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LibWeb: Extract border-radius normalization code from Box

This is going to be needed by InlineNodes too!

`BorderPainting.{h,cpp}` might not be the best place for it, but it
works for now.
This commit is contained in:
Sam Atkins 2021-09-19 17:46:28 +01:00 committed by Andreas Kling
parent b88641e44b
commit aaf12929d5
4 changed files with 39 additions and 29 deletions

View file

@ -299,28 +299,13 @@ void Box::paint_box_shadow(PaintContext& context)
context.painter().blit(rect.location() + blur_rect_position, *new_bitmap, rect);
}
Box::BorderRadiusData Box::normalized_border_radius_data()
Painting::BorderRadiusData Box::normalized_border_radius_data()
{
// FIXME: some values should be relative to the height() if specified, but which? For now, all relative values are relative to the width.
auto bottom_left_radius = computed_values().border_bottom_left_radius().resolved_or_zero(*this, width()).to_px(*this);
auto bottom_right_radius = computed_values().border_bottom_right_radius().resolved_or_zero(*this, width()).to_px(*this);
auto top_left_radius = computed_values().border_top_left_radius().resolved_or_zero(*this, width()).to_px(*this);
auto top_right_radius = computed_values().border_top_right_radius().resolved_or_zero(*this, width()).to_px(*this);
// Scale overlapping curves according to https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
auto bordered_rect = this->bordered_rect();
auto f = 1.0f;
f = min(f, bordered_rect.width() / (float)(top_left_radius + top_right_radius));
f = min(f, bordered_rect.height() / (float)(top_right_radius + bottom_right_radius));
f = min(f, bordered_rect.width() / (float)(bottom_left_radius + bottom_right_radius));
f = min(f, bordered_rect.height() / (float)(top_left_radius + bottom_left_radius));
top_left_radius = (int)(top_left_radius * f);
top_right_radius = (int)(top_right_radius * f);
bottom_right_radius = (int)(bottom_right_radius * f);
bottom_left_radius = (int)(bottom_left_radius * f);
return { top_left_radius, top_right_radius, bottom_right_radius, bottom_left_radius };
return Painting::normalized_border_radius_data(*this, bordered_rect(),
computed_values().border_top_left_radius(),
computed_values().border_top_right_radius(),
computed_values().border_bottom_right_radius(),
computed_values().border_bottom_left_radius());
}
// https://www.w3.org/TR/css-display-3/#out-of-flow

View file

@ -10,6 +10,7 @@
#include <LibGfx/Rect.h>
#include <LibWeb/Layout/LineBox.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Painting/BorderPainting.h>
#include <LibWeb/Painting/StackingContext.h>
namespace Web::Layout {
@ -125,14 +126,7 @@ public:
virtual float width_of_logical_containing_block() const;
struct BorderRadiusData {
float top_left { 0 };
float top_right { 0 };
float bottom_right { 0 };
float bottom_left { 0 };
};
BorderRadiusData normalized_border_radius_data();
Painting::BorderRadiusData normalized_border_radius_data();
protected:
Box(DOM::Document& document, DOM::Node* node, NonnullRefPtr<CSS::StyleProperties> style)

View file

@ -10,6 +10,29 @@
namespace Web::Painting {
BorderRadiusData normalized_border_radius_data(Layout::Node const& node, Gfx::FloatRect const& rect, CSS::Length top_left_radius, CSS::Length top_right_radius, CSS::Length bottom_right_radius, CSS::Length bottom_left_radius)
{
// FIXME: some values should be relative to the height() if specified, but which? For now, all relative values are relative to the width.
auto bottom_left_radius_px = bottom_left_radius.resolved_or_zero(node, rect.width()).to_px(node);
auto bottom_right_radius_px = bottom_right_radius.resolved_or_zero(node, rect.width()).to_px(node);
auto top_left_radius_px = top_left_radius.resolved_or_zero(node, rect.width()).to_px(node);
auto top_right_radius_px = top_right_radius.resolved_or_zero(node, rect.width()).to_px(node);
// Scale overlapping curves according to https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
auto f = 1.0f;
f = min(f, rect.width() / (float)(top_left_radius_px + top_right_radius_px));
f = min(f, rect.height() / (float)(top_right_radius_px + bottom_right_radius_px));
f = min(f, rect.width() / (float)(bottom_left_radius_px + bottom_right_radius_px));
f = min(f, rect.height() / (float)(top_left_radius_px + bottom_left_radius_px));
top_left_radius_px = (int)(top_left_radius_px * f);
top_right_radius_px = (int)(top_right_radius_px * f);
bottom_right_radius_px = (int)(bottom_right_radius_px * f);
bottom_left_radius_px = (int)(bottom_left_radius_px * f);
return BorderRadiusData { top_left_radius_px, top_right_radius_px, bottom_right_radius_px, bottom_left_radius_px };
}
void paint_border(PaintContext& context, BorderEdge edge, const Gfx::FloatRect& rect, const CSS::ComputedValues& style)
{
const auto& border_data = [&] {

View file

@ -11,6 +11,14 @@
namespace Web::Painting {
struct BorderRadiusData {
float top_left { 0 };
float top_right { 0 };
float bottom_right { 0 };
float bottom_left { 0 };
};
BorderRadiusData normalized_border_radius_data(Layout::Node const&, Gfx::FloatRect const&, CSS::Length top_left_radius, CSS::Length top_right_radius, CSS::Length bottom_right_radius, CSS::Length bottom_left_radius);
enum class BorderEdge {
Top,
Right,