mirror of
https://github.com/RGBCube/serenity
synced 2025-07-25 14:07:46 +00:00
Snake: Move GUI into Snake namespace and rename SnakeGame to Game
The former is required for GML, and the latter is to avoid the verbosity and redundancy of Snake::SnakeGame (and matches most other games in the system).
This commit is contained in:
parent
36042fc1d6
commit
ae90f490bd
4 changed files with 35 additions and 27 deletions
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@ -5,8 +5,8 @@ serenity_component(
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)
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set(SOURCES
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Game.cpp
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main.cpp
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SnakeGame.cpp
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)
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serenity_app(Snake ICON app-snake)
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@ -6,7 +6,7 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "SnakeGame.h"
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#include "Game.h"
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#include <AK/Random.h>
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#include <LibConfig/Client.h>
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#include <LibGUI/MessageBox.h>
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@ -15,7 +15,9 @@
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#include <LibGfx/Font/Font.h>
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#include <LibGfx/Font/FontDatabase.h>
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ErrorOr<NonnullRefPtr<SnakeGame>> SnakeGame::create()
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namespace Snake {
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ErrorOr<NonnullRefPtr<Game>> Game::create()
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{
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NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps;
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F41F.png"sv)));
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@ -47,10 +49,10 @@ ErrorOr<NonnullRefPtr<SnakeGame>> SnakeGame::create()
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F413.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1FAB0.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1FAB1.png"sv)));
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return adopt_nonnull_ref_or_enomem(new (nothrow) SnakeGame(move(food_bitmaps)));
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return adopt_nonnull_ref_or_enomem(new (nothrow) Game(move(food_bitmaps)));
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}
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SnakeGame::SnakeGame(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps)
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Game::Game(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps)
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: m_food_bitmaps(move(food_bitmaps))
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{
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set_font(Gfx::FontDatabase::default_fixed_width_font().bold_variant());
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@ -60,18 +62,18 @@ SnakeGame::SnakeGame(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps)
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m_snake_base_color = Color::from_argb(Config::read_u32("Snake"sv, "Snake"sv, "BaseColor"sv, m_snake_base_color.value()));
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}
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void SnakeGame::pause()
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void Game::pause()
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{
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stop_timer();
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}
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void SnakeGame::start()
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void Game::start()
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{
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static constexpr int timer_ms = 100;
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start_timer(timer_ms);
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}
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void SnakeGame::reset()
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void Game::reset()
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{
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m_head = { m_rows / 2, m_columns / 2 };
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m_tail.clear_with_capacity();
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@ -86,13 +88,13 @@ void SnakeGame::reset()
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update();
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}
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void SnakeGame::set_snake_base_color(Color color)
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void Game::set_snake_base_color(Color color)
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{
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Config::write_u32("Snake"sv, "Snake"sv, "BaseColor"sv, color.value());
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m_snake_base_color = color;
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}
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bool SnakeGame::is_available(Coordinate const& coord)
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bool Game::is_available(Coordinate const& coord)
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{
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for (size_t i = 0; i < m_tail.size(); ++i) {
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if (m_tail[i] == coord)
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@ -105,7 +107,7 @@ bool SnakeGame::is_available(Coordinate const& coord)
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return true;
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}
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void SnakeGame::spawn_fruit()
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void Game::spawn_fruit()
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{
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Coordinate coord;
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for (;;) {
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@ -118,19 +120,19 @@ void SnakeGame::spawn_fruit()
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m_fruit_type = get_random_uniform(m_food_bitmaps.size());
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}
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Gfx::IntRect SnakeGame::score_rect() const
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Gfx::IntRect Game::score_rect() const
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{
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int score_width = font().width(m_score_text);
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return { frame_inner_rect().width() - score_width - 2, frame_inner_rect().height() - font().glyph_height() - 2, score_width, font().glyph_height() };
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}
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Gfx::IntRect SnakeGame::high_score_rect() const
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Gfx::IntRect Game::high_score_rect() const
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{
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int high_score_width = font().width(m_high_score_text);
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return { frame_thickness() + 2, frame_inner_rect().height() - font().glyph_height() - 2, high_score_width, font().glyph_height() };
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}
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void SnakeGame::timer_event(Core::TimerEvent&)
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void Game::timer_event(Core::TimerEvent&)
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{
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Vector<Coordinate> dirty_cells;
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@ -191,7 +193,7 @@ void SnakeGame::timer_event(Core::TimerEvent&)
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}
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}
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void SnakeGame::keydown_event(GUI::KeyEvent& event)
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void Game::keydown_event(GUI::KeyEvent& event)
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{
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switch (event.key()) {
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case KeyCode::Key_A:
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@ -224,7 +226,7 @@ void SnakeGame::keydown_event(GUI::KeyEvent& event)
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}
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}
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Gfx::IntRect SnakeGame::cell_rect(Coordinate const& coord) const
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Gfx::IntRect Game::cell_rect(Coordinate const& coord) const
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{
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auto game_rect = frame_inner_rect();
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auto cell_size = Gfx::IntSize(game_rect.width() / m_columns, game_rect.height() / m_rows);
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@ -236,7 +238,7 @@ Gfx::IntRect SnakeGame::cell_rect(Coordinate const& coord) const
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};
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}
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void SnakeGame::paint_event(GUI::PaintEvent& event)
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void Game::paint_event(GUI::PaintEvent& event)
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{
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GUI::Frame::paint_event(event);
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GUI::Painter painter(*this);
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@ -265,7 +267,7 @@ void SnakeGame::paint_event(GUI::PaintEvent& event)
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painter.draw_text(score_rect(), m_score_text, Gfx::TextAlignment::TopLeft, Color::White);
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}
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void SnakeGame::game_over()
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void Game::game_over()
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{
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stop_timer();
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@ -282,17 +284,19 @@ void SnakeGame::game_over()
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reset();
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}
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void SnakeGame::queue_velocity(int v, int h)
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void Game::queue_velocity(int v, int h)
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{
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if (last_velocity().vertical == v && last_velocity().horizontal == h)
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return;
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m_velocity_queue.enqueue({ v, h });
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}
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SnakeGame::Velocity const& SnakeGame::last_velocity() const
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Game::Velocity const& Game::last_velocity() const
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{
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if (!m_velocity_queue.is_empty())
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return m_velocity_queue.last();
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return m_last_velocity;
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}
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}
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@ -11,12 +11,14 @@
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#include <AK/NonnullRefPtrVector.h>
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#include <LibGUI/Frame.h>
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class SnakeGame : public GUI::Frame {
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C_OBJECT(SnakeGame);
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namespace Snake {
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class Game : public GUI::Frame {
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C_OBJECT(Game);
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public:
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static ErrorOr<NonnullRefPtr<SnakeGame>> create();
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virtual ~SnakeGame() override = default;
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static ErrorOr<NonnullRefPtr<Game>> create();
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virtual ~Game() override = default;
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void start();
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void pause();
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@ -25,7 +27,7 @@ public:
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void set_snake_base_color(Color color);
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private:
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explicit SnakeGame(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps);
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explicit Game(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps);
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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@ -80,3 +82,5 @@ private:
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Gfx::Color m_snake_base_color { Color::Yellow };
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};
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}
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@ -4,7 +4,7 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "SnakeGame.h"
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#include "Game.h"
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#include <AK/URL.h>
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#include <LibConfig/Client.h>
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#include <LibCore/System.h>
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@ -46,7 +46,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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window->set_title("Snake");
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window->resize(324, 344);
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auto game = TRY(SnakeGame::create());
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auto game = TRY(Snake::Game::create());
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window->set_main_widget(game);
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auto game_menu = TRY(window->try_add_menu("&Game"));
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