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Start refactoring the windowing system to use an event loop.
Userspace programs can now open /dev/gui_events and read a stream of GUI_Event structs one at a time. I was stuck on a stupid problem where we'd reenter Scheduler::yield() due to having one of the has_data_available_for_reading() implementations using locks.
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46 changed files with 283 additions and 292 deletions
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@ -82,7 +82,7 @@ void EventLoop::waitForEvent()
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bool prev_right_button = screen.right_mouse_button_pressed();
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int dx = 0;
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int dy = 0;
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while (mouse.has_data_available_for_reading()) {
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while (mouse.has_data_available_for_reading(*m_server_process)) {
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signed_byte data[3];
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ssize_t nread = mouse.read((byte*)data, 3);
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ASSERT(nread == 3);
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@ -90,7 +90,7 @@ void EventLoop::waitForEvent()
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bool right_button = data[0] & 2;
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dx += data[1];
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dy += -data[2];
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if (left_button != prev_left_button || right_button != prev_right_button || !mouse.has_data_available_for_reading()) {
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if (left_button != prev_left_button || right_button != prev_right_button || !mouse.has_data_available_for_reading(*m_server_process)) {
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prev_left_button = left_button;
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prev_right_button = right_button;
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screen.on_receive_mouse_data(dx, dy, left_button, right_button);
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