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LibGfx: Use llroundf() in Rect<float>::to_rounded()
No need to drag the values through a float-to-double conversion.
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1 changed files with 15 additions and 6 deletions
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@ -700,12 +700,21 @@ public:
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template<typename U>
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template<typename U>
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[[nodiscard]] ALWAYS_INLINE Rect<U> to_rounded() const
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[[nodiscard]] ALWAYS_INLINE Rect<U> to_rounded() const
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{
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{
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return {
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if constexpr (IsSame<T, float>) {
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static_cast<U>(llroundd(x())),
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return {
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static_cast<U>(llroundd(y())),
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static_cast<U>(llroundf(x())),
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static_cast<U>(llroundd(width())),
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static_cast<U>(llroundf(y())),
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static_cast<U>(llroundd(height())),
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static_cast<U>(llroundf(width())),
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};
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static_cast<U>(llroundf(height())),
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};
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} else {
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return {
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static_cast<U>(llroundd(x())),
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static_cast<U>(llroundd(y())),
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static_cast<U>(llroundd(width())),
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static_cast<U>(llroundd(height())),
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};
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}
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}
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}
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[[nodiscard]] String to_string() const;
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[[nodiscard]] String to_string() const;
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