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https://github.com/RGBCube/serenity
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LibWeb: Refactor SVG files into their own directory; follow spec layout
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parent
2e73082203
commit
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17 changed files with 386 additions and 172 deletions
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@ -27,16 +27,16 @@
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#include <LibGUI/Painter.h>
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#include <LibGfx/Font.h>
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#include <LibGfx/StylePainter.h>
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#include <LibWeb/Layout/LayoutSvg.h>
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#include <LibWeb/Layout/LayoutSVG.h>
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namespace Web {
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LayoutSvg::LayoutSvg(Document& document, const HTMLSvgElement& element, NonnullRefPtr<StyleProperties> style)
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LayoutSVG::LayoutSVG(Document& document, const SVG::SVGSVGElement& element, NonnullRefPtr<StyleProperties> style)
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: LayoutReplaced(document, element, move(style))
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{
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}
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void LayoutSvg::layout(LayoutMode layout_mode)
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void LayoutSVG::layout(LayoutMode layout_mode)
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{
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set_has_intrinsic_width(true);
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set_has_intrinsic_height(true);
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@ -45,7 +45,7 @@ void LayoutSvg::layout(LayoutMode layout_mode)
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LayoutReplaced::layout(layout_mode);
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}
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void LayoutSvg::paint(PaintContext& context, PaintPhase phase)
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void LayoutSVG::paint(PaintContext& context, PaintPhase phase)
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{
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if (!is_visible())
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return;
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@ -57,7 +57,7 @@ void LayoutSvg::paint(PaintContext& context, PaintPhase phase)
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return;
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if (!node().bitmap())
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node().create_bitmap();
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node().create_bitmap_as_top_level_svg_element();
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ASSERT(node().bitmap());
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context.painter().draw_scaled_bitmap(enclosing_int_rect(absolute_rect()), *node().bitmap(), node().bitmap()->rect());
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@ -26,21 +26,22 @@
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#pragma once
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#include <LibWeb/DOM/HTMLSvgElement.h>
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#include <LibWeb/SVG/SVGSVGElement.h>
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#include <LibWeb/Layout/LayoutReplaced.h>
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#include <LibWeb/SVG/SVGSVGElement.h>
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namespace Web {
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class HTMLSvgElement;
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class SVGSVGElement;
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class LayoutSvg : public LayoutReplaced {
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class LayoutSVG : public LayoutReplaced {
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public:
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LayoutSvg(Document&, const HTMLSvgElement&, NonnullRefPtr<StyleProperties>);
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virtual ~LayoutSvg() override = default;
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LayoutSVG(Document&, const SVG::SVGSVGElement&, NonnullRefPtr<StyleProperties>);
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virtual ~LayoutSVG() override = default;
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virtual void layout(LayoutMode = LayoutMode::Default) override;
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virtual void paint(PaintContext&, PaintPhase) override;
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HTMLSvgElement& node() { return static_cast<HTMLSvgElement&>(LayoutReplaced::node()); }
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SVG::SVGSVGElement& node() { return static_cast<SVG::SVGSVGElement&>(LayoutReplaced::node()); }
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private:
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virtual const char* class_name() const override { return "LayoutSvg"; }
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