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Start refactoring the windowing system to use an event loop.

Userspace programs can now open /dev/gui_events and read a stream of GUI_Event
structs one at a time.

I was stuck on a stupid problem where we'd reenter Scheduler::yield() due to
having one of the has_data_available_for_reading() implementations using locks.
This commit is contained in:
Andreas Kling 2019-01-14 14:21:51 +01:00
parent b4da4e8fbd
commit b0e3f73375
46 changed files with 283 additions and 292 deletions

View file

@ -1,11 +1,13 @@
#pragma once
class Rect;
struct GUI_Point;
class Point {
public:
Point() { }
Point(int x, int y) : m_x(x) , m_y(y) { }
Point(const GUI_Point&);
int x() const { return m_x; }
int y() const { return m_y; }
@ -37,6 +39,8 @@ public:
return !(*this == other);
}
operator GUI_Point() const;
private:
int m_x { 0 };
int m_y { 0 };