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LibGfx: Implement Rect::to_rounded<U>()

This replaces the usage of `rounded_int_rect`, whose name did not
accurately reflect the rounding operation happening. For example, the
position of the rect was not rounded but floored, and the size was
pulled through `roundf` before casting to `int` which could result in
inadvertent flooring if the resulting floating point could not exactly
represent the rounded value.
This commit is contained in:
Jelle Raaijmakers 2022-03-23 09:19:13 +01:00 committed by Andreas Kling
parent bec474d99b
commit ab19b092ed
5 changed files with 16 additions and 9 deletions

View file

@ -1,6 +1,7 @@
/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -696,6 +697,17 @@ public:
return Rect<U>(*this);
}
template<typename U>
[[nodiscard]] ALWAYS_INLINE Rect<U> to_rounded() const
{
return {
static_cast<U>(llroundd(x())),
static_cast<U>(llroundd(y())),
static_cast<U>(llroundd(width())),
static_cast<U>(llroundd(height())),
};
}
[[nodiscard]] String to_string() const;
private:
@ -715,11 +727,6 @@ using FloatRect = Rect<float>;
return Gfx::IntRect::from_two_points({ x1, y1 }, { x2, y2 });
}
[[nodiscard]] ALWAYS_INLINE IntRect rounded_int_rect(FloatRect const& float_rect)
{
return IntRect { floorf(float_rect.x()), floorf(float_rect.y()), roundf(float_rect.width()), roundf(float_rect.height()) };
}
}
namespace AK {