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LibGL+LibSoftGPU: Move rendering related code to LibSoftGPU library
This introduces a new library, LibSoftGPU, that incorporates all rendering related features that formerly resided within LibGL itself. Going forward we will make both libraries completely independent from each other allowing LibGL to load different, possibly accelerated, rendering backends.
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12 changed files with 58 additions and 45 deletions
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "SoftwareGLContext.h"
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#include "GLStruct.h"
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#include "SoftwareRasterizer.h"
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#include <AK/Assertions.h>
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#include <AK/Debug.h>
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#include <AK/Format.h>
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#include <AK/TemporaryChange.h>
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#include <AK/Variant.h>
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#include <AK/Vector.h>
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#include <LibGL/GLStruct.h>
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#include <LibGL/SoftwareGLContext.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Vector4.h>
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#include <LibSoftGPU/SoftwareRasterizer.h>
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using AK::dbgln;
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