1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-25 16:57:35 +00:00

WindowServer: Factor out compositing from WSWindowManager into WSCompositor.

This is far from finished and the two classes are awkwardly grabbing at each
other's innards, but here's a first step in the right direction.
This commit is contained in:
Andreas Kling 2019-05-24 19:32:46 +02:00
parent 508007f1dd
commit ad908f1395
11 changed files with 487 additions and 426 deletions

View file

@ -31,6 +31,7 @@ class WSButton;
enum class ResizeDirection { None, Left, UpLeft, Up, UpRight, Right, DownRight, Down, DownLeft };
class WSWindowManager : public CObject {
friend class WSCompositor;
friend class WSWindowFrame;
friend class WSWindowSwitcher;
public:
@ -57,7 +58,6 @@ public:
void move_to_front_and_make_active(WSWindow&);
void invalidate_cursor();
void draw_cursor();
void draw_menubar();
void draw_window_switcher();
@ -69,11 +69,20 @@ public:
WSMenu* current_menu() { return m_current_menu.ptr(); }
void set_current_menu(WSMenu*);
const WSCursor& active_cursor() const;
const WSCursor& arrow_cursor() const { return *m_arrow_cursor; }
const WSCursor& resize_horizontally_cursor() const { return *m_resize_horizontally_cursor; }
const WSCursor& resize_vertically_cursor() const { return *m_resize_vertically_cursor; }
const WSCursor& resize_diagonally_tlbr_cursor() const { return *m_resize_diagonally_tlbr_cursor; }
const WSCursor& resize_diagonally_bltr_cursor() const { return *m_resize_diagonally_bltr_cursor; }
const WSCursor& i_beam_cursor() const { return *m_i_beam_cursor; }
const WSCursor& disallowed_cursor() const { return *m_disallowed_cursor; }
const WSCursor& move_cursor() const { return *m_move_cursor; }
void invalidate(const WSWindow&);
void invalidate(const WSWindow&, const Rect&);
void invalidate(const Rect&, bool should_schedule_compose_event = true);
void invalidate(const Rect&);
void invalidate();
void recompose_immediately();
void flush(const Rect&);
const Font& font() const;
@ -88,21 +97,6 @@ public:
void set_resolution(int width, int height);
bool set_wallpaper(const String& path, Function<void(bool)>&& callback);
String wallpaper_path() const { return m_wallpaper_path; }
const WSCursor& active_cursor() const;
Rect current_cursor_rect() const;
const WSCursor& arrow_cursor() const { return *m_arrow_cursor; }
const WSCursor& resize_horizontally_cursor() const { return *m_resize_horizontally_cursor; }
const WSCursor& resize_vertically_cursor() const { return *m_resize_vertically_cursor; }
const WSCursor& resize_diagonally_tlbr_cursor() const { return *m_resize_diagonally_tlbr_cursor; }
const WSCursor& resize_diagonally_bltr_cursor() const { return *m_resize_diagonally_bltr_cursor; }
const WSCursor& i_beam_cursor() const { return *m_i_beam_cursor; }
const WSCursor& disallowed_cursor() const { return *m_disallowed_cursor; }
const WSCursor& move_cursor() const { return *m_move_cursor; }
void set_active_window(WSWindow*);
void set_hovered_button(WSButton*);
@ -143,7 +137,15 @@ private:
template<typename Callback> IterationDecision for_each_visible_window_from_back_to_front(Callback);
template<typename Callback> void for_each_window_listening_to_wm_events(Callback);
template<typename Callback> void for_each_window(Callback);
template<typename Callback> void for_each_active_menubar_menu(Callback);
template<typename Callback>
void for_each_active_menubar_menu(Callback callback)
{
callback(*m_system_menu);
if (m_current_menubar)
m_current_menubar->for_each_menu(callback);
}
void close_current_menu();
virtual void event(CEvent&) override;
void compose();
@ -154,10 +156,15 @@ private:
void tell_wm_listener_about_window_icon(WSWindow& listener, WSWindow&);
void tell_wm_listener_about_window_rect(WSWindow& listener, WSWindow&);
void pick_new_active_window();
void finish_setting_wallpaper(const String& path, Retained<GraphicsBitmap>&&);
WSScreen& m_screen;
Rect m_screen_rect;
RetainPtr<WSCursor> m_arrow_cursor;
RetainPtr<WSCursor> m_resize_horizontally_cursor;
RetainPtr<WSCursor> m_resize_vertically_cursor;
RetainPtr<WSCursor> m_resize_diagonally_tlbr_cursor;
RetainPtr<WSCursor> m_resize_diagonally_bltr_cursor;
RetainPtr<WSCursor> m_i_beam_cursor;
RetainPtr<WSCursor> m_disallowed_cursor;
RetainPtr<WSCursor> m_move_cursor;
Color m_background_color;
Color m_active_window_border_color;
@ -208,37 +215,6 @@ private:
Point m_resize_origin;
ResizeDirection m_resize_direction { ResizeDirection::None };
Rect m_last_cursor_rect;
Rect m_last_geometry_label_rect;
unsigned m_compose_count { 0 };
unsigned m_flush_count { 0 };
RetainPtr<GraphicsBitmap> m_front_bitmap;
RetainPtr<GraphicsBitmap> m_back_bitmap;
DisjointRectSet m_dirty_rects;
bool m_pending_compose_event { false };
RetainPtr<WSCursor> m_arrow_cursor;
RetainPtr<WSCursor> m_resize_horizontally_cursor;
RetainPtr<WSCursor> m_resize_vertically_cursor;
RetainPtr<WSCursor> m_resize_diagonally_tlbr_cursor;
RetainPtr<WSCursor> m_resize_diagonally_bltr_cursor;
RetainPtr<WSCursor> m_i_beam_cursor;
RetainPtr<WSCursor> m_disallowed_cursor;
RetainPtr<WSCursor> m_move_cursor;
OwnPtr<Painter> m_back_painter;
OwnPtr<Painter> m_front_painter;
String m_wallpaper_path;
RetainPtr<GraphicsBitmap> m_wallpaper;
bool m_flash_flush { false };
bool m_buffers_are_flipped { false };
byte m_keyboard_modifiers { 0 };
OwnPtr<WSMenu> m_system_menu;