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https://github.com/RGBCube/serenity
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LibWeb: Extract border-radius normalization code from Box
This is going to be needed by InlineNodes too! `BorderPainting.{h,cpp}` might not be the best place for it, but it works for now.
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4 changed files with 39 additions and 29 deletions
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@ -299,28 +299,13 @@ void Box::paint_box_shadow(PaintContext& context)
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context.painter().blit(rect.location() + blur_rect_position, *new_bitmap, rect);
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}
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Box::BorderRadiusData Box::normalized_border_radius_data()
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Painting::BorderRadiusData Box::normalized_border_radius_data()
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{
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// FIXME: some values should be relative to the height() if specified, but which? For now, all relative values are relative to the width.
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auto bottom_left_radius = computed_values().border_bottom_left_radius().resolved_or_zero(*this, width()).to_px(*this);
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auto bottom_right_radius = computed_values().border_bottom_right_radius().resolved_or_zero(*this, width()).to_px(*this);
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auto top_left_radius = computed_values().border_top_left_radius().resolved_or_zero(*this, width()).to_px(*this);
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auto top_right_radius = computed_values().border_top_right_radius().resolved_or_zero(*this, width()).to_px(*this);
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// Scale overlapping curves according to https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
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auto bordered_rect = this->bordered_rect();
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auto f = 1.0f;
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f = min(f, bordered_rect.width() / (float)(top_left_radius + top_right_radius));
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f = min(f, bordered_rect.height() / (float)(top_right_radius + bottom_right_radius));
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f = min(f, bordered_rect.width() / (float)(bottom_left_radius + bottom_right_radius));
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f = min(f, bordered_rect.height() / (float)(top_left_radius + bottom_left_radius));
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top_left_radius = (int)(top_left_radius * f);
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top_right_radius = (int)(top_right_radius * f);
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bottom_right_radius = (int)(bottom_right_radius * f);
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bottom_left_radius = (int)(bottom_left_radius * f);
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return { top_left_radius, top_right_radius, bottom_right_radius, bottom_left_radius };
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return Painting::normalized_border_radius_data(*this, bordered_rect(),
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computed_values().border_top_left_radius(),
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computed_values().border_top_right_radius(),
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computed_values().border_bottom_right_radius(),
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computed_values().border_bottom_left_radius());
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}
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// https://www.w3.org/TR/css-display-3/#out-of-flow
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@ -10,6 +10,7 @@
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#include <LibGfx/Rect.h>
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#include <LibWeb/Layout/LineBox.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Painting/BorderPainting.h>
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#include <LibWeb/Painting/StackingContext.h>
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namespace Web::Layout {
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@ -125,14 +126,7 @@ public:
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virtual float width_of_logical_containing_block() const;
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struct BorderRadiusData {
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float top_left { 0 };
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float top_right { 0 };
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float bottom_right { 0 };
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float bottom_left { 0 };
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};
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BorderRadiusData normalized_border_radius_data();
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Painting::BorderRadiusData normalized_border_radius_data();
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protected:
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Box(DOM::Document& document, DOM::Node* node, NonnullRefPtr<CSS::StyleProperties> style)
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@ -10,6 +10,29 @@
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namespace Web::Painting {
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BorderRadiusData normalized_border_radius_data(Layout::Node const& node, Gfx::FloatRect const& rect, CSS::Length top_left_radius, CSS::Length top_right_radius, CSS::Length bottom_right_radius, CSS::Length bottom_left_radius)
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{
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// FIXME: some values should be relative to the height() if specified, but which? For now, all relative values are relative to the width.
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auto bottom_left_radius_px = bottom_left_radius.resolved_or_zero(node, rect.width()).to_px(node);
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auto bottom_right_radius_px = bottom_right_radius.resolved_or_zero(node, rect.width()).to_px(node);
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auto top_left_radius_px = top_left_radius.resolved_or_zero(node, rect.width()).to_px(node);
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auto top_right_radius_px = top_right_radius.resolved_or_zero(node, rect.width()).to_px(node);
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// Scale overlapping curves according to https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
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auto f = 1.0f;
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f = min(f, rect.width() / (float)(top_left_radius_px + top_right_radius_px));
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f = min(f, rect.height() / (float)(top_right_radius_px + bottom_right_radius_px));
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f = min(f, rect.width() / (float)(bottom_left_radius_px + bottom_right_radius_px));
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f = min(f, rect.height() / (float)(top_left_radius_px + bottom_left_radius_px));
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top_left_radius_px = (int)(top_left_radius_px * f);
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top_right_radius_px = (int)(top_right_radius_px * f);
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bottom_right_radius_px = (int)(bottom_right_radius_px * f);
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bottom_left_radius_px = (int)(bottom_left_radius_px * f);
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return BorderRadiusData { top_left_radius_px, top_right_radius_px, bottom_right_radius_px, bottom_left_radius_px };
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}
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void paint_border(PaintContext& context, BorderEdge edge, const Gfx::FloatRect& rect, const CSS::ComputedValues& style)
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{
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const auto& border_data = [&] {
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@ -11,6 +11,14 @@
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namespace Web::Painting {
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struct BorderRadiusData {
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float top_left { 0 };
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float top_right { 0 };
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float bottom_right { 0 };
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float bottom_left { 0 };
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};
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BorderRadiusData normalized_border_radius_data(Layout::Node const&, Gfx::FloatRect const&, CSS::Length top_left_radius, CSS::Length top_right_radius, CSS::Length bottom_right_radius, CSS::Length bottom_left_radius);
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enum class BorderEdge {
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Top,
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Right,
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