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https://github.com/RGBCube/serenity
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Kernel: Avoid redundant bool comparisons in Kernel::Thread
Two instances of comparing a bool with == true or == false, and one instance where we can just return an expression instead of checking it to return true on succeess and false on failure.
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c9d1c12efa
commit
b1d5d3cc34
2 changed files with 4 additions and 6 deletions
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@ -792,9 +792,7 @@ bool Thread::should_ignore_signal(u8 signal) const
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auto const& action = m_signal_action_data[signal];
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if (action.handler_or_sigaction.is_null())
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return default_signal_action(signal) == DefaultSignalAction::Ignore;
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if ((sighandler_t)action.handler_or_sigaction.get() == SIG_IGN)
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return true;
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return false;
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return ((sighandler_t)action.handler_or_sigaction.get() == SIG_IGN);
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}
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bool Thread::has_signal_handler(u8 signal) const
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@ -1068,7 +1066,7 @@ void Thread::set_state(State new_state, u8 stop_signal)
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} else if (previous_state == Stopped) {
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m_stop_state = State::Invalid;
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auto& process = this->process();
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if (process.set_stopped(false) == true) {
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if (process.set_stopped(false)) {
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process.for_each_thread([&](auto& thread) {
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if (&thread == this)
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return;
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@ -1092,7 +1090,7 @@ void Thread::set_state(State new_state, u8 stop_signal)
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// We don't want to restore to Running state, only Runnable!
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m_stop_state = previous_state != Running ? previous_state : Runnable;
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auto& process = this->process();
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if (process.set_stopped(true) == false) {
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if (!process.set_stopped(true)) {
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process.for_each_thread([&](auto& thread) {
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if (&thread == this)
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return;
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