mirror of
https://github.com/RGBCube/serenity
synced 2025-07-26 08:47:34 +00:00
LibWeb: Port inline elements to the new Paintable system
This patch adds InlinePaintable which corresponds to Layout::InlineNode.
This commit is contained in:
parent
053766d79c
commit
aae356baf1
7 changed files with 184 additions and 126 deletions
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@ -288,6 +288,7 @@ set(SOURCES
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Painting/CanvasPaintable.cpp
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Painting/CheckBoxPaintable.cpp
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Painting/ImagePaintable.cpp
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Painting/InlinePaintable.cpp
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Painting/MarkerPaintable.cpp
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Painting/NestedBrowsingContextPaintable.cpp
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Painting/PaintContext.cpp
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@ -11,9 +11,7 @@
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#include <LibWeb/Layout/BlockContainer.h>
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#include <LibWeb/Layout/InlineFormattingContext.h>
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#include <LibWeb/Layout/InlineNode.h>
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#include <LibWeb/Painting/BackgroundPainting.h>
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#include <LibWeb/Painting/BorderPainting.h>
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#include <LibWeb/Painting/ShadowPainting.h>
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#include <LibWeb/Painting/InlinePaintable.h>
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namespace Web::Layout {
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@ -27,118 +25,9 @@ InlineNode::~InlineNode()
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{
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}
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void InlineNode::paint_inline(PaintContext& context, Painting::PaintPhase phase) const
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OwnPtr<Painting::Paintable> InlineNode::create_paintable() const
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{
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auto& painter = context.painter();
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if (phase == Painting::PaintPhase::Background) {
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auto top_left_border_radius = computed_values().border_top_left_radius();
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auto top_right_border_radius = computed_values().border_top_right_radius();
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auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
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auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
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auto containing_block_position_in_absolute_coordinates = containing_block()->paint_box()->absolute_position();
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for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
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Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
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if (is_first_fragment) {
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float extra_start_width = box_model().padding.left;
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absolute_fragment_rect.translate_by(-extra_start_width, 0);
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
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}
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if (is_last_fragment) {
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float extra_end_width = box_model().padding.right;
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
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}
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auto border_radius_data = Painting::normalized_border_radius_data(*this, absolute_fragment_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
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Painting::paint_background(context, *this, enclosing_int_rect(absolute_fragment_rect), computed_values().background_color(), &computed_values().background_layers(), border_radius_data);
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if (auto computed_box_shadow = computed_values().box_shadow(); !computed_box_shadow.is_empty()) {
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Vector<Painting::BoxShadowData> resolved_box_shadow_data;
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resolved_box_shadow_data.ensure_capacity(computed_box_shadow.size());
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for (auto const& layer : computed_box_shadow) {
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resolved_box_shadow_data.empend(
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layer.color,
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static_cast<int>(layer.offset_x.to_px(*this)),
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static_cast<int>(layer.offset_y.to_px(*this)),
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static_cast<int>(layer.blur_radius.to_px(*this)),
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static_cast<int>(layer.spread_distance.to_px(*this)),
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layer.placement == CSS::BoxShadowPlacement::Outer ? Painting::BoxShadowPlacement::Outer : Painting::BoxShadowPlacement::Inner);
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}
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Painting::paint_box_shadow(context, enclosing_int_rect(absolute_fragment_rect), resolved_box_shadow_data);
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}
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return IterationDecision::Continue;
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});
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}
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if (phase == Painting::PaintPhase::Border) {
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auto top_left_border_radius = computed_values().border_top_left_radius();
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auto top_right_border_radius = computed_values().border_top_right_radius();
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auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
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auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
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auto borders_data = Painting::BordersData {
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.top = computed_values().border_top(),
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.right = computed_values().border_right(),
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.bottom = computed_values().border_bottom(),
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.left = computed_values().border_left(),
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};
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auto containing_block_position_in_absolute_coordinates = containing_block()->paint_box()->absolute_position();
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for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
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Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
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if (is_first_fragment) {
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float extra_start_width = box_model().padding.left;
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absolute_fragment_rect.translate_by(-extra_start_width, 0);
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
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}
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if (is_last_fragment) {
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float extra_end_width = box_model().padding.right;
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
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}
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auto bordered_rect = absolute_fragment_rect.inflated(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width);
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auto border_radius_data = Painting::normalized_border_radius_data(*this, bordered_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
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Painting::paint_all_borders(context, bordered_rect, border_radius_data, borders_data);
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return IterationDecision::Continue;
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});
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}
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// FIXME: We check for a non-null dom_node(), since pseudo-elements have a null one and were getting
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// highlighted incorrectly. A better solution will be needed if we want to inspect them too.
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if (phase == Painting::PaintPhase::Overlay && dom_node() && document().inspected_node() == dom_node()) {
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// FIXME: This paints a double-thick border between adjacent fragments, where ideally there
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// would be none. Once we implement non-rectangular outlines for the `outline` CSS
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// property, we can use that here instead.
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for_each_fragment([&](auto& fragment, bool, bool) {
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painter.draw_rect(enclosing_int_rect(fragment.absolute_rect()), Color::Magenta);
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return IterationDecision::Continue;
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});
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}
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}
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template<typename Callback>
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void InlineNode::for_each_fragment(Callback callback) const
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{
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// FIXME: This will be slow if the containing block has a lot of fragments!
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Vector<LineBoxFragment const&> fragments;
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containing_block()->paint_box()->for_each_fragment([&](auto& fragment) {
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if (is_inclusive_ancestor_of(fragment.layout_node()))
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fragments.append(fragment);
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return IterationDecision::Continue;
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});
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for (size_t i = 0; i < fragments.size(); ++i) {
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auto const& fragment = fragments[i];
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callback(fragment, i == 0, i == fragments.size() - 1);
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}
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return Painting::InlinePaintable::create(*this);
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}
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}
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@ -15,11 +15,7 @@ public:
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InlineNode(DOM::Document&, DOM::Element*, NonnullRefPtr<CSS::StyleProperties>);
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virtual ~InlineNode() override;
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void paint_inline(PaintContext&, Painting::PaintPhase) const;
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private:
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template<typename Callback>
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void for_each_fragment(Callback) const;
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virtual OwnPtr<Painting::Paintable> create_paintable() const override;
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};
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}
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146
Userland/Libraries/LibWeb/Painting/InlinePaintable.cpp
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146
Userland/Libraries/LibWeb/Painting/InlinePaintable.cpp
Normal file
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@ -0,0 +1,146 @@
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/*
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* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Layout/BlockContainer.h>
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#include <LibWeb/Layout/ImageBox.h>
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#include <LibWeb/Painting/BackgroundPainting.h>
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#include <LibWeb/Painting/InlinePaintable.h>
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#include <LibWeb/Painting/ShadowPainting.h>
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namespace Web::Painting {
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NonnullOwnPtr<InlinePaintable> InlinePaintable::create(Layout::InlineNode const& layout_node)
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{
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return adopt_own(*new InlinePaintable(layout_node));
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}
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InlinePaintable::InlinePaintable(Layout::InlineNode const& layout_node)
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: Paintable(layout_node)
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{
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}
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Layout::InlineNode const& InlinePaintable::layout_node() const
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{
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return static_cast<Layout::InlineNode const&>(Paintable::layout_node());
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}
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void InlinePaintable::paint(PaintContext& context, Painting::PaintPhase phase) const
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{
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auto& painter = context.painter();
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if (phase == Painting::PaintPhase::Background) {
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auto top_left_border_radius = computed_values().border_top_left_radius();
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auto top_right_border_radius = computed_values().border_top_right_radius();
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auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
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auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
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auto containing_block_position_in_absolute_coordinates = layout_node().containing_block()->paint_box()->absolute_position();
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for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
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Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
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if (is_first_fragment) {
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float extra_start_width = box_model().padding.left;
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absolute_fragment_rect.translate_by(-extra_start_width, 0);
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
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}
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if (is_last_fragment) {
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float extra_end_width = box_model().padding.right;
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
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}
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auto border_radius_data = Painting::normalized_border_radius_data(layout_node(), absolute_fragment_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
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Painting::paint_background(context, layout_node(), enclosing_int_rect(absolute_fragment_rect), computed_values().background_color(), &computed_values().background_layers(), border_radius_data);
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if (auto computed_box_shadow = computed_values().box_shadow(); !computed_box_shadow.is_empty()) {
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Vector<Painting::BoxShadowData> resolved_box_shadow_data;
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resolved_box_shadow_data.ensure_capacity(computed_box_shadow.size());
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for (auto const& layer : computed_box_shadow) {
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resolved_box_shadow_data.empend(
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layer.color,
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static_cast<int>(layer.offset_x.to_px(layout_node())),
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static_cast<int>(layer.offset_y.to_px(layout_node())),
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static_cast<int>(layer.blur_radius.to_px(layout_node())),
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static_cast<int>(layer.spread_distance.to_px(layout_node())),
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layer.placement == CSS::BoxShadowPlacement::Outer ? Painting::BoxShadowPlacement::Outer : Painting::BoxShadowPlacement::Inner);
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}
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Painting::paint_box_shadow(context, enclosing_int_rect(absolute_fragment_rect), resolved_box_shadow_data);
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}
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return IterationDecision::Continue;
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});
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}
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if (phase == Painting::PaintPhase::Border) {
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auto top_left_border_radius = computed_values().border_top_left_radius();
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auto top_right_border_radius = computed_values().border_top_right_radius();
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auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
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auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
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auto borders_data = Painting::BordersData {
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.top = computed_values().border_top(),
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.right = computed_values().border_right(),
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.bottom = computed_values().border_bottom(),
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.left = computed_values().border_left(),
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};
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auto containing_block_position_in_absolute_coordinates = layout_node().containing_block()->paint_box()->absolute_position();
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for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
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Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
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if (is_first_fragment) {
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float extra_start_width = box_model().padding.left;
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absolute_fragment_rect.translate_by(-extra_start_width, 0);
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
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}
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if (is_last_fragment) {
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float extra_end_width = box_model().padding.right;
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
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}
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auto bordered_rect = absolute_fragment_rect.inflated(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width);
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auto border_radius_data = Painting::normalized_border_radius_data(layout_node(), bordered_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
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Painting::paint_all_borders(context, bordered_rect, border_radius_data, borders_data);
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return IterationDecision::Continue;
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});
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}
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// FIXME: We check for a non-null dom_node(), since pseudo-elements have a null one and were getting
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// highlighted incorrectly. A better solution will be needed if we want to inspect them too.
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if (phase == Painting::PaintPhase::Overlay && layout_node().dom_node() && layout_node().document().inspected_node() == layout_node().dom_node()) {
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// FIXME: This paints a double-thick border between adjacent fragments, where ideally there
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// would be none. Once we implement non-rectangular outlines for the `outline` CSS
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// property, we can use that here instead.
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for_each_fragment([&](auto const& fragment, bool, bool) {
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painter.draw_rect(enclosing_int_rect(fragment.absolute_rect()), Color::Magenta);
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return IterationDecision::Continue;
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});
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}
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}
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template<typename Callback>
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void InlinePaintable::for_each_fragment(Callback callback) const
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{
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// FIXME: This will be slow if the containing block has a lot of fragments!
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Vector<Layout::LineBoxFragment const&> fragments;
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layout_node().containing_block()->paint_box()->for_each_fragment([&](auto& fragment) {
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if (layout_node().is_inclusive_ancestor_of(fragment.layout_node()))
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fragments.append(fragment);
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return IterationDecision::Continue;
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});
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for (size_t i = 0; i < fragments.size(); ++i) {
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auto const& fragment = fragments[i];
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callback(fragment, i == 0, i == fragments.size() - 1);
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}
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}
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}
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30
Userland/Libraries/LibWeb/Painting/InlinePaintable.h
Normal file
30
Userland/Libraries/LibWeb/Painting/InlinePaintable.h
Normal file
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/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Layout/InlineNode.h>
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#include <LibWeb/Painting/Paintable.h>
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namespace Web::Painting {
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class InlinePaintable final : public Paintable {
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public:
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static NonnullOwnPtr<InlinePaintable> create(Layout::InlineNode const&);
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virtual void paint(PaintContext&, PaintPhase) const override;
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Layout::InlineNode const& layout_node() const;
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auto const& box_model() const { return layout_node().box_model(); }
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private:
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InlinePaintable(Layout::InlineNode const&);
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template<typename Callback>
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void for_each_fragment(Callback) const;
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};
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}
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@ -25,6 +25,7 @@ public:
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virtual void after_children_paint(PaintContext&, PaintPhase) const { }
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Layout::Node const& layout_node() const { return m_layout_node; }
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auto const& computed_values() const { return m_layout_node.computed_values(); }
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protected:
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explicit Paintable(Layout::Node const& layout_node)
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@ -48,7 +49,6 @@ public:
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Layout::Box const& layout_box() const { return static_cast<Layout::Box const&>(Paintable::layout_node()); }
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auto const& box_model() const { return layout_box().box_model(); }
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auto const& computed_values() const { return layout_box().computed_values(); }
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struct OverflowData {
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Gfx::FloatRect scrollable_overflow_rect;
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@ -9,7 +9,6 @@
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#include <LibGfx/Painter.h>
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#include <LibWeb/Layout/Box.h>
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#include <LibWeb/Layout/InitialContainingBlock.h>
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#include <LibWeb/Layout/InlineNode.h>
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#include <LibWeb/Layout/ReplacedBox.h>
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#include <LibWeb/Painting/Paintable.h>
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#include <LibWeb/Painting/StackingContext.h>
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static void paint_node(Layout::Node const& layout_node, PaintContext& context, PaintPhase phase)
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{
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// FIXME: This whole thing is hairy. Find a nicer solution for painting InlineNode.
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if (layout_node.is_box())
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static_cast<Layout::Box const&>(layout_node).paint_box()->paint(context, phase);
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else if (is<Layout::InlineNode>(layout_node))
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static_cast<Layout::InlineNode const&>(layout_node).paint_inline(context, phase);
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if (auto const* paintable = layout_node.paintable())
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paintable->paint(context, phase);
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}
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StackingContext::StackingContext(Layout::Box& box, StackingContext* parent)
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