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AudioServer: Move ClientAudioStream to own files
This class will only grow, and it should really have its own files.
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6 changed files with 181 additions and 95 deletions
57
Userland/Services/AudioServer/ClientAudioStream.h
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57
Userland/Services/AudioServer/ClientAudioStream.h
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/*
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* Copyright (c) 2018-2022, the SerenityOS developers.
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* Copyright (c) 2021-2023, kleines Filmröllchen <filmroellchen@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "ConnectionFromClient.h"
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#include "FadingProperty.h"
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#include <AK/Atomic.h>
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#include <AK/Badge.h>
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#include <AK/Debug.h>
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#include <AK/RefCounted.h>
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#include <AK/WeakPtr.h>
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#include <LibAudio/Queue.h>
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namespace AudioServer {
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class ClientAudioStream : public RefCounted<ClientAudioStream> {
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public:
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explicit ClientAudioStream(ConnectionFromClient&);
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~ClientAudioStream() = default;
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bool get_next_sample(Audio::Sample& sample, u32 audiodevice_sample_rate);
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void clear();
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bool is_connected() const;
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ConnectionFromClient* client();
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void set_buffer(OwnPtr<Audio::AudioQueue> buffer);
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void set_paused(bool paused);
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FadingProperty<double>& volume();
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double volume() const;
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void set_volume(double const volume);
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bool is_muted() const;
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void set_muted(bool muted);
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u32 sample_rate() const;
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void set_sample_rate(u32 sample_rate);
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private:
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OwnPtr<Audio::AudioQueue> m_buffer;
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Vector<Audio::Sample> m_current_audio_chunk;
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size_t m_in_chunk_location;
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bool m_paused { true };
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bool m_muted { false };
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u32 m_sample_rate;
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WeakPtr<ConnectionFromClient> m_client;
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FadingProperty<double> m_volume { 1 };
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};
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}
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