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https://github.com/RGBCube/serenity
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LibWeb: Move box-shadow painting out of Box to its own file
This makes the code accessible to things that aren't a Box, such as InlineNode.
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commit
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4 changed files with 83 additions and 37 deletions
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@ -5,8 +5,6 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/DisjointRectSet.h>
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#include <LibGfx/Filters/FastBoxBlurFilter.h>
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#include <LibGfx/Painter.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/HTMLBodyElement.h>
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@ -16,6 +14,7 @@
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#include <LibWeb/Layout/FormattingContext.h>
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#include <LibWeb/Page/BrowsingContext.h>
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#include <LibWeb/Painting/BorderPainting.h>
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#include <LibWeb/Painting/ShadowPainting.h>
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namespace Web::Layout {
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@ -261,42 +260,13 @@ void Box::paint_box_shadow(PaintContext& context)
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if (!box_shadow_data.has_value())
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return;
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auto enclosed_int_rect = enclosing_int_rect(bordered_rect());
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auto offset_x_px = (int)box_shadow_data->offset_x.resolved_or_zero(*this, width()).to_px(*this);
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auto offset_y_px = (int)box_shadow_data->offset_y.resolved_or_zero(*this, width()).to_px(*this);
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auto blur_radius = (int)box_shadow_data->blur_radius.resolved_or_zero(*this, width()).to_px(*this);
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Gfx::IntRect bitmap_rect = {
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0,
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0,
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enclosed_int_rect.width() + 4 * blur_radius,
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enclosed_int_rect.height() + 4 * blur_radius
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auto resolved_box_shadow_data = Painting::BoxShadowData {
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.offset_x = (int)box_shadow_data->offset_x.resolved_or_zero(*this, width()).to_px(*this),
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.offset_y = (int)box_shadow_data->offset_y.resolved_or_zero(*this, width()).to_px(*this),
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.blur_radius = (int)box_shadow_data->blur_radius.resolved_or_zero(*this, width()).to_px(*this),
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.color = box_shadow_data->color
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};
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Gfx::IntPoint blur_rect_position = {
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enclosed_int_rect.x() - 2 * blur_radius + offset_x_px,
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enclosed_int_rect.y() - 2 * blur_radius + offset_y_px
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};
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auto new_bitmap = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, bitmap_rect.size());
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if (!new_bitmap) {
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dbgln("Unable to allocate temporary bitmap for box-shadow rendering");
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return;
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}
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Gfx::Painter painter(*new_bitmap);
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painter.fill_rect({ { 2 * blur_radius, 2 * blur_radius }, enclosed_int_rect.size() }, box_shadow_data->color);
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Gfx::FastBoxBlurFilter filter(*new_bitmap);
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filter.apply_three_passes(blur_radius);
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Gfx::DisjointRectSet rect_set;
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rect_set.add(bitmap_rect);
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auto shattered = rect_set.shatter({ enclosed_int_rect.location() - blur_rect_position, enclosed_int_rect.size() });
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for (auto& rect : shattered.rects())
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context.painter().blit(rect.location() + blur_rect_position, *new_bitmap, rect);
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Painting::paint_box_shadow(context, enclosing_int_rect(bordered_rect()), resolved_box_shadow_data);
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}
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Painting::BorderRadiusData Box::normalized_border_radius_data()
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