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Painter: Reduce the number of draw_text overloads to only involve StringView
No more char + int sequences, as that's literally what StringView is for.
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3 changed files with 19 additions and 31 deletions
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@ -30,8 +30,6 @@ public:
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void blit_tiled(const Point&, const GraphicsBitmap&, const Rect& src_rect);
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void blit_offset(const Point&, const GraphicsBitmap&, const Rect& src_rect, const Point&);
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void blit_scaled(const Point&, const GraphicsBitmap&, const Rect& src_rect, const Size&);
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void draw_text(const Rect&, const char* text, int length, const Font&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
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void draw_text(const Rect&, const char* text, int length, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
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void draw_text(const Rect&, const StringView&, const Font&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
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void draw_text(const Rect&, const StringView&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
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void draw_glyph(const Point&, char, Color);
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