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WindowServer: Change animation time to duration

The time interval for animations is most often described as `duration`
in animation contexts and the `WindowServer::Animation` class
should reflect that.
This commit is contained in:
Erik Sommer 2021-06-28 20:38:44 +02:00 committed by Andreas Kling
parent 0cb937416b
commit b12e5de047
3 changed files with 8 additions and 8 deletions

View file

@ -20,9 +20,9 @@ Animation::~Animation()
Compositor::the().unregister_animation({}, *this);
}
void Animation::set_length(int length_in_ms)
void Animation::set_duration(int duration_in_ms)
{
m_length = length_in_ms;
m_duration = duration_in_ms;
}
void Animation::start()
@ -41,7 +41,7 @@ void Animation::stop()
void Animation::update(Badge<Compositor>, Gfx::Painter& painter, Screen& screen, Gfx::DisjointRectSet& flush_rects)
{
int elapsed_ms = m_timer.elapsed();
float progress = min((float)elapsed_ms / (float)m_length, 1.0f);
float progress = min((float)elapsed_ms / (float)m_duration, 1.0f);
if (on_update)
on_update(progress, painter, screen, flush_rects);