleChording", m_single_chording);
|
||||
}
|
||||
|
||||
Square::Square()
|
||||
{
|
||||
}
|
||||
|
||||
Square::~Square()
|
||||
{
|
||||
}
|
||||
|
||||
template<typename Callback>
|
||||
void Field::for_each_square(Callback callback)
|
||||
{
|
||||
for (size_t i = 0; i < rows() * columns(); ++i)
|
||||
callback(*m_squares[i]);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue