mirror of
https://github.com/RGBCube/serenity
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Games: Move to Userland/Games/
This commit is contained in:
parent
b8d6a56fa3
commit
aa939c4b4b
49 changed files with 1 additions and 1 deletions
9
Userland/Games/Solitaire/CMakeLists.txt
Normal file
9
Userland/Games/Solitaire/CMakeLists.txt
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@ -0,0 +1,9 @@
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set(SOURCES
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Card.cpp
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CardStack.cpp
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main.cpp
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SolitaireWidget.cpp
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)
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serenity_app(Solitaire ICON app-solitaire)
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target_link_libraries(Solitaire LibGUI LibGfx LibCore)
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177
Userland/Games/Solitaire/Card.cpp
Normal file
177
Userland/Games/Solitaire/Card.cpp
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@ -0,0 +1,177 @@
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/*
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* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "Card.h"
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#include <LibGUI/Widget.h>
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#include <LibGfx/Font.h>
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#include <LibGfx/FontDatabase.h>
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static const NonnullRefPtr<Gfx::CharacterBitmap> s_diamond = Gfx::CharacterBitmap::create_from_ascii(
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" # "
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" ### "
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" ##### "
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" ####### "
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"#########"
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" ####### "
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" ##### "
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" ### "
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" # ",
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9, 9);
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static const NonnullRefPtr<Gfx::CharacterBitmap> s_heart = Gfx::CharacterBitmap::create_from_ascii(
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" # # "
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" ### ### "
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"#########"
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"#########"
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"#########"
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" ####### "
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" ##### "
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" ### "
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" # ",
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9, 9);
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static const NonnullRefPtr<Gfx::CharacterBitmap> s_spade = Gfx::CharacterBitmap::create_from_ascii(
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" # "
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" ### "
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" ##### "
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" ####### "
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"#########"
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"#########"
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" ## # ## "
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" ### "
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" ### ",
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9, 9);
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static const NonnullRefPtr<Gfx::CharacterBitmap> s_club = Gfx::CharacterBitmap::create_from_ascii(
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" ### "
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" ##### "
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" ##### "
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" ## ### ## "
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"###########"
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"###########"
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"#### # ####"
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" ## ### ## "
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" ### ",
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11, 9);
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static RefPtr<Gfx::Bitmap> s_background;
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Card::Card(Type type, uint8_t value)
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: m_rect(Gfx::IntRect({}, { width, height }))
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, m_front(*Gfx::Bitmap::create(Gfx::BitmapFormat::RGB32, { width, height }))
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, m_type(type)
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, m_value(value)
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{
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ASSERT(value < card_count);
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Gfx::IntRect paint_rect({ 0, 0 }, { width, height });
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if (s_background.is_null()) {
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s_background = Gfx::Bitmap::create(Gfx::BitmapFormat::RGB32, { width, height });
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Gfx::Painter bg_painter(*s_background);
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s_background->fill(Color::White);
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auto image = Gfx::Bitmap::load_from_file("/res/icons/solitaire/buggie-deck.png");
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ASSERT(!image.is_null());
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float aspect_ratio = image->width() / static_cast<float>(image->height());
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auto target_size = Gfx::IntSize(static_cast<int>(aspect_ratio * (height - 5)), height - 5);
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bg_painter.draw_scaled_bitmap(
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{ { (width - target_size.width()) / 2, (height - target_size.height()) / 2 }, target_size },
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*image, image->rect());
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bg_painter.draw_rect(paint_rect, Color::Black);
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}
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Gfx::Painter painter(m_front);
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auto& font = Gfx::FontDatabase::default_bold_font();
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static const String labels[] = { "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K" };
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auto label = labels[value];
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m_front->fill(Color::White);
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painter.draw_rect(paint_rect, Color::Black);
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paint_rect.set_height(paint_rect.height() / 2);
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paint_rect.shrink(10, 6);
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painter.draw_text(paint_rect, label, font, Gfx::TextAlignment::TopLeft, color());
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NonnullRefPtr<Gfx::CharacterBitmap> symbol = s_diamond;
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switch (m_type) {
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case Diamonds:
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symbol = s_diamond;
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break;
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case Clubs:
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symbol = s_club;
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break;
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case Spades:
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symbol = s_spade;
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break;
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case Hearts:
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symbol = s_heart;
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break;
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default:
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ASSERT_NOT_REACHED();
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}
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painter.draw_bitmap(
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{ paint_rect.x() + (font.width(label) - symbol->size().width()) / 2, font.glyph_height() + paint_rect.y() + 3 },
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symbol, color());
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for (int y = height / 2; y < height; ++y) {
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for (int x = 0; x < width; ++x) {
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m_front->set_pixel(x, y, m_front->get_pixel(width - x - 1, height - y - 1));
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}
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}
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}
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Card::~Card()
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{
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}
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void Card::draw(GUI::Painter& painter) const
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{
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ASSERT(!s_background.is_null());
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painter.blit(position(), m_upside_down ? *s_background : *m_front, m_front->rect());
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}
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void Card::clear(GUI::Painter& painter, const Color& background_color) const
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{
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painter.fill_rect({ old_positon(), { width, height } }, background_color);
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}
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void Card::save_old_position()
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{
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m_old_position = m_rect.location();
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m_old_position_valid = true;
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}
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void Card::clear_and_draw(GUI::Painter& painter, const Color& background_color)
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{
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if (is_old_position_valid())
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clear(painter, background_color);
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draw(painter);
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save_old_position();
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}
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85
Userland/Games/Solitaire/Card.h
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85
Userland/Games/Solitaire/Card.h
Normal file
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@ -0,0 +1,85 @@
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/*
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* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibCore/Object.h>
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#include <LibGUI/Painter.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/CharacterBitmap.h>
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#include <LibGfx/Rect.h>
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#include <ctype.h>
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class Card final : public Core::Object {
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C_OBJECT(Card)
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public:
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static constexpr int width = 80;
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static constexpr int height = 100;
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static constexpr int card_count = 13;
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enum Type {
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Clubs,
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Diamonds,
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Hearts,
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Spades,
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__Count
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};
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virtual ~Card() override;
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Gfx::IntRect& rect() { return m_rect; }
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Gfx::IntPoint position() const { return m_rect.location(); }
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const Gfx::IntPoint& old_positon() const { return m_old_position; }
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uint8_t value() const { return m_value; };
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Type type() const { return m_type; }
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bool is_old_position_valid() const { return m_old_position_valid; }
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bool is_moving() const { return m_moving; }
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bool is_upside_down() const { return m_upside_down; }
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Gfx::Color color() const { return (m_type == Diamonds || m_type == Hearts) ? Color::Red : Color::Black; }
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void set_position(const Gfx::IntPoint p) { m_rect.set_location(p); }
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void set_moving(bool moving) { m_moving = moving; }
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void set_upside_down(bool upside_down) { m_upside_down = upside_down; }
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void save_old_position();
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void draw(GUI::Painter&) const;
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void clear(GUI::Painter&, const Color& background_color) const;
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void clear_and_draw(GUI::Painter&, const Color& background_color);
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private:
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Card(Type type, uint8_t value);
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Gfx::IntRect m_rect;
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NonnullRefPtr<Gfx::Bitmap> m_front;
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Gfx::IntPoint m_old_position;
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Type m_type;
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uint8_t m_value;
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bool m_old_position_valid { false };
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bool m_moving { false };
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bool m_upside_down { false };
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};
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238
Userland/Games/Solitaire/CardStack.cpp
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238
Userland/Games/Solitaire/CardStack.cpp
Normal file
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/*
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* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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*/
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#include "CardStack.h"
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CardStack::CardStack()
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: m_position({ 0, 0 })
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, m_type(Invalid)
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, m_base(m_position, { Card::width, Card::height })
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{
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}
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CardStack::CardStack(const Gfx::IntPoint& position, Type type)
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: m_position(position)
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, m_type(type)
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, m_rules(rules_for_type(type))
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, m_base(m_position, { Card::width, Card::height })
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{
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ASSERT(type != Invalid);
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calculate_bounding_box();
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}
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void CardStack::clear()
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{
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m_stack.clear();
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m_stack_positions.clear();
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}
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void CardStack::draw(GUI::Painter& painter, const Gfx::Color& background_color)
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{
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switch (m_type) {
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case Stock:
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if (is_empty()) {
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painter.fill_rect(m_base.shrunken(Card::width / 4, Card::height / 4), background_color.lightened(1.5));
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painter.fill_rect(m_base.shrunken(Card::width / 2, Card::height / 2), background_color);
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painter.draw_rect(m_base, background_color.darkened(0.5));
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}
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break;
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case Foundation:
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if (is_empty() || (m_stack.size() == 1 && peek().is_moving())) {
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painter.draw_rect(m_base, background_color.darkened(0.5));
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for (int y = 0; y < (m_base.height() - 4) / 8; ++y) {
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for (int x = 0; x < (m_base.width() - 4) / 5; ++x) {
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painter.draw_rect({ 4 + m_base.x() + x * 5, 4 + m_base.y() + y * 8, 1, 1 }, background_color.darkened(0.5));
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}
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}
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}
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break;
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case Waste:
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if (is_empty() || (m_stack.size() == 1 && peek().is_moving()))
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painter.draw_rect(m_base, background_color.darkened(0.5));
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break;
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case Normal:
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painter.draw_rect(m_base, background_color.darkened(0.5));
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break;
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default:
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ASSERT_NOT_REACHED();
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}
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if (is_empty())
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return;
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if (m_rules.shift_x == 0 && m_rules.shift_y == 0) {
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auto& card = peek();
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card.draw(painter);
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return;
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}
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for (auto& card : m_stack) {
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if (!card.is_moving())
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card.clear_and_draw(painter, background_color);
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}
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m_dirty = false;
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}
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void CardStack::rebound_cards()
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{
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ASSERT(m_stack_positions.size() == m_stack.size());
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size_t card_index = 0;
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for (auto& card : m_stack)
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card.set_position(m_stack_positions.at(card_index++));
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}
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void CardStack::add_all_grabbed_cards(const Gfx::IntPoint& click_location, NonnullRefPtrVector<Card>& grabbed)
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{
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ASSERT(grabbed.is_empty());
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|
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if (m_type != Normal) {
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auto& top_card = peek();
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if (top_card.rect().contains(click_location)) {
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top_card.set_moving(true);
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grabbed.append(top_card);
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}
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return;
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}
|
||||
|
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RefPtr<Card> last_intersect;
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|
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for (auto& card : m_stack) {
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if (card.rect().contains(click_location)) {
|
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if (card.is_upside_down())
|
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continue;
|
||||
|
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last_intersect = card;
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} else if (!last_intersect.is_null()) {
|
||||
if (grabbed.is_empty()) {
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grabbed.append(*last_intersect);
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last_intersect->set_moving(true);
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}
|
||||
|
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if (card.is_upside_down()) {
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grabbed.clear();
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return;
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||||
}
|
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card.set_moving(true);
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grabbed.append(card);
|
||||
}
|
||||
}
|
||||
|
||||
if (grabbed.is_empty() && !last_intersect.is_null()) {
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grabbed.append(*last_intersect);
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last_intersect->set_moving(true);
|
||||
}
|
||||
}
|
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|
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bool CardStack::is_allowed_to_push(const Card& card) const
|
||||
{
|
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if (m_type == Stock || m_type == Waste)
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return false;
|
||||
|
||||
if (m_type == Normal && is_empty())
|
||||
return card.value() == 12;
|
||||
|
||||
if (m_type == Foundation && is_empty())
|
||||
return card.value() == 0;
|
||||
|
||||
if (!is_empty()) {
|
||||
auto& top_card = peek();
|
||||
if (top_card.is_upside_down())
|
||||
return false;
|
||||
|
||||
if (m_type == Foundation) {
|
||||
return top_card.type() == card.type() && m_stack.size() == card.value();
|
||||
} else if (m_type == Normal) {
|
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return top_card.color() != card.color() && top_card.value() == card.value() + 1;
|
||||
}
|
||||
|
||||
ASSERT_NOT_REACHED();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CardStack::push(NonnullRefPtr<Card> card)
|
||||
{
|
||||
auto size = m_stack.size();
|
||||
auto top_most_position = m_stack_positions.is_empty() ? m_position : m_stack_positions.last();
|
||||
|
||||
if (size && size % m_rules.step == 0) {
|
||||
if (peek().is_upside_down())
|
||||
top_most_position.move_by(m_rules.shift_x, m_rules.shift_y_upside_down);
|
||||
else
|
||||
top_most_position.move_by(m_rules.shift_x, m_rules.shift_y);
|
||||
}
|
||||
|
||||
if (m_type == Stock)
|
||||
card->set_upside_down(true);
|
||||
|
||||
card->set_position(top_most_position);
|
||||
|
||||
m_stack.append(card);
|
||||
m_stack_positions.append(top_most_position);
|
||||
calculate_bounding_box();
|
||||
}
|
||||
|
||||
NonnullRefPtr<Card> CardStack::pop()
|
||||
{
|
||||
auto card = m_stack.take_last();
|
||||
|
||||
calculate_bounding_box();
|
||||
if (m_type == Stock)
|
||||
card->set_upside_down(false);
|
||||
|
||||
m_stack_positions.take_last();
|
||||
return card;
|
||||
}
|
||||
|
||||
void CardStack::calculate_bounding_box()
|
||||
{
|
||||
m_bounding_box = Gfx::IntRect(m_position, { Card::width, Card::height });
|
||||
|
||||
if (m_stack.is_empty())
|
||||
return;
|
||||
|
||||
uint16_t width = 0;
|
||||
uint16_t height = 0;
|
||||
size_t card_position = 0;
|
||||
for (auto& card : m_stack) {
|
||||
if (card_position % m_rules.step == 0 && card_position) {
|
||||
if (card.is_upside_down()) {
|
||||
width += m_rules.shift_x;
|
||||
height += m_rules.shift_y_upside_down;
|
||||
} else {
|
||||
width += m_rules.shift_x;
|
||||
height += m_rules.shift_y;
|
||||
}
|
||||
}
|
||||
++card_position;
|
||||
}
|
||||
|
||||
m_bounding_box.set_size(Card::width + width, Card::height + height);
|
||||
}
|
100
Userland/Games/Solitaire/CardStack.h
Normal file
100
Userland/Games/Solitaire/CardStack.h
Normal file
|
@ -0,0 +1,100 @@
|
|||
/*
|
||||
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Card.h"
|
||||
#include <AK/Vector.h>
|
||||
|
||||
class CardStack final {
|
||||
public:
|
||||
enum Type {
|
||||
Invalid,
|
||||
Stock,
|
||||
Normal,
|
||||
Waste,
|
||||
Foundation
|
||||
};
|
||||
|
||||
CardStack();
|
||||
CardStack(const Gfx::IntPoint& position, Type type);
|
||||
|
||||
bool is_dirty() const { return m_dirty; }
|
||||
bool is_empty() const { return m_stack.is_empty(); }
|
||||
bool is_focused() const { return m_focused; }
|
||||
Type type() const { return m_type; }
|
||||
size_t count() const { return m_stack.size(); }
|
||||
const Card& peek() const { return m_stack.last(); }
|
||||
Card& peek() { return m_stack.last(); }
|
||||
const Gfx::IntRect& bounding_box() const { return m_bounding_box; }
|
||||
|
||||
void set_focused(bool focused) { m_focused = focused; }
|
||||
void set_dirty() { m_dirty = true; };
|
||||
|
||||
void push(NonnullRefPtr<Card> card);
|
||||
NonnullRefPtr<Card> pop();
|
||||
void rebound_cards();
|
||||
|
||||
bool is_allowed_to_push(const Card&) const;
|
||||
void add_all_grabbed_cards(const Gfx::IntPoint& click_location, NonnullRefPtrVector<Card>& grabbed);
|
||||
void draw(GUI::Painter&, const Gfx::Color& background_color);
|
||||
void clear();
|
||||
|
||||
private:
|
||||
struct StackRules {
|
||||
uint8_t shift_x { 0 };
|
||||
uint8_t shift_y { 0 };
|
||||
uint8_t step { 1 };
|
||||
uint8_t shift_y_upside_down { 0 };
|
||||
};
|
||||
|
||||
constexpr StackRules rules_for_type(Type stack_type)
|
||||
{
|
||||
switch (stack_type) {
|
||||
case Foundation:
|
||||
return { 2, 1, 4, 1 };
|
||||
case Normal:
|
||||
return { 0, 15, 1, 3 };
|
||||
case Stock:
|
||||
case Waste:
|
||||
return { 2, 1, 8, 1 };
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
void calculate_bounding_box();
|
||||
|
||||
NonnullRefPtrVector<Card> m_stack;
|
||||
Vector<Gfx::IntPoint> m_stack_positions;
|
||||
Gfx::IntPoint m_position;
|
||||
Gfx::IntRect m_bounding_box;
|
||||
Type m_type { Invalid };
|
||||
StackRules m_rules;
|
||||
bool m_focused { false };
|
||||
bool m_dirty { false };
|
||||
Gfx::IntRect m_base;
|
||||
};
|
446
Userland/Games/Solitaire/SolitaireWidget.cpp
Normal file
446
Userland/Games/Solitaire/SolitaireWidget.cpp
Normal file
|
@ -0,0 +1,446 @@
|
|||
/*
|
||||
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include "SolitaireWidget.h"
|
||||
#include <LibCore/Timer.h>
|
||||
#include <LibGUI/Painter.h>
|
||||
#include <LibGUI/Window.h>
|
||||
#include <time.h>
|
||||
|
||||
static const Color s_background_color { Color::from_rgb(0x008000) };
|
||||
static constexpr uint8_t new_game_animation_delay = 5;
|
||||
|
||||
SolitaireWidget::SolitaireWidget(GUI::Window& window, Function<void(uint32_t)>&& on_score_update)
|
||||
: m_on_score_update(move(on_score_update))
|
||||
{
|
||||
set_fill_with_background_color(false);
|
||||
|
||||
m_stacks[Stock] = CardStack({ 10, 10 }, CardStack::Type::Stock);
|
||||
m_stacks[Waste] = CardStack({ 10 + Card::width + 10, 10 }, CardStack::Type::Waste);
|
||||
m_stacks[Foundation4] = CardStack({ SolitaireWidget::width - Card::width - 10, 10 }, CardStack::Type::Foundation);
|
||||
m_stacks[Foundation3] = CardStack({ SolitaireWidget::width - 2 * Card::width - 20, 10 }, CardStack::Type::Foundation);
|
||||
m_stacks[Foundation2] = CardStack({ SolitaireWidget::width - 3 * Card::width - 30, 10 }, CardStack::Type::Foundation);
|
||||
m_stacks[Foundation1] = CardStack({ SolitaireWidget::width - 4 * Card::width - 40, 10 }, CardStack::Type::Foundation);
|
||||
m_stacks[Pile1] = CardStack({ 10, 10 + Card::height + 10 }, CardStack::Type::Normal);
|
||||
m_stacks[Pile2] = CardStack({ 10 + Card::width + 10, 10 + Card::height + 10 }, CardStack::Type::Normal);
|
||||
m_stacks[Pile3] = CardStack({ 10 + 2 * Card::width + 20, 10 + Card::height + 10 }, CardStack::Type::Normal);
|
||||
m_stacks[Pile4] = CardStack({ 10 + 3 * Card::width + 30, 10 + Card::height + 10 }, CardStack::Type::Normal);
|
||||
m_stacks[Pile5] = CardStack({ 10 + 4 * Card::width + 40, 10 + Card::height + 10 }, CardStack::Type::Normal);
|
||||
m_stacks[Pile6] = CardStack({ 10 + 5 * Card::width + 50, 10 + Card::height + 10 }, CardStack::Type::Normal);
|
||||
m_stacks[Pile7] = CardStack({ 10 + 6 * Card::width + 60, 10 + Card::height + 10 }, CardStack::Type::Normal);
|
||||
|
||||
m_timer = Core::Timer::construct(1000 / 60, [&]() { tick(window); });
|
||||
m_timer->stop();
|
||||
}
|
||||
|
||||
SolitaireWidget::~SolitaireWidget()
|
||||
{
|
||||
}
|
||||
|
||||
static float rand_float()
|
||||
{
|
||||
return rand() / static_cast<float>(RAND_MAX);
|
||||
}
|
||||
|
||||
void SolitaireWidget::tick(GUI::Window& window)
|
||||
{
|
||||
if (!is_visible() || !updates_enabled() || !window.is_visible_for_timer_purposes())
|
||||
return;
|
||||
|
||||
if (m_game_over_animation) {
|
||||
ASSERT(!m_animation.card().is_null());
|
||||
if (m_animation.card()->position().x() > SolitaireWidget::width || m_animation.card()->rect().right() < 0)
|
||||
create_new_animation_card();
|
||||
|
||||
m_animation.tick();
|
||||
}
|
||||
|
||||
if (m_has_to_repaint || m_game_over_animation || m_new_game_animation) {
|
||||
m_repaint_all = false;
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void SolitaireWidget::create_new_animation_card()
|
||||
{
|
||||
srand(time(nullptr));
|
||||
|
||||
auto card = Card::construct(static_cast<Card::Type>(rand() % Card::Type::__Count), rand() % Card::card_count);
|
||||
card->set_position({ rand() % (SolitaireWidget::width - Card::width), rand() % (SolitaireWidget::height / 8) });
|
||||
|
||||
int x_sgn = card->position().x() > (SolitaireWidget::width / 2) ? -1 : 1;
|
||||
m_animation = Animation(card, rand_float() + .4, x_sgn * ((rand() % 3) + 2), .6 + rand_float() * .4);
|
||||
}
|
||||
|
||||
void SolitaireWidget::start_game_over_animation()
|
||||
{
|
||||
if (m_game_over_animation)
|
||||
return;
|
||||
|
||||
create_new_animation_card();
|
||||
m_game_over_animation = true;
|
||||
}
|
||||
|
||||
void SolitaireWidget::stop_game_over_animation()
|
||||
{
|
||||
if (!m_game_over_animation)
|
||||
return;
|
||||
|
||||
m_game_over_animation = false;
|
||||
update();
|
||||
}
|
||||
|
||||
void SolitaireWidget::setup()
|
||||
{
|
||||
stop_game_over_animation();
|
||||
m_timer->stop();
|
||||
|
||||
for (auto& stack : m_stacks)
|
||||
stack.clear();
|
||||
|
||||
m_new_deck.clear();
|
||||
m_new_game_animation_pile = 0;
|
||||
m_score = 0;
|
||||
update_score(0);
|
||||
|
||||
for (int i = 0; i < Card::card_count; ++i) {
|
||||
m_new_deck.append(Card::construct(Card::Type::Clubs, i));
|
||||
m_new_deck.append(Card::construct(Card::Type::Spades, i));
|
||||
m_new_deck.append(Card::construct(Card::Type::Hearts, i));
|
||||
m_new_deck.append(Card::construct(Card::Type::Diamonds, i));
|
||||
}
|
||||
|
||||
srand(time(nullptr));
|
||||
for (uint8_t i = 0; i < 200; ++i)
|
||||
m_new_deck.append(m_new_deck.take(rand() % m_new_deck.size()));
|
||||
|
||||
m_new_game_animation = true;
|
||||
m_timer->start();
|
||||
update();
|
||||
}
|
||||
|
||||
void SolitaireWidget::update_score(int to_add)
|
||||
{
|
||||
m_score = max(static_cast<int>(m_score) + to_add, 0);
|
||||
m_on_score_update(m_score);
|
||||
}
|
||||
|
||||
void SolitaireWidget::keydown_event(GUI::KeyEvent& event)
|
||||
{
|
||||
if (m_new_game_animation || m_game_over_animation)
|
||||
return;
|
||||
|
||||
if (event.key() == KeyCode::Key_F12)
|
||||
start_game_over_animation();
|
||||
}
|
||||
|
||||
void SolitaireWidget::mousedown_event(GUI::MouseEvent& event)
|
||||
{
|
||||
GUI::Widget::mousedown_event(event);
|
||||
|
||||
if (m_new_game_animation || m_game_over_animation)
|
||||
return;
|
||||
|
||||
auto click_location = event.position();
|
||||
for (auto& to_check : m_stacks) {
|
||||
if (to_check.bounding_box().contains(click_location)) {
|
||||
if (to_check.type() == CardStack::Type::Stock) {
|
||||
auto& waste = stack(Waste);
|
||||
auto& stock = stack(Stock);
|
||||
|
||||
if (stock.is_empty()) {
|
||||
if (waste.is_empty())
|
||||
return;
|
||||
|
||||
while (!waste.is_empty()) {
|
||||
auto card = waste.pop();
|
||||
stock.push(card);
|
||||
}
|
||||
|
||||
stock.set_dirty();
|
||||
waste.set_dirty();
|
||||
m_has_to_repaint = true;
|
||||
update_score(-100);
|
||||
} else {
|
||||
move_card(stock, waste);
|
||||
}
|
||||
} else if (!to_check.is_empty()) {
|
||||
auto& top_card = to_check.peek();
|
||||
|
||||
if (top_card.is_upside_down()) {
|
||||
if (top_card.rect().contains(click_location)) {
|
||||
top_card.set_upside_down(false);
|
||||
to_check.set_dirty();
|
||||
update_score(5);
|
||||
m_has_to_repaint = true;
|
||||
}
|
||||
} else if (m_focused_cards.is_empty()) {
|
||||
to_check.add_all_grabbed_cards(click_location, m_focused_cards);
|
||||
m_mouse_down_location = click_location;
|
||||
to_check.set_focused(true);
|
||||
m_focused_stack = &to_check;
|
||||
m_mouse_down = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SolitaireWidget::mouseup_event(GUI::MouseEvent& event)
|
||||
{
|
||||
GUI::Widget::mouseup_event(event);
|
||||
|
||||
if (!m_focused_stack || m_focused_cards.is_empty() || m_game_over_animation || m_new_game_animation)
|
||||
return;
|
||||
|
||||
bool rebound = true;
|
||||
for (auto& stack : m_stacks) {
|
||||
if (stack.is_focused())
|
||||
continue;
|
||||
|
||||
for (auto& focused_card : m_focused_cards) {
|
||||
if (stack.bounding_box().intersects(focused_card.rect())) {
|
||||
if (stack.is_allowed_to_push(m_focused_cards.at(0))) {
|
||||
for (auto& to_intersect : m_focused_cards) {
|
||||
mark_intersecting_stacks_dirty(to_intersect);
|
||||
stack.push(to_intersect);
|
||||
m_focused_stack->pop();
|
||||
}
|
||||
|
||||
m_focused_stack->set_dirty();
|
||||
stack.set_dirty();
|
||||
|
||||
if (m_focused_stack->type() == CardStack::Type::Waste && stack.type() == CardStack::Type::Normal) {
|
||||
update_score(5);
|
||||
} else if (m_focused_stack->type() == CardStack::Type::Waste && stack.type() == CardStack::Type::Foundation) {
|
||||
update_score(10);
|
||||
} else if (m_focused_stack->type() == CardStack::Type::Normal && stack.type() == CardStack::Type::Foundation) {
|
||||
update_score(10);
|
||||
} else if (m_focused_stack->type() == CardStack::Type::Foundation && stack.type() == CardStack::Type::Normal) {
|
||||
update_score(-15);
|
||||
}
|
||||
|
||||
rebound = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (rebound) {
|
||||
for (auto& to_intersect : m_focused_cards)
|
||||
mark_intersecting_stacks_dirty(to_intersect);
|
||||
|
||||
m_focused_stack->rebound_cards();
|
||||
m_focused_stack->set_dirty();
|
||||
}
|
||||
|
||||
m_mouse_down = false;
|
||||
m_has_to_repaint = true;
|
||||
}
|
||||
|
||||
void SolitaireWidget::mousemove_event(GUI::MouseEvent& event)
|
||||
{
|
||||
GUI::Widget::mousemove_event(event);
|
||||
|
||||
if (!m_mouse_down || m_game_over_animation || m_new_game_animation)
|
||||
return;
|
||||
|
||||
auto click_location = event.position();
|
||||
int dx = click_location.dx_relative_to(m_mouse_down_location);
|
||||
int dy = click_location.dy_relative_to(m_mouse_down_location);
|
||||
|
||||
for (auto& to_intersect : m_focused_cards) {
|
||||
mark_intersecting_stacks_dirty(to_intersect);
|
||||
to_intersect.rect().move_by(dx, dy);
|
||||
}
|
||||
|
||||
m_mouse_down_location = click_location;
|
||||
m_has_to_repaint = true;
|
||||
}
|
||||
|
||||
void SolitaireWidget::doubleclick_event(GUI::MouseEvent& event)
|
||||
{
|
||||
GUI::Widget::doubleclick_event(event);
|
||||
|
||||
if (m_game_over_animation) {
|
||||
start_game_over_animation();
|
||||
setup();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_new_game_animation)
|
||||
return;
|
||||
|
||||
auto click_location = event.position();
|
||||
for (auto& to_check : m_stacks) {
|
||||
if (to_check.type() == CardStack::Type::Foundation || to_check.type() == CardStack::Type::Stock)
|
||||
continue;
|
||||
|
||||
if (to_check.bounding_box().contains(click_location) && !to_check.is_empty()) {
|
||||
auto& top_card = to_check.peek();
|
||||
if (!top_card.is_upside_down() && top_card.rect().contains(click_location)) {
|
||||
if (stack(Foundation1).is_allowed_to_push(top_card))
|
||||
move_card(to_check, stack(Foundation1));
|
||||
else if (stack(Foundation2).is_allowed_to_push(top_card))
|
||||
move_card(to_check, stack(Foundation2));
|
||||
else if (stack(Foundation3).is_allowed_to_push(top_card))
|
||||
move_card(to_check, stack(Foundation3));
|
||||
else if (stack(Foundation4).is_allowed_to_push(top_card))
|
||||
move_card(to_check, stack(Foundation4));
|
||||
else
|
||||
break;
|
||||
|
||||
update_score(10);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
m_has_to_repaint = true;
|
||||
}
|
||||
|
||||
void SolitaireWidget::check_for_game_over()
|
||||
{
|
||||
for (auto& stack : m_stacks) {
|
||||
if (stack.type() != CardStack::Type::Foundation)
|
||||
continue;
|
||||
if (stack.count() != Card::card_count)
|
||||
return;
|
||||
}
|
||||
|
||||
start_game_over_animation();
|
||||
}
|
||||
|
||||
void SolitaireWidget::move_card(CardStack& from, CardStack& to)
|
||||
{
|
||||
auto card = from.pop();
|
||||
|
||||
card->set_moving(true);
|
||||
m_focused_cards.clear();
|
||||
m_focused_cards.append(card);
|
||||
mark_intersecting_stacks_dirty(card);
|
||||
to.push(card);
|
||||
|
||||
from.set_dirty();
|
||||
to.set_dirty();
|
||||
|
||||
m_has_to_repaint = true;
|
||||
}
|
||||
|
||||
void SolitaireWidget::mark_intersecting_stacks_dirty(Card& intersecting_card)
|
||||
{
|
||||
for (auto& stack : m_stacks) {
|
||||
if (intersecting_card.rect().intersects(stack.bounding_box())) {
|
||||
stack.set_dirty();
|
||||
m_has_to_repaint = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SolitaireWidget::paint_event(GUI::PaintEvent& event)
|
||||
{
|
||||
GUI::Widget::paint_event(event);
|
||||
|
||||
m_has_to_repaint = false;
|
||||
if (m_game_over_animation && m_repaint_all)
|
||||
return;
|
||||
|
||||
GUI::Painter painter(*this);
|
||||
|
||||
if (m_repaint_all) {
|
||||
/* Only start the timer when update() got called from the
|
||||
window manager, or else we might end up with a blank screen */
|
||||
if (!m_timer->is_active())
|
||||
m_timer->start();
|
||||
|
||||
painter.fill_rect(event.rect(), s_background_color);
|
||||
|
||||
for (auto& stack : m_stacks)
|
||||
stack.draw(painter, s_background_color);
|
||||
} else if (m_game_over_animation && !m_animation.card().is_null()) {
|
||||
m_animation.card()->draw(painter);
|
||||
} else if (m_new_game_animation) {
|
||||
if (m_new_game_animation_delay < new_game_animation_delay) {
|
||||
++m_new_game_animation_delay;
|
||||
} else {
|
||||
m_new_game_animation_delay = 0;
|
||||
auto& current_pile = stack(piles.at(m_new_game_animation_pile));
|
||||
|
||||
if (current_pile.count() < m_new_game_animation_pile) {
|
||||
auto card = m_new_deck.take_last();
|
||||
card->set_upside_down(true);
|
||||
current_pile.push(card);
|
||||
} else {
|
||||
current_pile.push(m_new_deck.take_last());
|
||||
++m_new_game_animation_pile;
|
||||
}
|
||||
current_pile.set_dirty();
|
||||
|
||||
if (m_new_game_animation_pile == piles.size()) {
|
||||
while (!m_new_deck.is_empty())
|
||||
stack(Stock).push(m_new_deck.take_last());
|
||||
stack(Stock).set_dirty();
|
||||
m_new_game_animation = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_game_over_animation && !m_repaint_all) {
|
||||
if (!m_focused_cards.is_empty()) {
|
||||
for (auto& focused_card : m_focused_cards)
|
||||
focused_card.clear(painter, s_background_color);
|
||||
}
|
||||
|
||||
for (auto& stack : m_stacks) {
|
||||
if (stack.is_dirty())
|
||||
stack.draw(painter, s_background_color);
|
||||
}
|
||||
|
||||
if (!m_focused_cards.is_empty()) {
|
||||
for (auto& focused_card : m_focused_cards) {
|
||||
focused_card.draw(painter);
|
||||
focused_card.save_old_position();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_repaint_all = true;
|
||||
if (!m_mouse_down) {
|
||||
if (!m_focused_cards.is_empty()) {
|
||||
check_for_game_over();
|
||||
for (auto& card : m_focused_cards)
|
||||
card.set_moving(false);
|
||||
m_focused_cards.clear();
|
||||
}
|
||||
|
||||
if (m_focused_stack) {
|
||||
m_focused_stack->set_focused(false);
|
||||
m_focused_stack = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
142
Userland/Games/Solitaire/SolitaireWidget.h
Normal file
142
Userland/Games/Solitaire/SolitaireWidget.h
Normal file
|
@ -0,0 +1,142 @@
|
|||
/*
|
||||
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CardStack.h"
|
||||
#include <LibGUI/Painter.h>
|
||||
#include <LibGUI/Widget.h>
|
||||
|
||||
class SolitaireWidget final : public GUI::Widget {
|
||||
C_OBJECT(SolitaireWidget)
|
||||
public:
|
||||
static constexpr int width = 640;
|
||||
static constexpr int height = 480;
|
||||
|
||||
virtual ~SolitaireWidget() override;
|
||||
void setup();
|
||||
|
||||
private:
|
||||
SolitaireWidget(GUI::Window&, Function<void(uint32_t)>&& on_score_update);
|
||||
|
||||
class Animation {
|
||||
public:
|
||||
Animation()
|
||||
{
|
||||
}
|
||||
|
||||
Animation(RefPtr<Card> animation_card, float gravity, int x_vel, float bouncyness)
|
||||
: m_animation_card(animation_card)
|
||||
, m_gravity(gravity)
|
||||
, m_x_velocity(x_vel)
|
||||
, m_bouncyness(bouncyness)
|
||||
{
|
||||
}
|
||||
|
||||
RefPtr<Card> card() { return m_animation_card; }
|
||||
|
||||
void tick()
|
||||
{
|
||||
ASSERT(!m_animation_card.is_null());
|
||||
m_y_velocity += m_gravity;
|
||||
|
||||
if (m_animation_card->position().y() + Card::height + m_y_velocity > SolitaireWidget::height + 1 && m_y_velocity > 0) {
|
||||
m_y_velocity = min((m_y_velocity * -m_bouncyness), -8.f);
|
||||
m_animation_card->rect().set_y(SolitaireWidget::height - Card::height);
|
||||
m_animation_card->rect().move_by(m_x_velocity, 0);
|
||||
} else {
|
||||
m_animation_card->rect().move_by(m_x_velocity, m_y_velocity);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
RefPtr<Card> m_animation_card;
|
||||
float m_gravity { 0 };
|
||||
int m_x_velocity { 0 };
|
||||
float m_y_velocity { 0 };
|
||||
float m_bouncyness { 0 };
|
||||
};
|
||||
|
||||
enum StackLocation {
|
||||
Stock,
|
||||
Waste,
|
||||
Foundation1,
|
||||
Foundation2,
|
||||
Foundation3,
|
||||
Foundation4,
|
||||
Pile1,
|
||||
Pile2,
|
||||
Pile3,
|
||||
Pile4,
|
||||
Pile5,
|
||||
Pile6,
|
||||
Pile7,
|
||||
__Count
|
||||
};
|
||||
static constexpr Array piles = { Pile1, Pile2, Pile3, Pile4, Pile5, Pile6, Pile7 };
|
||||
|
||||
void mark_intersecting_stacks_dirty(Card& intersecting_card);
|
||||
void update_score(int to_add);
|
||||
void move_card(CardStack& from, CardStack& to);
|
||||
void start_game_over_animation();
|
||||
void stop_game_over_animation();
|
||||
void create_new_animation_card();
|
||||
void check_for_game_over();
|
||||
void tick(GUI::Window&);
|
||||
|
||||
ALWAYS_INLINE CardStack& stack(StackLocation location)
|
||||
{
|
||||
return m_stacks[location];
|
||||
}
|
||||
|
||||
virtual void paint_event(GUI::PaintEvent&) override;
|
||||
virtual void mousedown_event(GUI::MouseEvent&) override;
|
||||
virtual void mouseup_event(GUI::MouseEvent&) override;
|
||||
virtual void mousemove_event(GUI::MouseEvent&) override;
|
||||
virtual void doubleclick_event(GUI::MouseEvent&) override;
|
||||
virtual void keydown_event(GUI::KeyEvent&) override;
|
||||
|
||||
RefPtr<Core::Timer> m_timer;
|
||||
NonnullRefPtrVector<Card> m_focused_cards;
|
||||
NonnullRefPtrVector<Card> m_new_deck;
|
||||
CardStack m_stacks[StackLocation::__Count];
|
||||
CardStack* m_focused_stack { nullptr };
|
||||
Gfx::IntPoint m_mouse_down_location;
|
||||
|
||||
bool m_mouse_down { false };
|
||||
bool m_repaint_all { true };
|
||||
bool m_has_to_repaint { true };
|
||||
|
||||
Animation m_animation;
|
||||
bool m_game_over_animation { false };
|
||||
|
||||
bool m_new_game_animation { false };
|
||||
uint8_t m_new_game_animation_pile { 0 };
|
||||
uint8_t m_new_game_animation_delay { 0 };
|
||||
|
||||
uint32_t m_score { 0 };
|
||||
Function<void(uint32_t)> m_on_score_update;
|
||||
};
|
85
Userland/Games/Solitaire/main.cpp
Normal file
85
Userland/Games/Solitaire/main.cpp
Normal file
|
@ -0,0 +1,85 @@
|
|||
/*
|
||||
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include "SolitaireWidget.h"
|
||||
#include <LibGUI/Action.h>
|
||||
#include <LibGUI/Application.h>
|
||||
#include <LibGUI/Icon.h>
|
||||
#include <LibGUI/Menu.h>
|
||||
#include <LibGUI/MenuBar.h>
|
||||
#include <LibGUI/Window.h>
|
||||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
auto app = GUI::Application::construct(argc, argv);
|
||||
auto app_icon = GUI::Icon::default_icon("app-solitaire");
|
||||
|
||||
if (pledge("stdio rpath shared_buffer", nullptr) < 0) {
|
||||
perror("pledge");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (unveil("/res", "r") < 0) {
|
||||
perror("unveil");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (unveil(nullptr, nullptr) < 0) {
|
||||
perror("unveil");
|
||||
return 1;
|
||||
}
|
||||
|
||||
auto window = GUI::Window::construct();
|
||||
|
||||
window->set_resizable(false);
|
||||
window->resize(SolitaireWidget::width, SolitaireWidget::height);
|
||||
|
||||
auto widget = SolitaireWidget::construct(window, [&](uint32_t score) {
|
||||
window->set_title(String::formatted("Score: {} - Solitaire", score));
|
||||
});
|
||||
|
||||
auto menubar = GUI::MenuBar::construct();
|
||||
auto& app_menu = menubar->add_menu("Solitaire");
|
||||
|
||||
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
|
||||
widget->setup();
|
||||
}));
|
||||
app_menu.add_separator();
|
||||
app_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
|
||||
|
||||
auto& help_menu = menubar->add_menu("Help");
|
||||
help_menu.add_action(GUI::CommonActions::make_about_action("Solitaire", app_icon, window));
|
||||
|
||||
app->set_menubar(move(menubar));
|
||||
window->set_main_widget(widget);
|
||||
window->set_icon(app_icon.bitmap_for_size(16));
|
||||
window->show();
|
||||
widget->setup();
|
||||
|
||||
return app->exec();
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue