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https://github.com/RGBCube/serenity
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LibWeb: Move background painting from Box to its own file
This makes the code accessible to things that aren't a Box, such as InlineNode.
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5 changed files with 86 additions and 49 deletions
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@ -13,6 +13,7 @@
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#include <LibWeb/Layout/Box.h>
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#include <LibWeb/Layout/FormattingContext.h>
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#include <LibWeb/Page/BrowsingContext.h>
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#include <LibWeb/Painting/BackgroundPainting.h>
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#include <LibWeb/Painting/BorderPainting.h>
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#include <LibWeb/Painting/ShadowPainting.h>
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@ -175,7 +176,6 @@ void Box::paint_border(PaintContext& context)
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void Box::paint_background(PaintContext& context)
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{
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auto padded_rect = this->padded_rect();
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// If the body's background properties were propagated to the root element, do no re-paint the body's background.
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if (is_body() && document().html_element()->should_use_body_background_properties())
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return;
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@ -199,7 +199,7 @@ void Box::paint_background(PaintContext& context)
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background_repeat_y = document().background_repeat_y();
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}
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} else {
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background_rect = enclosing_int_rect(padded_rect);
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background_rect = enclosing_int_rect(padded_rect());
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}
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// HACK: If the Box has a border, use the bordered_rect to paint the background.
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@ -207,51 +207,13 @@ void Box::paint_background(PaintContext& context)
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if (computed_values().border_top().width || computed_values().border_right().width || computed_values().border_bottom().width || computed_values().border_left().width)
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background_rect = enclosing_int_rect(bordered_rect());
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// FIXME: some values should be relative to the height() if specified, but which? For now, all relative values are relative to the width.
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auto border_radius_data = normalized_border_radius_data();
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auto top_left_radius = border_radius_data.top_left;
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auto top_right_radius = border_radius_data.top_right;
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auto bottom_right_radius = border_radius_data.bottom_right;
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auto bottom_left_radius = border_radius_data.bottom_left;
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context.painter().fill_rect_with_rounded_corners(background_rect, move(background_color), top_left_radius, top_right_radius, bottom_right_radius, bottom_left_radius);
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if (background_image)
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paint_background_image(context, *background_image, background_repeat_x, background_repeat_y, move(background_rect));
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}
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void Box::paint_background_image(
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PaintContext& context,
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const Gfx::Bitmap& background_image,
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CSS::Repeat background_repeat_x,
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CSS::Repeat background_repeat_y,
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Gfx::IntRect background_rect)
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{
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switch (background_repeat_x) {
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case CSS::Repeat::Round:
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case CSS::Repeat::Space:
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// FIXME: Support 'round' and 'space'. Fall through to 'repeat' since that most closely resembles these.
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case CSS::Repeat::Repeat:
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// The background rect is already sized to align with 'repeat'.
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break;
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case CSS::Repeat::NoRepeat:
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background_rect.set_width(background_image.width());
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break;
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}
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switch (background_repeat_y) {
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case CSS::Repeat::Round:
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case CSS::Repeat::Space:
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// FIXME: Support 'round' and 'space'. Fall through to 'repeat' since that most closely resembles these.
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case CSS::Repeat::Repeat:
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// The background rect is already sized to align with 'repeat'.
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break;
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case CSS::Repeat::NoRepeat:
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background_rect.set_height(background_image.height());
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break;
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}
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context.painter().blit_tiled(background_rect, background_image, background_image.rect());
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auto background_data = Painting::BackgroundData {
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.color = background_color,
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.image = background_image,
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.repeat_x = background_repeat_x,
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.repeat_y = background_repeat_y
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};
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Painting::paint_background(context, background_rect, background_data, normalized_border_radius_data());
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}
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void Box::paint_box_shadow(PaintContext& context)
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