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Kernel: Introduce the DeviceManagement singleton

This singleton simplifies many aspects that we struggled with before:
1. There's no need to make derived classes of Device expose the
constructor as public anymore. The singleton is a friend of them, so he
can call the constructor. This solves the issue with try_create_device
helper neatly, hopefully for good.
2. Getting a reference of the NullDevice is now being done from this
singleton, which means that NullDevice no longer needs to use its own
singleton, and we can apply the try_create_device helper on it too :)
3. We can now defer registration completely after the Device constructor
which means the Device constructor is merely assigning the major and
minor numbers of the Device, and the try_create_device helper ensures it
calls the after_inserting method immediately after construction. This
creates a great opportunity to make registration more OOM-safe.
This commit is contained in:
Liav A 2021-09-11 09:19:20 +03:00 committed by Idan Horowitz
parent 9aa6dd6b78
commit aee4786d8e
43 changed files with 244 additions and 123 deletions

View file

@ -19,6 +19,8 @@ namespace Kernel {
class FramebufferDevice : public BlockDevice {
AK_MAKE_ETERNAL
friend class DeviceManagement;
public:
static NonnullRefPtr<FramebufferDevice> create(const GraphicsDevice&, size_t, PhysicalAddress, size_t, size_t, size_t);
@ -32,10 +34,9 @@ public:
virtual ~FramebufferDevice() {};
KResult initialize();
// FIXME: We expose this constructor to make try_create_device helper to work
private:
FramebufferDevice(const GraphicsDevice&, size_t, PhysicalAddress, size_t, size_t, size_t);
private:
// ^File
virtual StringView class_name() const override { return "FramebufferDevice"; }