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LibWeb: Begin implementing the HTMLAudioElement for audio playback
This uses LibAudio to attempt to decode resoures downloaded with <audio> elements, and draws some basic media controls for the element.
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9 changed files with 241 additions and 20 deletions
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@ -4,8 +4,11 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/HTML/AudioTrack.h>
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#include <LibWeb/HTML/AudioTrackList.h>
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#include <LibWeb/HTML/HTMLAudioElement.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/Layout/AudioBox.h>
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namespace Web::HTML {
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@ -24,4 +27,33 @@ JS::ThrowCompletionOr<void> HTMLAudioElement::initialize(JS::Realm& realm)
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return {};
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}
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JS::GCPtr<Layout::Node> HTMLAudioElement::create_layout_node(NonnullRefPtr<CSS::StyleProperties> style)
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{
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return heap().allocate_without_realm<Layout::AudioBox>(document(), *this, move(style));
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}
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Layout::AudioBox* HTMLAudioElement::layout_node()
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{
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return static_cast<Layout::AudioBox*>(Node::layout_node());
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}
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Layout::AudioBox const* HTMLAudioElement::layout_node() const
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{
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return static_cast<Layout::AudioBox const*>(Node::layout_node());
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}
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void HTMLAudioElement::on_playing()
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{
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audio_tracks()->for_each_enabled_track([](auto& audio_track) {
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audio_track.play({});
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});
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}
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void HTMLAudioElement::on_paused()
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{
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audio_tracks()->for_each_enabled_track([](auto& audio_track) {
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audio_track.pause({});
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});
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}
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}
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