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LibGL+LibGPU+LibSoftGPU: Move DeviceConfig to LibGPU
This introduces a new abstraction layer, LibGPU, that serves as the usermode interface to GPU devices. To get started we just move the DeviceConfig there and make sure everything still works :^)
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4 changed files with 6 additions and 5 deletions
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@ -11,6 +11,7 @@
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#include <AK/NonnullRefPtr.h>
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#include <AK/RefPtr.h>
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#include <AK/Vector.h>
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#include <LibGPU/DeviceInfo.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Matrix3x3.h>
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#include <LibGfx/Matrix4x4.h>
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@ -21,7 +22,6 @@
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#include <LibSoftGPU/Buffer/Typed2DBuffer.h>
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#include <LibSoftGPU/Clipper.h>
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#include <LibSoftGPU/Config.h>
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#include <LibSoftGPU/DeviceInfo.h>
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#include <LibSoftGPU/Enums.h>
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#include <LibSoftGPU/Image.h>
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#include <LibSoftGPU/ImageFormat.h>
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@ -113,7 +113,7 @@ class Device final {
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public:
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Device(Gfx::IntSize const& min_size);
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DeviceInfo info() const;
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GPU::DeviceInfo info() const;
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void draw_primitives(PrimitiveType, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform, FloatMatrix4x4 const& texture_transform, Vector<Vertex> const& vertices, Vector<size_t> const& enabled_texture_units);
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void resize(Gfx::IntSize const& min_size);
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