1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-25 14:07:46 +00:00

Snake: Move GUI into Snake namespace and rename SnakeGame to Game

The former is required for GML, and the latter is to avoid the verbosity
and redundancy of Snake::SnakeGame (and matches most other games in the
system).
This commit is contained in:
Timothy Flynn 2022-12-20 07:24:15 -05:00 committed by Andreas Kling
parent 36042fc1d6
commit ae90f490bd
4 changed files with 35 additions and 27 deletions

View file

@ -5,8 +5,8 @@ serenity_component(
)
set(SOURCES
Game.cpp
main.cpp
SnakeGame.cpp
)
serenity_app(Snake ICON app-snake)

View file

@ -6,7 +6,7 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "SnakeGame.h"
#include "Game.h"
#include <AK/Random.h>
#include <LibConfig/Client.h>
#include <LibGUI/MessageBox.h>
@ -15,7 +15,9 @@
#include <LibGfx/Font/Font.h>
#include <LibGfx/Font/FontDatabase.h>
ErrorOr<NonnullRefPtr<SnakeGame>> SnakeGame::create()
namespace Snake {
ErrorOr<NonnullRefPtr<Game>> Game::create()
{
NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps;
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F41F.png"sv)));
@ -47,10 +49,10 @@ ErrorOr<NonnullRefPtr<SnakeGame>> SnakeGame::create()
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F413.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1FAB0.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1FAB1.png"sv)));
return adopt_nonnull_ref_or_enomem(new (nothrow) SnakeGame(move(food_bitmaps)));
return adopt_nonnull_ref_or_enomem(new (nothrow) Game(move(food_bitmaps)));
}
SnakeGame::SnakeGame(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps)
Game::Game(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps)
: m_food_bitmaps(move(food_bitmaps))
{
set_font(Gfx::FontDatabase::default_fixed_width_font().bold_variant());
@ -60,18 +62,18 @@ SnakeGame::SnakeGame(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps)
m_snake_base_color = Color::from_argb(Config::read_u32("Snake"sv, "Snake"sv, "BaseColor"sv, m_snake_base_color.value()));
}
void SnakeGame::pause()
void Game::pause()
{
stop_timer();
}
void SnakeGame::start()
void Game::start()
{
static constexpr int timer_ms = 100;
start_timer(timer_ms);
}
void SnakeGame::reset()
void Game::reset()
{
m_head = { m_rows / 2, m_columns / 2 };
m_tail.clear_with_capacity();
@ -86,13 +88,13 @@ void SnakeGame::reset()
update();
}
void SnakeGame::set_snake_base_color(Color color)
void Game::set_snake_base_color(Color color)
{
Config::write_u32("Snake"sv, "Snake"sv, "BaseColor"sv, color.value());
m_snake_base_color = color;
}
bool SnakeGame::is_available(Coordinate const& coord)
bool Game::is_available(Coordinate const& coord)
{
for (size_t i = 0; i < m_tail.size(); ++i) {
if (m_tail[i] == coord)
@ -105,7 +107,7 @@ bool SnakeGame::is_available(Coordinate const& coord)
return true;
}
void SnakeGame::spawn_fruit()
void Game::spawn_fruit()
{
Coordinate coord;
for (;;) {
@ -118,19 +120,19 @@ void SnakeGame::spawn_fruit()
m_fruit_type = get_random_uniform(m_food_bitmaps.size());
}
Gfx::IntRect SnakeGame::score_rect() const
Gfx::IntRect Game::score_rect() const
{
int score_width = font().width(m_score_text);
return { frame_inner_rect().width() - score_width - 2, frame_inner_rect().height() - font().glyph_height() - 2, score_width, font().glyph_height() };
}
Gfx::IntRect SnakeGame::high_score_rect() const
Gfx::IntRect Game::high_score_rect() const
{
int high_score_width = font().width(m_high_score_text);
return { frame_thickness() + 2, frame_inner_rect().height() - font().glyph_height() - 2, high_score_width, font().glyph_height() };
}
void SnakeGame::timer_event(Core::TimerEvent&)
void Game::timer_event(Core::TimerEvent&)
{
Vector<Coordinate> dirty_cells;
@ -191,7 +193,7 @@ void SnakeGame::timer_event(Core::TimerEvent&)
}
}
void SnakeGame::keydown_event(GUI::KeyEvent& event)
void Game::keydown_event(GUI::KeyEvent& event)
{
switch (event.key()) {
case KeyCode::Key_A:
@ -224,7 +226,7 @@ void SnakeGame::keydown_event(GUI::KeyEvent& event)
}
}
Gfx::IntRect SnakeGame::cell_rect(Coordinate const& coord) const
Gfx::IntRect Game::cell_rect(Coordinate const& coord) const
{
auto game_rect = frame_inner_rect();
auto cell_size = Gfx::IntSize(game_rect.width() / m_columns, game_rect.height() / m_rows);
@ -236,7 +238,7 @@ Gfx::IntRect SnakeGame::cell_rect(Coordinate const& coord) const
};
}
void SnakeGame::paint_event(GUI::PaintEvent& event)
void Game::paint_event(GUI::PaintEvent& event)
{
GUI::Frame::paint_event(event);
GUI::Painter painter(*this);
@ -265,7 +267,7 @@ void SnakeGame::paint_event(GUI::PaintEvent& event)
painter.draw_text(score_rect(), m_score_text, Gfx::TextAlignment::TopLeft, Color::White);
}
void SnakeGame::game_over()
void Game::game_over()
{
stop_timer();
@ -282,17 +284,19 @@ void SnakeGame::game_over()
reset();
}
void SnakeGame::queue_velocity(int v, int h)
void Game::queue_velocity(int v, int h)
{
if (last_velocity().vertical == v && last_velocity().horizontal == h)
return;
m_velocity_queue.enqueue({ v, h });
}
SnakeGame::Velocity const& SnakeGame::last_velocity() const
Game::Velocity const& Game::last_velocity() const
{
if (!m_velocity_queue.is_empty())
return m_velocity_queue.last();
return m_last_velocity;
}
}

View file

@ -11,12 +11,14 @@
#include <AK/NonnullRefPtrVector.h>
#include <LibGUI/Frame.h>
class SnakeGame : public GUI::Frame {
C_OBJECT(SnakeGame);
namespace Snake {
class Game : public GUI::Frame {
C_OBJECT(Game);
public:
static ErrorOr<NonnullRefPtr<SnakeGame>> create();
virtual ~SnakeGame() override = default;
static ErrorOr<NonnullRefPtr<Game>> create();
virtual ~Game() override = default;
void start();
void pause();
@ -25,7 +27,7 @@ public:
void set_snake_base_color(Color color);
private:
explicit SnakeGame(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps);
explicit Game(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps);
virtual void paint_event(GUI::PaintEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
@ -80,3 +82,5 @@ private:
Gfx::Color m_snake_base_color { Color::Yellow };
};
}

View file

@ -4,7 +4,7 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "SnakeGame.h"
#include "Game.h"
#include <AK/URL.h>
#include <LibConfig/Client.h>
#include <LibCore/System.h>
@ -46,7 +46,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
window->set_title("Snake");
window->resize(324, 344);
auto game = TRY(SnakeGame::create());
auto game = TRY(Snake::Game::create());
window->set_main_widget(game);
auto game_menu = TRY(window->try_add_menu("&Game"));