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LibGL+LibGPU+LibSoftGPU: Move DeviceConfig to LibGPU
This introduces a new abstraction layer, LibGPU, that serves as the usermode interface to GPU devices. To get started we just move the DeviceConfig there and make sure everything still works :^)
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4 changed files with 6 additions and 5 deletions
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@ -577,7 +577,7 @@ Device::Device(Gfx::IntSize const& size)
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m_options.viewport = m_frame_buffer->rect();
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}
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DeviceInfo Device::info() const
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GPU::DeviceInfo Device::info() const
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{
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return {
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.vendor_name = "SerenityOS",
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