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LibWeb: Remove glyph run allocation in RecordingPainter::draw_text_run
Instead of allocating a new glyph run solely to shift each glyph by the painter's offset, this offset could be encoded in a paint command and applied later during command execution.
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8 changed files with 21 additions and 16 deletions
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@ -47,7 +47,7 @@ class CommandExecutor {
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public:
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virtual ~CommandExecutor() = default;
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virtual CommandResult draw_glyph_run(Vector<Gfx::DrawGlyphOrEmoji> const& glyph_run, Color const&) = 0;
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virtual CommandResult draw_glyph_run(Vector<Gfx::DrawGlyphOrEmoji> const& glyph_run, Color const&, Gfx::FloatPoint translation) = 0;
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virtual CommandResult draw_text(Gfx::IntRect const&, String const&, Gfx::TextAlignment alignment, Color const&, Gfx::TextElision, Gfx::TextWrapping, Optional<NonnullRefPtr<Gfx::Font>> const&) = 0;
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virtual CommandResult fill_rect(Gfx::IntRect const&, Color const&) = 0;
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virtual CommandResult draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode) = 0;
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