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WindowServer: Factor out compositing from WSWindowManager into WSCompositor.
This is far from finished and the two classes are awkwardly grabbing at each other's innards, but here's a first step in the right direction.
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11 changed files with 487 additions and 426 deletions
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@ -1,12 +1,13 @@
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#include <SharedGraphics/CharacterBitmap.h>
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#include <SharedGraphics/Font.h>
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#include <SharedGraphics/Painter.h>
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#include <SharedGraphics/StylePainter.h>
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#include <WindowServer/WSButton.h>
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#include <WindowServer/WSCompositor.h>
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#include <WindowServer/WSEvent.h>
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#include <WindowServer/WSWindow.h>
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#include <WindowServer/WSWindowFrame.h>
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#include <WindowServer/WSWindowManager.h>
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#include <WindowServer/WSWindow.h>
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#include <WindowServer/WSEvent.h>
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#include <WindowServer/WSButton.h>
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#include <SharedGraphics/CharacterBitmap.h>
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#include <SharedGraphics/Painter.h>
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#include <SharedGraphics/Font.h>
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#include <SharedGraphics/StylePainter.h>
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static const int window_titlebar_height = 19;
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@ -294,7 +295,7 @@ void WSWindowFrame::on_mouse_event(const WSMouseEvent& event)
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int hot_area_row = min(2, window_relative_y / (outer_rect.height() / 3));
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int hot_area_column = min(2, window_relative_x / (outer_rect.width() / 3));
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wm.set_resize_candidate(m_window, direction_for_hot_area[hot_area_row][hot_area_column]);
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wm.invalidate_cursor();
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WSCompositor::the().invalidate_cursor();
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return;
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}
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