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https://github.com/RGBCube/serenity
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LibGfx: Add some helper methods to AffineTransform
Also makes some basic getters ALWAYS_INLINE and [[nodiscard]], as well as fixing as error with the map method.
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f5c676fd86
commit
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2 changed files with 90 additions and 12 deletions
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@ -31,6 +31,26 @@ float AffineTransform::y_scale() const
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return hypotenuse(m_values[2], m_values[3]);
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}
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FloatPoint AffineTransform::scale() const
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{
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return { x_scale(), y_scale() };
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}
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float AffineTransform::x_translation() const
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{
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return e();
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}
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float AffineTransform::y_translation() const
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{
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return f();
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}
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FloatPoint AffineTransform::translation() const
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{
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return { x_translation(), y_translation() };
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}
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AffineTransform& AffineTransform::scale(float sx, float sy)
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{
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m_values[0] *= sx;
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@ -40,6 +60,25 @@ AffineTransform& AffineTransform::scale(float sx, float sy)
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return *this;
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}
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AffineTransform& AffineTransform::scale(const FloatPoint& s)
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{
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return scale(s.x(), s.y());
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}
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AffineTransform& AffineTransform::set_scale(float sx, float sy)
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{
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m_values[0] = sx;
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m_values[1] = 0;
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m_values[2] = 0;
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m_values[3] = sy;
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return *this;
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}
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AffineTransform& AffineTransform::set_scale(const FloatPoint& s)
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{
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return set_scale(s.x(), s.y());
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}
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AffineTransform& AffineTransform::translate(float tx, float ty)
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{
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m_values[4] += tx * m_values[0] + ty * m_values[2];
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@ -47,6 +86,23 @@ AffineTransform& AffineTransform::translate(float tx, float ty)
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return *this;
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}
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AffineTransform& AffineTransform::translate(const FloatPoint& t)
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{
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return translate(t.x(), t.y());
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}
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AffineTransform& AffineTransform::set_translation(float tx, float ty)
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{
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m_values[4] = tx;
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m_values[5] = ty;
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return *this;
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}
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AffineTransform& AffineTransform::set_translation(const FloatPoint& t)
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{
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return set_translation(t.x(), t.y());
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}
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AffineTransform& AffineTransform::multiply(const AffineTransform& other)
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{
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AffineTransform result;
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@ -71,8 +127,8 @@ AffineTransform& AffineTransform::rotate_radians(float radians)
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void AffineTransform::map(float unmapped_x, float unmapped_y, float& mapped_x, float& mapped_y) const
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{
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mapped_x = (m_values[0] * unmapped_x + m_values[2] * unmapped_y + m_values[4]);
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mapped_y = (m_values[1] * unmapped_x + m_values[3] * unmapped_y + m_values[5]);
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mapped_x = a() * unmapped_x + b() * unmapped_y + m_values[4];
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mapped_y = c() * unmapped_x + d() * unmapped_y + m_values[5];
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}
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template<>
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@ -80,7 +136,7 @@ IntPoint AffineTransform::map(const IntPoint& point) const
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{
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float mapped_x;
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float mapped_y;
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map(point.x(), point.y(), mapped_x, mapped_y);
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map(static_cast<float>(point.x()), static_cast<float>(point.y()), mapped_x, mapped_y);
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return { roundf(mapped_x), roundf(mapped_y) };
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}
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@ -96,7 +152,10 @@ FloatPoint AffineTransform::map(const FloatPoint& point) const
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template<>
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IntSize AffineTransform::map(const IntSize& size) const
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{
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return { roundf(size.width() * x_scale()), roundf(size.height() * y_scale()) };
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return {
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roundf(static_cast<float>(size.width()) * x_scale()),
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roundf(static_cast<float>(size.height()) * y_scale()),
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};
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}
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template<>
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@ -6,6 +6,7 @@
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#pragma once
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#include <AK/Format.h>
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#include <AK/Forward.h>
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#include <LibGfx/Forward.h>
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@ -36,18 +37,28 @@ public:
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template<typename T>
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Rect<T> map(const Rect<T>&) const;
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float a() const { return m_values[0]; }
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float b() const { return m_values[1]; }
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float c() const { return m_values[2]; }
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float d() const { return m_values[3]; }
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float e() const { return m_values[4]; }
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float f() const { return m_values[5]; }
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[[nodiscard]] ALWAYS_INLINE float a() const { return m_values[0]; }
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[[nodiscard]] ALWAYS_INLINE float b() const { return m_values[1]; }
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[[nodiscard]] ALWAYS_INLINE float c() const { return m_values[2]; }
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[[nodiscard]] ALWAYS_INLINE float d() const { return m_values[3]; }
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[[nodiscard]] ALWAYS_INLINE float e() const { return m_values[4]; }
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[[nodiscard]] ALWAYS_INLINE float f() const { return m_values[5]; }
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float x_scale() const;
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float y_scale() const;
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[[nodiscard]] float x_scale() const;
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[[nodiscard]] float y_scale() const;
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[[nodiscard]] FloatPoint scale() const;
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[[nodiscard]] float x_translation() const;
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[[nodiscard]] float y_translation() const;
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[[nodiscard]] FloatPoint translation() const;
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AffineTransform& scale(float sx, float sy);
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AffineTransform& scale(const FloatPoint& s);
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AffineTransform& set_scale(float sx, float sy);
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AffineTransform& set_scale(const FloatPoint& s);
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AffineTransform& translate(float tx, float ty);
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AffineTransform& translate(const FloatPoint& t);
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AffineTransform& set_translation(float tx, float ty);
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AffineTransform& set_translation(const FloatPoint& t);
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AffineTransform& rotate_radians(float);
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AffineTransform& multiply(const AffineTransform&);
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@ -56,3 +67,11 @@ private:
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};
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}
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template<>
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struct AK::Formatter<Gfx::AffineTransform> : Formatter<FormatString> {
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void format(FormatBuilder& builder, Gfx::AffineTransform value)
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{
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return Formatter<FormatString>::format(builder, "[{} {} {} {} {} {}]", value.a(), value.b(), value.c(), value.d(), value.e(), value.f());
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}
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};
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