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LibWeb: Move box-shadow painting out of Box to its own file

This makes the code accessible to things that aren't a Box, such as
InlineNode.
This commit is contained in:
Sam Atkins 2021-09-19 15:00:47 +01:00 committed by Andreas Kling
parent 3b6325e787
commit b047c1bc97
4 changed files with 83 additions and 37 deletions

View file

@ -5,8 +5,6 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/DisjointRectSet.h>
#include <LibGfx/Filters/FastBoxBlurFilter.h>
#include <LibGfx/Painter.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/HTMLBodyElement.h>
@ -16,6 +14,7 @@
#include <LibWeb/Layout/FormattingContext.h>
#include <LibWeb/Page/BrowsingContext.h>
#include <LibWeb/Painting/BorderPainting.h>
#include <LibWeb/Painting/ShadowPainting.h>
namespace Web::Layout {
@ -261,42 +260,13 @@ void Box::paint_box_shadow(PaintContext& context)
if (!box_shadow_data.has_value())
return;
auto enclosed_int_rect = enclosing_int_rect(bordered_rect());
auto offset_x_px = (int)box_shadow_data->offset_x.resolved_or_zero(*this, width()).to_px(*this);
auto offset_y_px = (int)box_shadow_data->offset_y.resolved_or_zero(*this, width()).to_px(*this);
auto blur_radius = (int)box_shadow_data->blur_radius.resolved_or_zero(*this, width()).to_px(*this);
Gfx::IntRect bitmap_rect = {
0,
0,
enclosed_int_rect.width() + 4 * blur_radius,
enclosed_int_rect.height() + 4 * blur_radius
auto resolved_box_shadow_data = Painting::BoxShadowData {
.offset_x = (int)box_shadow_data->offset_x.resolved_or_zero(*this, width()).to_px(*this),
.offset_y = (int)box_shadow_data->offset_y.resolved_or_zero(*this, width()).to_px(*this),
.blur_radius = (int)box_shadow_data->blur_radius.resolved_or_zero(*this, width()).to_px(*this),
.color = box_shadow_data->color
};
Gfx::IntPoint blur_rect_position = {
enclosed_int_rect.x() - 2 * blur_radius + offset_x_px,
enclosed_int_rect.y() - 2 * blur_radius + offset_y_px
};
auto new_bitmap = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, bitmap_rect.size());
if (!new_bitmap) {
dbgln("Unable to allocate temporary bitmap for box-shadow rendering");
return;
}
Gfx::Painter painter(*new_bitmap);
painter.fill_rect({ { 2 * blur_radius, 2 * blur_radius }, enclosed_int_rect.size() }, box_shadow_data->color);
Gfx::FastBoxBlurFilter filter(*new_bitmap);
filter.apply_three_passes(blur_radius);
Gfx::DisjointRectSet rect_set;
rect_set.add(bitmap_rect);
auto shattered = rect_set.shatter({ enclosed_int_rect.location() - blur_rect_position, enclosed_int_rect.size() });
for (auto& rect : shattered.rects())
context.painter().blit(rect.location() + blur_rect_position, *new_bitmap, rect);
Painting::paint_box_shadow(context, enclosing_int_rect(bordered_rect()), resolved_box_shadow_data);
}
Painting::BorderRadiusData Box::normalized_border_radius_data()