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LibWeb: Refactor SVG files into their own directory; follow spec layout
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17 changed files with 386 additions and 172 deletions
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/*
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* Copyright (c) 2020, Matthew Olsson <matthewcolsson@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibGfx/Bitmap.h>
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#include <LibWeb/DOM/HTMLElement.h>
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#include <LibWeb/DOM/SvgContext.h>
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namespace Web {
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class HTMLSvgElement final : public HTMLElement {
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public:
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HTMLSvgElement(Document&, const FlyString& tag_name);
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virtual ~HTMLSvgElement() override = default;
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virtual void parse_attribute(const FlyString& name, const String& value) override;
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virtual RefPtr<LayoutNode> create_layout_node(const StyleProperties* parent_style) override;
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const RefPtr<Gfx::Bitmap> bitmap() const { return m_bitmap; }
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bool create_bitmap();
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SvgPaintingContext make_context() const;
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unsigned width() const;
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unsigned height() const;
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private:
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void paint(Gfx::Painter&);
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RefPtr<Gfx::Bitmap> m_bitmap;
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Optional<float> m_stroke_width;
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Optional<Color> m_stroke_color;
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Optional<Color> m_fill_color;
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};
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template<>
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inline bool is<HTMLSvgElement>(const Node& node)
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{
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return is<Element>(node) && to<Element>(node).tag_name() == HTML::TagNames::svg;
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}
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}
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