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https://github.com/RGBCube/serenity
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Kernel: Rename Condition state to Blocked now we only have one blocking mechanism :)
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d2ca91c024
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3 changed files with 7 additions and 17 deletions
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@ -216,10 +216,6 @@ bool Thread::SemiPermanentBlocker::should_unblock(Thread&, time_t, long)
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void Thread::consider_unblock(time_t now_sec, long now_usec)
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{
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switch (state()) {
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case Thread::__Begin_Blocked_States__:
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case Thread::__End_Blocked_States__:
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ASSERT_NOT_REACHED();
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[[fallthrough]];
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case Thread::Invalid:
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case Thread::Runnable:
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case Thread::Running:
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@ -227,7 +223,7 @@ void Thread::consider_unblock(time_t now_sec, long now_usec)
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case Thread::Stopped:
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/* don't know, don't care */
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return;
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case Thread::BlockedCondition:
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case Thread::Blocked:
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ASSERT(m_blocker);
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if (m_blocker->should_unblock(*this, now_sec, now_usec)) {
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unblock();
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@ -111,7 +111,7 @@ void Thread::unblock()
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void Thread::block_until(Function<bool()>&& condition)
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{
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m_blocker = make<ConditionBlocker>(condition);
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block(Thread::BlockedCondition);
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block(Thread::Blocked);
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Scheduler::yield();
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}
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@ -132,7 +132,7 @@ void Thread::block(Thread::State new_state)
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void Thread::block(Blocker& blocker)
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{
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m_blocker = &blocker;
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block(Thread::BlockedCondition);
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block(Thread::Blocked);
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}
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u64 Thread::sleep(u32 ticks)
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@ -162,11 +162,8 @@ const char* to_string(Thread::State state)
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return "Skip1";
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case Thread::Skip0SchedulerPasses:
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return "Skip0";
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case Thread::BlockedCondition:
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return "Condition";
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case Thread::__Begin_Blocked_States__:
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case Thread::__End_Blocked_States__:
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break;
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case Thread::Blocked:
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return "Blocked";
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}
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kprintf("to_string(Thread::State): Invalid state: %u\n", state);
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ASSERT_NOT_REACHED();
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@ -63,10 +63,7 @@ public:
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Dying,
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Dead,
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Stopped,
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__Begin_Blocked_States__,
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BlockedCondition,
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__End_Blocked_States__
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Blocked,
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};
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class Blocker {
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@ -176,7 +173,7 @@ public:
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bool is_stopped() const { return m_state == Stopped; }
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bool is_blocked() const
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{
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return m_state > __Begin_Blocked_States__ && m_state < __End_Blocked_States__;
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return m_state == Blocked;
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}
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bool in_kernel() const { return (m_tss.cs & 0x03) == 0; }
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