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Kernel: Introduce the DeviceManagement singleton

This singleton simplifies many aspects that we struggled with before:
1. There's no need to make derived classes of Device expose the
constructor as public anymore. The singleton is a friend of them, so he
can call the constructor. This solves the issue with try_create_device
helper neatly, hopefully for good.
2. Getting a reference of the NullDevice is now being done from this
singleton, which means that NullDevice no longer needs to use its own
singleton, and we can apply the try_create_device helper on it too :)
3. We can now defer registration completely after the Device constructor
which means the Device constructor is merely assigning the major and
minor numbers of the Device, and the try_create_device helper ensures it
calls the after_inserting method immediately after construction. This
creates a great opportunity to make registration more OOM-safe.
This commit is contained in:
Liav A 2021-09-11 09:19:20 +03:00 committed by Idan Horowitz
parent 9aa6dd6b78
commit aee4786d8e
43 changed files with 244 additions and 123 deletions

View file

@ -6,6 +6,7 @@
#include <AK/Checked.h>
#include <Kernel/Debug.h>
#include <Kernel/Devices/DeviceManagement.h>
#include <Kernel/Graphics/FramebufferDevice.h>
#include <Kernel/Graphics/GraphicsManagement.h>
#include <Kernel/Memory/AnonymousVMObject.h>
@ -22,7 +23,7 @@ namespace Kernel {
NonnullRefPtr<FramebufferDevice> FramebufferDevice::create(const GraphicsDevice& adapter, size_t output_port_index, PhysicalAddress paddr, size_t width, size_t height, size_t pitch)
{
auto framebuffer_device_or_error = try_create_device<FramebufferDevice>(adapter, output_port_index, paddr, width, height, pitch);
auto framebuffer_device_or_error = DeviceManagement::try_create_device<FramebufferDevice>(adapter, output_port_index, paddr, width, height, pitch);
// FIXME: Find a way to propagate errors
VERIFY(!framebuffer_device_or_error.is_error());
return framebuffer_device_or_error.release_value();