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Piano: Use LibDSP::Keyboard for all keyboard-playing logic

The only major functional change is that the Track now needs to know
whether it's active or not, in order to listen to the keyboard (or not).

There are some bugs exposed/created by this, mainly:
* KeysWidget sometimes shows phantom notes. Those do not actually exist
  as far as debugging has revealed and do not play in the synth.
* The keyboard can lock up Piano when rapidly pressing keys. This
  appears to be a HashMap bug; I invested significant time in bugfixing
  but got nowhere.
This commit is contained in:
kleines Filmröllchen 2022-05-14 01:11:23 +02:00 committed by Linus Groh
parent a861d2b728
commit aea8a040b3
11 changed files with 83 additions and 132 deletions

View file

@ -9,6 +9,8 @@
#pragma once
#include "Music.h"
#include <AK/NonnullRefPtr.h>
#include <LibDSP/Keyboard.h>
#include <LibGUI/Frame.h>
class TrackManager;
@ -18,14 +20,11 @@ class KeysWidget final : public GUI::Frame {
public:
virtual ~KeysWidget() override = default;
int key_code_to_key(int key_code) const;
static i8 key_code_to_key(int key_code);
int mouse_note() const;
void set_key(int key, Switch);
bool note_is_set(int note) const;
private:
explicit KeysWidget(TrackManager&);
KeysWidget(NonnullRefPtr<LibDSP::Keyboard>);
virtual void paint_event(GUI::PaintEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override;
@ -34,9 +33,9 @@ private:
int note_for_event_position(Gfx::IntPoint const&) const;
TrackManager& m_track_manager;
void set_key(i8 key, LibDSP::Keyboard::Switch);
u8 m_key_on[note_count] { 0 };
NonnullRefPtr<LibDSP::Keyboard> m_keyboard;
bool m_mouse_down { false };
int m_mouse_note { -1 };