mirror of
https://github.com/RGBCube/serenity
synced 2025-07-27 12:27:35 +00:00
Start refactoring the windowing system to use an event loop.
Userspace programs can now open /dev/gui_events and read a stream of GUI_Event structs one at a time. I was stuck on a stupid problem where we'd reenter Scheduler::yield() due to having one of the has_data_available_for_reading() implementations using locks.
This commit is contained in:
parent
b4da4e8fbd
commit
b0e3f73375
46 changed files with 283 additions and 292 deletions
|
@ -1,11 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
class Rect;
|
||||
struct GUI_Point;
|
||||
|
||||
class Point {
|
||||
public:
|
||||
Point() { }
|
||||
Point(int x, int y) : m_x(x) , m_y(y) { }
|
||||
Point(const GUI_Point&);
|
||||
|
||||
int x() const { return m_x; }
|
||||
int y() const { return m_y; }
|
||||
|
@ -37,6 +39,8 @@ public:
|
|||
return !(*this == other);
|
||||
}
|
||||
|
||||
operator GUI_Point() const;
|
||||
|
||||
private:
|
||||
int m_x { 0 };
|
||||
int m_y { 0 };
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue