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LibGfx: Remove some unused AntiAliasingPainter methods
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2 changed files with 0 additions and 26 deletions
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@ -770,29 +770,4 @@ void AntiAliasingPainter::stroke_segment_intersection(FloatPoint const& current_
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fill_path(intersection_edge_path, color);
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fill_path(intersection_edge_path, color);
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}
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}
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FloatQuad AntiAliasingPainter::build_rotated_rectangle(FloatPoint const& direction, float width)
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{
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// Rotates a rectangle around 0,0
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double half_size = width / 2;
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double radian = atan2(direction.y(), direction.x());
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if (radian < 0) {
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radian += (2 * M_PI);
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}
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// Rotated by: (xcosθ−ysinθ ,xsinθ+ycosθ)
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// p1 p2
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//
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// x,y
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//
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// p4 p3
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double cos_radian = cos(radian);
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double sin_radian = sin(radian);
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// FIXME: Performing the rotation with AffineTransform::rotate_quad seems to generate more glitches at the edges than rotating manually
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return FloatQuad(
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{ ((-half_size * cos_radian) - (-half_size * sin_radian)), ((-half_size * sin_radian) + (-half_size * cos_radian)) },
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{ ((half_size * cos_radian) - (-half_size * sin_radian)), ((half_size * sin_radian) + (-half_size * cos_radian)) },
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{ ((half_size * cos_radian)) - (half_size * sin_radian), ((half_size * sin_radian) + (half_size * cos_radian)) },
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{ ((-half_size * cos_radian) - (half_size * sin_radian)), ((-half_size * sin_radian) + (half_size * cos_radian)) });
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}
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}
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}
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@ -84,7 +84,6 @@ private:
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template<FixmeEnableHacksForBetterPathPainting path_hacks>
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template<FixmeEnableHacksForBetterPathPainting path_hacks>
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void draw_anti_aliased_line(FloatPoint, FloatPoint, Color, float thickness, Painter::LineStyle style, Color alternate_color);
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void draw_anti_aliased_line(FloatPoint, FloatPoint, Color, float thickness, Painter::LineStyle style, Color alternate_color);
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void stroke_segment_intersection(FloatPoint const& current_line_a, FloatPoint const& current_line_b, FloatLine const& previous_line, Color, float thickness);
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void stroke_segment_intersection(FloatPoint const& current_line_a, FloatPoint const& current_line_b, FloatLine const& previous_line, Color, float thickness);
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FloatQuad build_rotated_rectangle(FloatPoint const& direction, float width);
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Painter& m_underlying_painter;
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Painter& m_underlying_painter;
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AffineTransform m_transform;
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AffineTransform m_transform;
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