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LibWeb: Convert Paintable coordinates to new pixel units
This fixes a few sizing issues too. The page size is now correct in most cases! \o/ We get to remove some of the `to_type<>()` shenanigans, though it reappears in some other places.
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39 changed files with 200 additions and 179 deletions
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@ -371,14 +371,14 @@ void paint_text_shadow(PaintContext& context, Layout::LineBoxFragment const& fra
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Gfx::Painter shadow_painter { *shadow_bitmap };
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shadow_painter.set_font(context.painter().font());
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// FIXME: "Spread" the shadow somehow.
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DevicePixelPoint baseline_start(text_rect.x(), text_rect.y() + fragment.baseline());
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DevicePixelPoint baseline_start(text_rect.x(), text_rect.y() + context.rounded_device_pixels(fragment.baseline()));
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shadow_painter.draw_text_run(baseline_start.to_type<int>(), Utf8View(fragment.text()), context.painter().font(), layer.color);
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// Blur
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Gfx::StackBlurFilter filter(*shadow_bitmap);
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filter.process_rgba(blur_radius.value(), layer.color);
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auto draw_rect = context.enclosing_device_rect(fragment.absolute_rect().to_type<CSSPixels>());
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auto draw_rect = context.enclosing_device_rect(fragment.absolute_rect());
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DevicePixelPoint draw_location {
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draw_rect.x() + offset_x - margin,
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draw_rect.y() + offset_y - margin
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