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Piano: Use LibDSP::Keyboard for all keyboard-playing logic
The only major functional change is that the Track now needs to know whether it's active or not, in order to listen to the keyboard (or not). There are some bugs exposed/created by this, mainly: * KeysWidget sometimes shows phantom notes. Those do not actually exist as far as debugging has revealed and do not play in the synth. * The keyboard can lock up Piano when rapidly pressing keys. This appears to be a HashMap bug; I invested significant time in bugfixing but got nowhere.
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11 changed files with 83 additions and 132 deletions
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@ -16,10 +16,11 @@
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#include <LibDSP/Music.h>
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#include <math.h>
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Track::Track(NonnullRefPtr<LibDSP::Transport> transport)
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Track::Track(NonnullRefPtr<LibDSP::Transport> transport, NonnullRefPtr<LibDSP::Keyboard> keyboard)
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: m_transport(move(transport))
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, m_delay(make_ref_counted<LibDSP::Effects::Delay>(m_transport))
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, m_synth(make_ref_counted<LibDSP::Synthesizers::Classic>(m_transport))
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, m_keyboard(move(keyboard))
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{
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set_volume(volume_max);
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}
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@ -29,17 +30,22 @@ void Track::fill_sample(Sample& sample)
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auto playing_notes = LibDSP::RollNotes {};
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for (size_t i = 0; i < note_count; ++i) {
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bool has_roll_notes = false;
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auto& notes_at_pitch = m_roll_notes[i];
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for (auto& note : notes_at_pitch) {
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if (note.is_playing(m_transport->time()))
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if (note.is_playing(m_transport->time())) {
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has_roll_notes = true;
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playing_notes.set(i, note);
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}
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}
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if (m_is_active_track) {
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auto key_at_pitch = m_keyboard->note_at(i);
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if (key_at_pitch.has_value() && key_at_pitch.value().is_playing(m_transport->time()))
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playing_notes.set(i, key_at_pitch.release_value());
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// If there are roll notes playing, don't stop them when we lift a keyboard key.
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else if (!has_roll_notes)
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playing_notes.remove(i);
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}
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auto& key_at_pitch = m_keyboard_notes[i];
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if (key_at_pitch.has_value() && key_at_pitch.value().is_playing(m_transport->time()))
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playing_notes.set(i, key_at_pitch.value());
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// No need to keep non-playing keyboard notes around.
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else
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m_keyboard_notes[i] = {};
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}
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auto synthesized_sample = LibDSP::Signal { FixedArray<Audio::Sample>::must_create_but_fixme_should_propagate_errors(1) };
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@ -105,24 +111,6 @@ void Track::set_roll_note(int note, u32 on_sample, u32 off_sample)
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sync_roll(note);
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}
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void Track::set_keyboard_note(int note, Switch state)
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{
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VERIFY(note >= 0 && note < note_count);
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if (state == Switch::Off) {
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// If the note is playing, we need to start releasing it, otherwise just delete
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if (auto& maybe_roll_note = m_keyboard_notes[note]; maybe_roll_note.has_value()) {
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auto& roll_note = maybe_roll_note.value();
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if (roll_note.is_playing(m_transport->time()))
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roll_note.off_sample = m_transport->time();
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else
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m_keyboard_notes[note] = {};
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}
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} else
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// FIXME: The end time needs to be far in the future.
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m_keyboard_notes[note]
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= RollNote { m_transport->time(), m_transport->time() + static_cast<u32>(sample_rate) * 10'000, static_cast<u8>(note), 0 };
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}
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void Track::set_volume(int volume)
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{
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VERIFY(volume >= 0);
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