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Kernel: Rename Condition state to Blocked now we only have one blocking mechanism :)

This commit is contained in:
Robin Burchell 2019-07-19 09:37:34 +02:00 committed by Andreas Kling
parent d2ca91c024
commit b13f1699fc
3 changed files with 7 additions and 17 deletions

View file

@ -216,10 +216,6 @@ bool Thread::SemiPermanentBlocker::should_unblock(Thread&, time_t, long)
void Thread::consider_unblock(time_t now_sec, long now_usec)
{
switch (state()) {
case Thread::__Begin_Blocked_States__:
case Thread::__End_Blocked_States__:
ASSERT_NOT_REACHED();
[[fallthrough]];
case Thread::Invalid:
case Thread::Runnable:
case Thread::Running:
@ -227,7 +223,7 @@ void Thread::consider_unblock(time_t now_sec, long now_usec)
case Thread::Stopped:
/* don't know, don't care */
return;
case Thread::BlockedCondition:
case Thread::Blocked:
ASSERT(m_blocker);
if (m_blocker->should_unblock(*this, now_sec, now_usec)) {
unblock();

View file

@ -111,7 +111,7 @@ void Thread::unblock()
void Thread::block_until(Function<bool()>&& condition)
{
m_blocker = make<ConditionBlocker>(condition);
block(Thread::BlockedCondition);
block(Thread::Blocked);
Scheduler::yield();
}
@ -132,7 +132,7 @@ void Thread::block(Thread::State new_state)
void Thread::block(Blocker& blocker)
{
m_blocker = &blocker;
block(Thread::BlockedCondition);
block(Thread::Blocked);
}
u64 Thread::sleep(u32 ticks)
@ -162,11 +162,8 @@ const char* to_string(Thread::State state)
return "Skip1";
case Thread::Skip0SchedulerPasses:
return "Skip0";
case Thread::BlockedCondition:
return "Condition";
case Thread::__Begin_Blocked_States__:
case Thread::__End_Blocked_States__:
break;
case Thread::Blocked:
return "Blocked";
}
kprintf("to_string(Thread::State): Invalid state: %u\n", state);
ASSERT_NOT_REACHED();

View file

@ -63,10 +63,7 @@ public:
Dying,
Dead,
Stopped,
__Begin_Blocked_States__,
BlockedCondition,
__End_Blocked_States__
Blocked,
};
class Blocker {
@ -176,7 +173,7 @@ public:
bool is_stopped() const { return m_state == Stopped; }
bool is_blocked() const
{
return m_state > __Begin_Blocked_States__ && m_state < __End_Blocked_States__;
return m_state == Blocked;
}
bool in_kernel() const { return (m_tss.cs & 0x03) == 0; }