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WindowServer: Change animation time to duration

The time interval for animations is most often described as `duration`
in animation contexts and the `WindowServer::Animation` class
should reflect that.
This commit is contained in:
Erik Sommer 2021-06-28 20:38:44 +02:00 committed by Andreas Kling
parent 0cb937416b
commit b12e5de047
3 changed files with 8 additions and 8 deletions

View file

@ -346,7 +346,7 @@ void Window::start_minimize_animation()
}
m_animation = Animation::create();
m_animation->set_length(150);
m_animation->set_duration(150);
m_animation->on_update = [this](float progress, Gfx::Painter& painter, Screen& screen, Gfx::DisjointRectSet& flush_rects) {
Gfx::PainterStateSaver saver(painter);
painter.set_draw_op(Gfx::Painter::DrawOp::Invert);
@ -369,7 +369,7 @@ void Window::start_minimize_animation()
void Window::start_launch_animation(Gfx::IntRect const& launch_origin_rect)
{
m_animation = Animation::create();
m_animation->set_length(150);
m_animation->set_duration(150);
m_animation->on_update = [this, launch_origin_rect](float progress, Gfx::Painter& painter, Screen& screen, Gfx::DisjointRectSet& flush_rects) {
Gfx::PainterStateSaver saver(painter);
painter.set_draw_op(Gfx::Painter::DrawOp::Invert);