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https://github.com/RGBCube/serenity
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LibGL+LibGPU+LibSoftGPU: Move DeviceConfig to LibGPU
This introduces a new abstraction layer, LibGPU, that serves as the usermode interface to GPU devices. To get started we just move the DeviceConfig there and make sure everything still works :^)
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c8240e31a1
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4 changed files with 6 additions and 5 deletions
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@ -17,6 +17,7 @@
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#include <LibGL/Tex/NameAllocator.h>
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#include <LibGL/Tex/Texture.h>
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#include <LibGL/Tex/TextureUnit.h>
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#include <LibGPU/DeviceInfo.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Matrix4x4.h>
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#include <LibGfx/Rect.h>
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@ -304,7 +305,7 @@ private:
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}
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SoftGPU::Device m_rasterizer;
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SoftGPU::DeviceInfo const m_device_info;
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GPU::DeviceInfo const m_device_info;
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bool m_sampler_config_is_dirty { true };
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bool m_light_state_is_dirty { true };
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@ -8,7 +8,7 @@
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#include <AK/String.h>
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namespace SoftGPU {
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namespace GPU {
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struct DeviceInfo final {
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String vendor_name;
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@ -577,7 +577,7 @@ Device::Device(Gfx::IntSize const& size)
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m_options.viewport = m_frame_buffer->rect();
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}
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DeviceInfo Device::info() const
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GPU::DeviceInfo Device::info() const
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{
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return {
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.vendor_name = "SerenityOS",
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@ -11,6 +11,7 @@
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#include <AK/NonnullRefPtr.h>
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#include <AK/RefPtr.h>
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#include <AK/Vector.h>
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#include <LibGPU/DeviceInfo.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Matrix3x3.h>
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#include <LibGfx/Matrix4x4.h>
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@ -21,7 +22,6 @@
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#include <LibSoftGPU/Buffer/Typed2DBuffer.h>
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#include <LibSoftGPU/Clipper.h>
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#include <LibSoftGPU/Config.h>
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#include <LibSoftGPU/DeviceInfo.h>
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#include <LibSoftGPU/Enums.h>
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#include <LibSoftGPU/Image.h>
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#include <LibSoftGPU/ImageFormat.h>
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@ -113,7 +113,7 @@ class Device final {
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public:
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Device(Gfx::IntSize const& min_size);
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DeviceInfo info() const;
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GPU::DeviceInfo info() const;
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void draw_primitives(PrimitiveType, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform, FloatMatrix4x4 const& texture_transform, Vector<Vertex> const& vertices, Vector<size_t> const& enabled_texture_units);
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void resize(Gfx::IntSize const& min_size);
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