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LibWeb: Port inline elements to the new Paintable system

This patch adds InlinePaintable which corresponds to Layout::InlineNode.
This commit is contained in:
Andreas Kling 2022-03-10 15:38:34 +01:00
parent 053766d79c
commit aae356baf1
7 changed files with 184 additions and 126 deletions

View file

@ -288,6 +288,7 @@ set(SOURCES
Painting/CanvasPaintable.cpp
Painting/CheckBoxPaintable.cpp
Painting/ImagePaintable.cpp
Painting/InlinePaintable.cpp
Painting/MarkerPaintable.cpp
Painting/NestedBrowsingContextPaintable.cpp
Painting/PaintContext.cpp

View file

@ -11,9 +11,7 @@
#include <LibWeb/Layout/BlockContainer.h>
#include <LibWeb/Layout/InlineFormattingContext.h>
#include <LibWeb/Layout/InlineNode.h>
#include <LibWeb/Painting/BackgroundPainting.h>
#include <LibWeb/Painting/BorderPainting.h>
#include <LibWeb/Painting/ShadowPainting.h>
#include <LibWeb/Painting/InlinePaintable.h>
namespace Web::Layout {
@ -27,118 +25,9 @@ InlineNode::~InlineNode()
{
}
void InlineNode::paint_inline(PaintContext& context, Painting::PaintPhase phase) const
OwnPtr<Painting::Paintable> InlineNode::create_paintable() const
{
auto& painter = context.painter();
if (phase == Painting::PaintPhase::Background) {
auto top_left_border_radius = computed_values().border_top_left_radius();
auto top_right_border_radius = computed_values().border_top_right_radius();
auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
auto containing_block_position_in_absolute_coordinates = containing_block()->paint_box()->absolute_position();
for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
if (is_first_fragment) {
float extra_start_width = box_model().padding.left;
absolute_fragment_rect.translate_by(-extra_start_width, 0);
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
}
if (is_last_fragment) {
float extra_end_width = box_model().padding.right;
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
}
auto border_radius_data = Painting::normalized_border_radius_data(*this, absolute_fragment_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
Painting::paint_background(context, *this, enclosing_int_rect(absolute_fragment_rect), computed_values().background_color(), &computed_values().background_layers(), border_radius_data);
if (auto computed_box_shadow = computed_values().box_shadow(); !computed_box_shadow.is_empty()) {
Vector<Painting::BoxShadowData> resolved_box_shadow_data;
resolved_box_shadow_data.ensure_capacity(computed_box_shadow.size());
for (auto const& layer : computed_box_shadow) {
resolved_box_shadow_data.empend(
layer.color,
static_cast<int>(layer.offset_x.to_px(*this)),
static_cast<int>(layer.offset_y.to_px(*this)),
static_cast<int>(layer.blur_radius.to_px(*this)),
static_cast<int>(layer.spread_distance.to_px(*this)),
layer.placement == CSS::BoxShadowPlacement::Outer ? Painting::BoxShadowPlacement::Outer : Painting::BoxShadowPlacement::Inner);
}
Painting::paint_box_shadow(context, enclosing_int_rect(absolute_fragment_rect), resolved_box_shadow_data);
}
return IterationDecision::Continue;
});
}
if (phase == Painting::PaintPhase::Border) {
auto top_left_border_radius = computed_values().border_top_left_radius();
auto top_right_border_radius = computed_values().border_top_right_radius();
auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
auto borders_data = Painting::BordersData {
.top = computed_values().border_top(),
.right = computed_values().border_right(),
.bottom = computed_values().border_bottom(),
.left = computed_values().border_left(),
};
auto containing_block_position_in_absolute_coordinates = containing_block()->paint_box()->absolute_position();
for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
if (is_first_fragment) {
float extra_start_width = box_model().padding.left;
absolute_fragment_rect.translate_by(-extra_start_width, 0);
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
}
if (is_last_fragment) {
float extra_end_width = box_model().padding.right;
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
}
auto bordered_rect = absolute_fragment_rect.inflated(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width);
auto border_radius_data = Painting::normalized_border_radius_data(*this, bordered_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
Painting::paint_all_borders(context, bordered_rect, border_radius_data, borders_data);
return IterationDecision::Continue;
});
}
// FIXME: We check for a non-null dom_node(), since pseudo-elements have a null one and were getting
// highlighted incorrectly. A better solution will be needed if we want to inspect them too.
if (phase == Painting::PaintPhase::Overlay && dom_node() && document().inspected_node() == dom_node()) {
// FIXME: This paints a double-thick border between adjacent fragments, where ideally there
// would be none. Once we implement non-rectangular outlines for the `outline` CSS
// property, we can use that here instead.
for_each_fragment([&](auto& fragment, bool, bool) {
painter.draw_rect(enclosing_int_rect(fragment.absolute_rect()), Color::Magenta);
return IterationDecision::Continue;
});
}
}
template<typename Callback>
void InlineNode::for_each_fragment(Callback callback) const
{
// FIXME: This will be slow if the containing block has a lot of fragments!
Vector<LineBoxFragment const&> fragments;
containing_block()->paint_box()->for_each_fragment([&](auto& fragment) {
if (is_inclusive_ancestor_of(fragment.layout_node()))
fragments.append(fragment);
return IterationDecision::Continue;
});
for (size_t i = 0; i < fragments.size(); ++i) {
auto const& fragment = fragments[i];
callback(fragment, i == 0, i == fragments.size() - 1);
}
return Painting::InlinePaintable::create(*this);
}
}

View file

@ -15,11 +15,7 @@ public:
InlineNode(DOM::Document&, DOM::Element*, NonnullRefPtr<CSS::StyleProperties>);
virtual ~InlineNode() override;
void paint_inline(PaintContext&, Painting::PaintPhase) const;
private:
template<typename Callback>
void for_each_fragment(Callback) const;
virtual OwnPtr<Painting::Paintable> create_paintable() const override;
};
}

View file

@ -0,0 +1,146 @@
/*
* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/AntiAliasingPainter.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/Layout/BlockContainer.h>
#include <LibWeb/Layout/ImageBox.h>
#include <LibWeb/Painting/BackgroundPainting.h>
#include <LibWeb/Painting/InlinePaintable.h>
#include <LibWeb/Painting/ShadowPainting.h>
namespace Web::Painting {
NonnullOwnPtr<InlinePaintable> InlinePaintable::create(Layout::InlineNode const& layout_node)
{
return adopt_own(*new InlinePaintable(layout_node));
}
InlinePaintable::InlinePaintable(Layout::InlineNode const& layout_node)
: Paintable(layout_node)
{
}
Layout::InlineNode const& InlinePaintable::layout_node() const
{
return static_cast<Layout::InlineNode const&>(Paintable::layout_node());
}
void InlinePaintable::paint(PaintContext& context, Painting::PaintPhase phase) const
{
auto& painter = context.painter();
if (phase == Painting::PaintPhase::Background) {
auto top_left_border_radius = computed_values().border_top_left_radius();
auto top_right_border_radius = computed_values().border_top_right_radius();
auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
auto containing_block_position_in_absolute_coordinates = layout_node().containing_block()->paint_box()->absolute_position();
for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
if (is_first_fragment) {
float extra_start_width = box_model().padding.left;
absolute_fragment_rect.translate_by(-extra_start_width, 0);
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
}
if (is_last_fragment) {
float extra_end_width = box_model().padding.right;
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
}
auto border_radius_data = Painting::normalized_border_radius_data(layout_node(), absolute_fragment_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
Painting::paint_background(context, layout_node(), enclosing_int_rect(absolute_fragment_rect), computed_values().background_color(), &computed_values().background_layers(), border_radius_data);
if (auto computed_box_shadow = computed_values().box_shadow(); !computed_box_shadow.is_empty()) {
Vector<Painting::BoxShadowData> resolved_box_shadow_data;
resolved_box_shadow_data.ensure_capacity(computed_box_shadow.size());
for (auto const& layer : computed_box_shadow) {
resolved_box_shadow_data.empend(
layer.color,
static_cast<int>(layer.offset_x.to_px(layout_node())),
static_cast<int>(layer.offset_y.to_px(layout_node())),
static_cast<int>(layer.blur_radius.to_px(layout_node())),
static_cast<int>(layer.spread_distance.to_px(layout_node())),
layer.placement == CSS::BoxShadowPlacement::Outer ? Painting::BoxShadowPlacement::Outer : Painting::BoxShadowPlacement::Inner);
}
Painting::paint_box_shadow(context, enclosing_int_rect(absolute_fragment_rect), resolved_box_shadow_data);
}
return IterationDecision::Continue;
});
}
if (phase == Painting::PaintPhase::Border) {
auto top_left_border_radius = computed_values().border_top_left_radius();
auto top_right_border_radius = computed_values().border_top_right_radius();
auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
auto borders_data = Painting::BordersData {
.top = computed_values().border_top(),
.right = computed_values().border_right(),
.bottom = computed_values().border_bottom(),
.left = computed_values().border_left(),
};
auto containing_block_position_in_absolute_coordinates = layout_node().containing_block()->paint_box()->absolute_position();
for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
if (is_first_fragment) {
float extra_start_width = box_model().padding.left;
absolute_fragment_rect.translate_by(-extra_start_width, 0);
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
}
if (is_last_fragment) {
float extra_end_width = box_model().padding.right;
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
}
auto bordered_rect = absolute_fragment_rect.inflated(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width);
auto border_radius_data = Painting::normalized_border_radius_data(layout_node(), bordered_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
Painting::paint_all_borders(context, bordered_rect, border_radius_data, borders_data);
return IterationDecision::Continue;
});
}
// FIXME: We check for a non-null dom_node(), since pseudo-elements have a null one and were getting
// highlighted incorrectly. A better solution will be needed if we want to inspect them too.
if (phase == Painting::PaintPhase::Overlay && layout_node().dom_node() && layout_node().document().inspected_node() == layout_node().dom_node()) {
// FIXME: This paints a double-thick border between adjacent fragments, where ideally there
// would be none. Once we implement non-rectangular outlines for the `outline` CSS
// property, we can use that here instead.
for_each_fragment([&](auto const& fragment, bool, bool) {
painter.draw_rect(enclosing_int_rect(fragment.absolute_rect()), Color::Magenta);
return IterationDecision::Continue;
});
}
}
template<typename Callback>
void InlinePaintable::for_each_fragment(Callback callback) const
{
// FIXME: This will be slow if the containing block has a lot of fragments!
Vector<Layout::LineBoxFragment const&> fragments;
layout_node().containing_block()->paint_box()->for_each_fragment([&](auto& fragment) {
if (layout_node().is_inclusive_ancestor_of(fragment.layout_node()))
fragments.append(fragment);
return IterationDecision::Continue;
});
for (size_t i = 0; i < fragments.size(); ++i) {
auto const& fragment = fragments[i];
callback(fragment, i == 0, i == fragments.size() - 1);
}
}
}

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@ -0,0 +1,30 @@
/*
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/Layout/InlineNode.h>
#include <LibWeb/Painting/Paintable.h>
namespace Web::Painting {
class InlinePaintable final : public Paintable {
public:
static NonnullOwnPtr<InlinePaintable> create(Layout::InlineNode const&);
virtual void paint(PaintContext&, PaintPhase) const override;
Layout::InlineNode const& layout_node() const;
auto const& box_model() const { return layout_node().box_model(); }
private:
InlinePaintable(Layout::InlineNode const&);
template<typename Callback>
void for_each_fragment(Callback) const;
};
}

View file

@ -25,6 +25,7 @@ public:
virtual void after_children_paint(PaintContext&, PaintPhase) const { }
Layout::Node const& layout_node() const { return m_layout_node; }
auto const& computed_values() const { return m_layout_node.computed_values(); }
protected:
explicit Paintable(Layout::Node const& layout_node)
@ -48,7 +49,6 @@ public:
Layout::Box const& layout_box() const { return static_cast<Layout::Box const&>(Paintable::layout_node()); }
auto const& box_model() const { return layout_box().box_model(); }
auto const& computed_values() const { return layout_box().computed_values(); }
struct OverflowData {
Gfx::FloatRect scrollable_overflow_rect;

View file

@ -9,7 +9,6 @@
#include <LibGfx/Painter.h>
#include <LibWeb/Layout/Box.h>
#include <LibWeb/Layout/InitialContainingBlock.h>
#include <LibWeb/Layout/InlineNode.h>
#include <LibWeb/Layout/ReplacedBox.h>
#include <LibWeb/Painting/Paintable.h>
#include <LibWeb/Painting/StackingContext.h>
@ -18,11 +17,8 @@ namespace Web::Painting {
static void paint_node(Layout::Node const& layout_node, PaintContext& context, PaintPhase phase)
{
// FIXME: This whole thing is hairy. Find a nicer solution for painting InlineNode.
if (layout_node.is_box())
static_cast<Layout::Box const&>(layout_node).paint_box()->paint(context, phase);
else if (is<Layout::InlineNode>(layout_node))
static_cast<Layout::InlineNode const&>(layout_node).paint_inline(context, phase);
if (auto const* paintable = layout_node.paintable())
paintable->paint(context, phase);
}
StackingContext::StackingContext(Layout::Box& box, StackingContext* parent)