mirror of
https://github.com/RGBCube/serenity
synced 2025-07-25 22:57:44 +00:00
AudioServer: Move ClientAudioStream to own files
This class will only grow, and it should really have its own files.
This commit is contained in:
parent
3406d500a4
commit
aacb4fc590
6 changed files with 181 additions and 95 deletions
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@ -10,6 +10,7 @@ compile_ipc(AudioManagerClient.ipc AudioManagerClientEndpoint.h)
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compile_ipc(AudioManagerServer.ipc AudioManagerServerEndpoint.h)
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compile_ipc(AudioManagerServer.ipc AudioManagerServerEndpoint.h)
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set(SOURCES
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set(SOURCES
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ClientAudioStream.cpp
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ConnectionFromClient.cpp
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ConnectionFromClient.cpp
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ConnectionFromManagerClient.cpp
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ConnectionFromManagerClient.cpp
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Mixer.cpp
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Mixer.cpp
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121
Userland/Services/AudioServer/ClientAudioStream.cpp
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121
Userland/Services/AudioServer/ClientAudioStream.cpp
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@ -0,0 +1,121 @@
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/*
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* Copyright (c) 2018-2022, the SerenityOS developers.
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* Copyright (c) 2021-2023, kleines Filmröllchen <filmroellchen@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "ClientAudioStream.h"
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#include <LibAudio/Resampler.h>
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namespace AudioServer {
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ClientAudioStream::ClientAudioStream(ConnectionFromClient& client)
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: m_client(client)
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{
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}
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ConnectionFromClient* ClientAudioStream::client()
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{
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return m_client.ptr();
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}
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bool ClientAudioStream::is_connected() const
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{
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return m_client && m_client->is_open();
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}
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bool ClientAudioStream::get_next_sample(Audio::Sample& sample, u32 audiodevice_sample_rate)
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{
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// Note: Even though we only check client state here, we will probably close the client much earlier.
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if (!is_connected())
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return false;
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if (m_paused)
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return false;
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if (m_in_chunk_location >= m_current_audio_chunk.size()) {
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auto result = m_buffer->dequeue();
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if (result.is_error()) {
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if (result.error() == Audio::AudioQueue::QueueStatus::Empty) {
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dbgln_if(AUDIO_DEBUG, "Audio client {} can't keep up!", m_client->client_id());
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}
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return false;
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}
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// FIXME: Our resampler and the way we resample here are bad.
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// Ideally, we should both do perfect band-corrected resampling,
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// as well as carry resampling state over between buffers.
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auto attempted_resample = Audio::ResampleHelper<Audio::Sample> {
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m_sample_rate == 0 ? audiodevice_sample_rate : m_sample_rate, audiodevice_sample_rate
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}
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.try_resample(result.release_value());
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if (attempted_resample.is_error())
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return false;
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// If the sample rate changes underneath us, we will still play the existing buffer unchanged until we're done.
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// This is not a significant problem since the buffers are very small (~100 samples or less).
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m_current_audio_chunk = attempted_resample.release_value();
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m_in_chunk_location = 0;
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}
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sample = m_current_audio_chunk[m_in_chunk_location++];
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return true;
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}
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void ClientAudioStream::set_buffer(OwnPtr<Audio::AudioQueue> buffer)
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{
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m_buffer = move(buffer);
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}
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void ClientAudioStream::clear()
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{
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ErrorOr<Array<Audio::Sample, Audio::AUDIO_BUFFER_SIZE>, Audio::AudioQueue::QueueStatus> result = Audio::AudioQueue::QueueStatus::Invalid;
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do {
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result = m_buffer->dequeue();
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} while (!result.is_error() || result.error() != Audio::AudioQueue::QueueStatus::Empty);
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}
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void ClientAudioStream::set_paused(bool paused)
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{
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m_paused = paused;
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}
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FadingProperty<double>& ClientAudioStream::volume()
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{
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return m_volume;
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}
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double ClientAudioStream::volume() const
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{
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return m_volume;
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}
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void ClientAudioStream::set_volume(double const volume)
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{
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m_volume = volume;
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}
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bool ClientAudioStream::is_muted() const
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{
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return m_muted;
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}
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void ClientAudioStream::set_muted(bool muted)
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{
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m_muted = muted;
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}
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u32 ClientAudioStream::sample_rate() const
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{
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return m_sample_rate;
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}
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void ClientAudioStream::set_sample_rate(u32 sample_rate)
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{
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dbgln_if(AUDIO_DEBUG, "queue {} got sample rate {} Hz", m_client->client_id(), sample_rate);
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m_sample_rate = sample_rate;
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}
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}
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57
Userland/Services/AudioServer/ClientAudioStream.h
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57
Userland/Services/AudioServer/ClientAudioStream.h
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@ -0,0 +1,57 @@
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/*
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* Copyright (c) 2018-2022, the SerenityOS developers.
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* Copyright (c) 2021-2023, kleines Filmröllchen <filmroellchen@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "ConnectionFromClient.h"
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#include "FadingProperty.h"
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#include <AK/Atomic.h>
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#include <AK/Badge.h>
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#include <AK/Debug.h>
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#include <AK/RefCounted.h>
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#include <AK/WeakPtr.h>
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#include <LibAudio/Queue.h>
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namespace AudioServer {
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class ClientAudioStream : public RefCounted<ClientAudioStream> {
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public:
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explicit ClientAudioStream(ConnectionFromClient&);
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~ClientAudioStream() = default;
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bool get_next_sample(Audio::Sample& sample, u32 audiodevice_sample_rate);
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void clear();
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bool is_connected() const;
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ConnectionFromClient* client();
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void set_buffer(OwnPtr<Audio::AudioQueue> buffer);
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void set_paused(bool paused);
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FadingProperty<double>& volume();
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double volume() const;
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void set_volume(double const volume);
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bool is_muted() const;
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void set_muted(bool muted);
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u32 sample_rate() const;
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void set_sample_rate(u32 sample_rate);
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private:
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OwnPtr<Audio::AudioQueue> m_buffer;
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Vector<Audio::Sample> m_current_audio_chunk;
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size_t m_in_chunk_location;
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bool m_paused { true };
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bool m_muted { false };
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u32 m_sample_rate;
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WeakPtr<ConnectionFromClient> m_client;
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FadingProperty<double> m_volume { 1 };
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};
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}
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@ -6,7 +6,6 @@
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#pragma once
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#pragma once
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#include "Mixer.h"
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namespace AudioServer {
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namespace AudioServer {
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// This is in buffer counts.
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// This is in buffer counts.
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@ -187,9 +187,4 @@ void Mixer::request_setting_sync()
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}
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}
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}
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}
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ClientAudioStream::ClientAudioStream(ConnectionFromClient& client)
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: m_client(client)
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{
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}
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}
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}
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@ -1,12 +1,13 @@
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/*
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021-2022, kleines Filmröllchen <filmroellchen@serenityos.org>
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* Copyright (c) 2021-2023, kleines Filmröllchen <filmroellchen@serenityos.org>
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*
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*
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* SPDX-License-Identifier: BSD-2-Clause
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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*/
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#pragma once
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#pragma once
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#include "ClientAudioStream.h"
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#include "ConnectionFromClient.h"
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#include "ConnectionFromClient.h"
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#include "FadingProperty.h"
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#include "FadingProperty.h"
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#include <AK/Atomic.h>
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#include <AK/Atomic.h>
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@ -24,7 +25,6 @@
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#include <LibThreading/ConditionVariable.h>
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#include <LibThreading/ConditionVariable.h>
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#include <LibThreading/Mutex.h>
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#include <LibThreading/Mutex.h>
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#include <LibThreading/Thread.h>
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#include <LibThreading/Thread.h>
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#include <sys/types.h>
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namespace AudioServer {
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namespace AudioServer {
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@ -36,93 +36,6 @@ constexpr size_t HARDWARE_BUFFER_SIZE = 512;
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// The hardware buffer size in bytes; there's two channels of 16-bit samples.
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// The hardware buffer size in bytes; there's two channels of 16-bit samples.
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constexpr size_t HARDWARE_BUFFER_SIZE_BYTES = HARDWARE_BUFFER_SIZE * 2 * sizeof(i16);
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constexpr size_t HARDWARE_BUFFER_SIZE_BYTES = HARDWARE_BUFFER_SIZE * 2 * sizeof(i16);
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class ConnectionFromClient;
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class ClientAudioStream : public RefCounted<ClientAudioStream> {
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public:
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explicit ClientAudioStream(ConnectionFromClient&);
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~ClientAudioStream() = default;
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bool get_next_sample(Audio::Sample& sample, u32 audiodevice_sample_rate)
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{
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// Note: Even though we only check client state here, we will probably close the client much earlier.
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if (!is_connected())
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return false;
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if (m_paused)
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return false;
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if (m_in_chunk_location >= m_current_audio_chunk.size()) {
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auto result = m_buffer->dequeue();
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if (result.is_error()) {
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if (result.error() == Audio::AudioQueue::QueueStatus::Empty) {
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dbgln_if(AUDIO_DEBUG, "Audio client {} can't keep up!", m_client->client_id());
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}
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return false;
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}
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// FIXME: Our resampler and the way we resample here are bad.
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// Ideally, we should both do perfect band-corrected resampling,
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// as well as carry resampling state over between buffers.
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auto attempted_resample = Audio::ResampleHelper<Audio::Sample> {
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m_sample_rate == 0 ? audiodevice_sample_rate : m_sample_rate, audiodevice_sample_rate
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}
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.try_resample(result.release_value());
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if (attempted_resample.is_error())
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return false;
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// If the sample rate changes underneath us, we will still play the existing buffer unchanged until we're done.
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// This is not a significant problem since the buffers are very small (~100 samples or less).
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m_current_audio_chunk = attempted_resample.release_value();
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m_in_chunk_location = 0;
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}
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sample = m_current_audio_chunk[m_in_chunk_location++];
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return true;
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}
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bool is_connected() const { return m_client && m_client->is_open(); }
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ConnectionFromClient* client() { return m_client.ptr(); }
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void set_buffer(OwnPtr<Audio::AudioQueue> buffer) { m_buffer = move(buffer); }
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void clear()
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{
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ErrorOr<Array<Audio::Sample, Audio::AUDIO_BUFFER_SIZE>, Audio::AudioQueue::QueueStatus> result = Audio::AudioQueue::QueueStatus::Invalid;
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do {
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result = m_buffer->dequeue();
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} while (!result.is_error() || result.error() != Audio::AudioQueue::QueueStatus::Empty);
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}
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void set_paused(bool paused) { m_paused = paused; }
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FadingProperty<double>& volume() { return m_volume; }
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double volume() const { return m_volume; }
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void set_volume(double const volume) { m_volume = volume; }
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bool is_muted() const { return m_muted; }
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void set_muted(bool muted) { m_muted = muted; }
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u32 sample_rate() const { return m_sample_rate; }
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void set_sample_rate(u32 sample_rate)
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{
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dbgln_if(AUDIO_DEBUG, "queue {} got sample rate {} Hz", m_client->client_id(), sample_rate);
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m_sample_rate = sample_rate;
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}
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private:
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OwnPtr<Audio::AudioQueue> m_buffer;
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Vector<Audio::Sample> m_current_audio_chunk;
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size_t m_in_chunk_location;
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bool m_paused { true };
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bool m_muted { false };
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u32 m_sample_rate;
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WeakPtr<ConnectionFromClient> m_client;
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FadingProperty<double> m_volume { 1 };
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};
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class Mixer : public Core::EventReceiver {
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class Mixer : public Core::EventReceiver {
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C_OBJECT_ABSTRACT(Mixer)
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C_OBJECT_ABSTRACT(Mixer)
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public:
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public:
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