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Kernel: Introduce the DeviceManagement singleton
This singleton simplifies many aspects that we struggled with before: 1. There's no need to make derived classes of Device expose the constructor as public anymore. The singleton is a friend of them, so he can call the constructor. This solves the issue with try_create_device helper neatly, hopefully for good. 2. Getting a reference of the NullDevice is now being done from this singleton, which means that NullDevice no longer needs to use its own singleton, and we can apply the try_create_device helper on it too :) 3. We can now defer registration completely after the Device constructor which means the Device constructor is merely assigning the major and minor numbers of the Device, and the try_create_device helper ensures it calls the after_inserting method immediately after construction. This creates a great opportunity to make registration more OOM-safe.
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43 changed files with 244 additions and 123 deletions
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@ -6,6 +6,7 @@
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#include <AK/Checked.h>
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#include <Kernel/Debug.h>
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#include <Kernel/Devices/DeviceManagement.h>
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#include <Kernel/Graphics/FramebufferDevice.h>
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#include <Kernel/Graphics/GraphicsManagement.h>
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#include <Kernel/Memory/AnonymousVMObject.h>
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@ -22,7 +23,7 @@ namespace Kernel {
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NonnullRefPtr<FramebufferDevice> FramebufferDevice::create(const GraphicsDevice& adapter, size_t output_port_index, PhysicalAddress paddr, size_t width, size_t height, size_t pitch)
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{
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auto framebuffer_device_or_error = try_create_device<FramebufferDevice>(adapter, output_port_index, paddr, width, height, pitch);
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auto framebuffer_device_or_error = DeviceManagement::try_create_device<FramebufferDevice>(adapter, output_port_index, paddr, width, height, pitch);
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// FIXME: Find a way to propagate errors
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VERIFY(!framebuffer_device_or_error.is_error());
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return framebuffer_device_or_error.release_value();
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