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https://github.com/RGBCube/serenity
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Solitaire: Subtract points when undoing a card-flip
Solitaire: Correct default arg definition location
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parent
8d8b1d9531
commit
adedb3de2a
2 changed files with 10 additions and 3 deletions
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@ -139,7 +139,7 @@ void Game::start_timer_if_necessary()
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}
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}
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}
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}
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void Game::score_move(CardStack& from, CardStack& to, bool inverse = false)
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void Game::score_move(CardStack& from, CardStack& to, bool inverse)
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{
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{
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if (from.type() == CardStack::Type::Play && to.type() == CardStack::Type::Normal) {
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if (from.type() == CardStack::Type::Play && to.type() == CardStack::Type::Normal) {
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update_score(5 * (inverse ? -1 : 1));
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update_score(5 * (inverse ? -1 : 1));
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@ -152,6 +152,11 @@ void Game::score_move(CardStack& from, CardStack& to, bool inverse = false)
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}
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}
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}
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}
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void Game::score_flip(bool inverse)
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{
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update_score(5 * (inverse ? -1 : 1));
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}
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void Game::update_score(int to_add)
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void Game::update_score(int to_add)
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{
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{
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m_score = max(static_cast<int>(m_score) + to_add, 0);
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m_score = max(static_cast<int>(m_score) + to_add, 0);
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@ -200,7 +205,7 @@ void Game::mousedown_event(GUI::MouseEvent& event)
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if (top_card.is_upside_down()) {
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if (top_card.is_upside_down()) {
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if (top_card.rect().contains(click_location)) {
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if (top_card.rect().contains(click_location)) {
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top_card.set_upside_down(false);
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top_card.set_upside_down(false);
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update_score(5);
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score_flip();
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update(top_card.rect());
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update(top_card.rect());
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remember_flip_for_undo(top_card);
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remember_flip_for_undo(top_card);
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}
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}
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@ -600,6 +605,7 @@ void Game::perform_undo()
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if (on_undo_availability_change)
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if (on_undo_availability_change)
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on_undo_availability_change(false);
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on_undo_availability_change(false);
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invalidate_layout();
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invalidate_layout();
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score_flip(true);
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return;
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return;
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}
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}
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@ -155,7 +155,8 @@ private:
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}
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}
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void mark_intersecting_stacks_dirty(Card& intersecting_card);
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void mark_intersecting_stacks_dirty(Card& intersecting_card);
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void score_move(CardStack& from, CardStack& to, bool inverse);
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void score_move(CardStack& from, CardStack& to, bool inverse = false);
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void score_flip(bool inverse = false);
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void remember_move_for_undo(CardStack& from, CardStack& to, NonnullRefPtrVector<Card> moved_cards);
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void remember_move_for_undo(CardStack& from, CardStack& to, NonnullRefPtrVector<Card> moved_cards);
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void remember_flip_for_undo(Card& card);
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void remember_flip_for_undo(Card& card);
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void update_score(int to_add);
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void update_score(int to_add);
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