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LibGUI: Add a ToolBarContainer widget and put most ToolBars in one

This mimics the Explorer toolbar container from Windows 2000 and looks
pretty neat! :^)
This commit is contained in:
Andreas Kling 2020-04-23 17:44:49 +02:00
parent 5b6c2f3bd6
commit ab336e895f
12 changed files with 179 additions and 18 deletions

View file

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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <LibGUI/Frame.h>
#include <LibGUI/ToolBar.h>
namespace GUI {
class ToolBarContainer : public Frame {
C_OBJECT(ToolBarContainer);
public:
template<class T, class... Args>
inline T& add(Args&&... args)
{
auto& child = Frame::add<T>(forward<Args>(args)...);
did_add_toolbar(child);
return child;
}
private:
explicit ToolBarContainer(Gfx::Orientation = Gfx::Orientation::Horizontal);
virtual void paint_event(GUI::PaintEvent&) override;
void did_add_toolbar(Widget&);
Gfx::Orientation m_orientation { Gfx::Orientation::Horizontal };
NonnullRefPtrVector<Widget> m_toolbars;
};
}