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PixelPaint+LibGfx: Add sepia color filter

This commit is contained in:
Xavier Defrang 2022-01-08 10:36:04 +01:00 committed by Andreas Kling
parent 2502a88e49
commit b1a15b02f1
7 changed files with 147 additions and 0 deletions

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@ -28,6 +28,7 @@ set(SOURCES
Filters/Invert.cpp
Filters/LaplaceCardinal.cpp
Filters/LaplaceDiagonal.cpp
Filters/Sepia.cpp
Filters/Sharpen.cpp
Image.cpp
ImageEditor.cpp

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@ -17,6 +17,7 @@
#include "Filters/Invert.h"
#include "Filters/LaplaceCardinal.h"
#include "Filters/LaplaceDiagonal.h"
#include "Filters/Sepia.h"
#include "Filters/Sharpen.h"
#include "Layer.h"
#include <LibGUI/FileIconProvider.h>
@ -48,6 +49,7 @@ FilterModel::FilterModel(ImageEditor* editor)
auto color_category = FilterInfo::create_category("Color");
auto grayscale_filter = FilterInfo::create_filter<Filters::Grayscale>(editor, color_category);
auto invert_filter = FilterInfo::create_filter<Filters::Invert>(editor, color_category);
auto sepia_filter = FilterInfo::create_filter<Filters::Sepia>(editor, color_category);
m_filters.append(color_category);

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@ -19,6 +19,7 @@
#include <LibGfx/Filters/GrayscaleFilter.h>
#include <LibGfx/Filters/InvertFilter.h>
#include <LibGfx/Filters/LaplacianFilter.h>
#include <LibGfx/Filters/SepiaFilter.h>
#include <LibGfx/Filters/SharpenFilter.h>
#include <LibGfx/Filters/SpatialGaussianBlurFilter.h>

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@ -0,0 +1,57 @@
/*
* Copyright (c) 2022, Xavier Defrang <xavier.defrang@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Sepia.h"
#include "../FilterParams.h"
#include <LibGUI/Label.h>
#include <LibGUI/ValueSlider.h>
namespace PixelPaint::Filters {
void Sepia::apply() const
{
if (!m_editor)
return;
if (auto* layer = m_editor->active_layer()) {
Gfx::SepiaFilter filter(m_amount);
filter.apply(layer->bitmap(), layer->rect(), layer->bitmap(), layer->rect());
layer->did_modify_bitmap(layer->rect());
m_editor->did_complete_action();
}
}
RefPtr<GUI::Widget> Sepia::get_settings_widget()
{
if (!m_settings_widget) {
m_settings_widget = GUI::Widget::construct();
m_settings_widget->set_layout<GUI::VerticalBoxLayout>();
auto& name_label = m_settings_widget->add<GUI::Label>("Sepia Filter");
name_label.set_font_weight(Gfx::FontWeight::Bold);
name_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
name_label.set_fixed_height(20);
auto& amount_container = m_settings_widget->add<GUI::Widget>();
amount_container.set_fixed_height(20);
amount_container.set_layout<GUI::HorizontalBoxLayout>();
amount_container.layout()->set_margins({ 4, 0, 4, 0 });
auto& amount_label = amount_container.add<GUI::Label>("Amount:");
amount_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
amount_label.set_fixed_size(50, 20);
auto& amount_slider = amount_container.add<GUI::ValueSlider>(Orientation::Horizontal, "%");
amount_slider.set_range(0, 100);
amount_slider.set_value(m_amount * 100);
amount_slider.on_change = [&](int value) {
m_amount = value * 0.01f;
};
}
return m_settings_widget;
}
}

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@ -0,0 +1,27 @@
/*
* Copyright (c) 2022, Xavier Defrang <xavier.defrang@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Filter.h"
namespace PixelPaint::Filters {
class Sepia final : public Filter {
public:
virtual void apply() const override;
virtual RefPtr<GUI::Widget> get_settings_widget() override;
virtual StringView filter_name() override { return "Sepia"sv; }
Sepia(ImageEditor* editor)
: Filter(editor) {};
private:
float m_amount { 1.0f };
};
}

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@ -232,6 +232,33 @@ public:
return Color(gray, gray, gray, alpha());
}
constexpr Color sepia(float amount = 1.0f) const
{
auto blend_factor = 1.0f - amount;
auto r1 = 0.393f + 0.607f * blend_factor;
auto r2 = 0.769f - 0.769f * blend_factor;
auto r3 = 0.189f - 0.189f * blend_factor;
auto g1 = 0.349f - 0.349f * blend_factor;
auto g2 = 0.686f + 0.314f * blend_factor;
auto g3 = 0.168f - 0.168f * blend_factor;
auto b1 = 0.272f - 0.272f * blend_factor;
auto b2 = 0.534f - 0.534f * blend_factor;
auto b3 = 0.131f + 0.869f * blend_factor;
auto r = red();
auto g = green();
auto b = blue();
return Color(
clamp(lroundf(r * r1 + g * r2 + b * r3), 0, 255),
clamp(lroundf(r * g1 + g * g2 + b * g3), 0, 255),
clamp(lroundf(r * b1 + g * b2 + b * b3), 0, 255),
alpha());
}
constexpr Color darkened(float amount = 0.5f) const
{
return Color(red() * amount, green() * amount, blue() * amount, alpha());

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@ -0,0 +1,32 @@
/*
* Copyright (c) 2022, Xavier Defrang <xavier.defrang@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/StdLibExtras.h>
#include <LibGfx/Filters/ColorFilter.h>
#include <math.h>
namespace Gfx {
class SepiaFilter : public ColorFilter {
public:
SepiaFilter(float amount = 1.0f)
: m_amount(amount)
{
}
virtual ~SepiaFilter() { }
virtual char const* class_name() const override { return "SepiaFilter"; }
protected:
Color convert_color(Color original) override { return original.sepia(m_amount); };
private:
float m_amount;
};
}