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PixelPaint: Tool properties panel
Each tool can have its own set of properties that can be modified through a panel on the right side. The tools I've added properties for are: Pen: Thickness Brush: Size Hardness Spray: Thickness Density Bucket: Threshold
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13 changed files with 324 additions and 12 deletions
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@ -28,7 +28,10 @@
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#include "ImageEditor.h"
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#include "Layer.h"
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#include <AK/Queue.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/Slider.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Rect.h>
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@ -42,7 +45,15 @@ BucketTool::~BucketTool()
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{
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}
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static void flood_fill(Gfx::Bitmap& bitmap, const Gfx::IntPoint& start_position, Color target_color, Color fill_color)
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static float color_distance_squared(const Gfx::Color& lhs, const Gfx::Color& rhs)
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{
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int a = rhs.red() - lhs.red();
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int b = rhs.green() - lhs.green();
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int c = rhs.blue() - lhs.blue();
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return (a * a + b * b + c * c) / (255.0f * 255.0f);
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}
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static void flood_fill(Gfx::Bitmap& bitmap, const Gfx::IntPoint& start_position, Color target_color, Color fill_color, int threshold)
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{
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ASSERT(bitmap.bpp() == 32);
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@ -52,12 +63,15 @@ static void flood_fill(Gfx::Bitmap& bitmap, const Gfx::IntPoint& start_position,
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if (!bitmap.rect().contains(start_position))
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return;
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float threshold_normalized_squared = (threshold / 100.0f) * (threshold / 100.0f);
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Queue<Gfx::IntPoint> queue;
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queue.enqueue(start_position);
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while (!queue.is_empty()) {
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auto position = queue.dequeue();
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if (bitmap.get_pixel<Gfx::StorageFormat::RGBA32>(position.x(), position.y()) != target_color)
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auto pixel_color = bitmap.get_pixel<Gfx::StorageFormat::RGBA32>(position.x(), position.y());
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if (color_distance_squared(pixel_color, target_color) > threshold_normalized_squared)
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continue;
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bitmap.set_pixel<Gfx::StorageFormat::RGBA32>(position.x(), position.y(), fill_color);
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@ -84,9 +98,38 @@ void BucketTool::on_mousedown(Layer& layer, GUI::MouseEvent& event, GUI::MouseEv
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GUI::Painter painter(layer.bitmap());
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auto target_color = layer.bitmap().get_pixel(event.x(), event.y());
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flood_fill(layer.bitmap(), event.position(), target_color, m_editor->color_for(event));
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flood_fill(layer.bitmap(), event.position(), target_color, m_editor->color_for(event), m_threshold);
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layer.did_modify_bitmap(*m_editor->image());
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}
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GUI::Widget* BucketTool::get_properties_widget()
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{
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if (!m_properties_widget) {
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m_properties_widget = GUI::Widget::construct();
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m_properties_widget->set_layout<GUI::VerticalBoxLayout>();
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auto& threshold_container = m_properties_widget->add<GUI::Widget>();
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threshold_container.set_size_policy(GUI::SizePolicy::Fill, GUI::SizePolicy::Fixed);
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threshold_container.set_preferred_size(0, 20);
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threshold_container.set_layout<GUI::HorizontalBoxLayout>();
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auto& threshold_label = threshold_container.add<GUI::Label>("Threshold:");
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threshold_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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threshold_label.set_size_policy(GUI::SizePolicy::Fixed, GUI::SizePolicy::Fixed);
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threshold_label.set_preferred_size(80, 20);
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auto& threshold_slider = threshold_container.add<GUI::HorizontalSlider>();
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threshold_slider.set_size_policy(GUI::SizePolicy::Fill, GUI::SizePolicy::Fixed);
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threshold_slider.set_preferred_size(0, 20);
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threshold_slider.set_range(0, 100);
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threshold_slider.set_value(m_threshold);
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threshold_slider.on_value_changed = [this](int value) {
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m_threshold = value;
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};
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}
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return m_properties_widget.ptr();
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}
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}
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