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LibGUI: Fix TextEditor crashing when selecting a blank line
Previously, the TextEditor would crash when selecting a line with no codepoints due to a null dereference, so this patch makes sure there is actually any text to render before giving it to the painter.
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1 changed files with 7 additions and 5 deletions
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@ -498,12 +498,14 @@ void TextEditor::paint_event(PaintEvent& event)
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painter.fill_rect(selection_rect, background_color);
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Utf32View visual_selected_text {
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visual_line_text.codepoints() + start_of_selection_within_visual_line,
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end_of_selection_within_visual_line - start_of_selection_within_visual_line
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};
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if (visual_line_text.codepoints()) {
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Utf32View visual_selected_text {
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visual_line_text.codepoints() + start_of_selection_within_visual_line,
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end_of_selection_within_visual_line - start_of_selection_within_visual_line
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};
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painter.draw_text(selection_rect, visual_selected_text, Gfx::TextAlignment::CenterLeft, text_color);
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painter.draw_text(selection_rect, visual_selected_text, Gfx::TextAlignment::CenterLeft, text_color);
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}
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}
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}
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++visual_line_index;
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