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	Base: Move fun canvas demo JavaScript to seperate file
This will allow this demo to be reused for other tests.
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					 2 changed files with 48 additions and 43 deletions
				
			
		|  | @ -5,50 +5,9 @@ | |||
| </head> | ||||
| <body> | ||||
| <canvas id=c width=400 height=300></canvas> | ||||
| <script src="fun-canvas.js"></script> | ||||
| <script> | ||||
| c = document.getElementById("c"); | ||||
| ctx = c.getContext("2d"); | ||||
| ctx.fillStyle = 'black'; | ||||
| ctx.fillRect(0, 0, c.width, c.height); | ||||
| 
 | ||||
| pressed = false; | ||||
| mouseX = 0; | ||||
| mouseY = 0; | ||||
| 
 | ||||
| c.addEventListener("mousedown", function(e) { | ||||
|     // mousedown | ||||
|     pressed = true; | ||||
|     mouseX = e.offsetX; | ||||
|     mouseY = e.offsetY; | ||||
| }); | ||||
| 
 | ||||
| c.addEventListener("mouseup", function() { | ||||
|     // mouseup | ||||
|     pressed = false; | ||||
| }); | ||||
| 
 | ||||
| c.addEventListener("mousemove", function(e) { | ||||
|     // mousemove | ||||
|     mouseX = e.offsetX; | ||||
|     mouseY = e.offsetY; | ||||
| }); | ||||
| 
 | ||||
| function update() { | ||||
|     if (pressed) { | ||||
|         var r = Math.random() * 255; | ||||
|         var g = Math.random() * 255; | ||||
|         var b = Math.random() * 255; | ||||
|         var color = "rgb(" + ~~r + "," + ~~g + "," + ~~b + ")"; | ||||
|         ctx.fillStyle = color; | ||||
|         const spread = 35; | ||||
|         var x = mouseX + (Math.random() * spread) - (spread / 2); | ||||
|         var y = mouseY + (Math.random() * spread) - (spread / 2); | ||||
|         var size = Math.random() * 8; | ||||
|         ctx.fillRect(x, y, size, size); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| setInterval(update, 20); | ||||
|     makeFunCanvas("c") | ||||
| </script> | ||||
| </body> | ||||
| </html> | ||||
|  |  | |||
							
								
								
									
										46
									
								
								Base/res/html/misc/fun-canvas.js
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										46
									
								
								Base/res/html/misc/fun-canvas.js
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,46 @@ | |||
| const makeFunCanvas = canvasId => { | ||||
|     c = document.getElementById(canvasId); | ||||
| 
 | ||||
|     ctx = c.getContext("2d"); | ||||
|     ctx.fillStyle = "black"; | ||||
|     ctx.fillRect(0, 0, c.width, c.height); | ||||
| 
 | ||||
|     pressed = false; | ||||
|     mouseX = 0; | ||||
|     mouseY = 0; | ||||
| 
 | ||||
|     c.addEventListener("mousedown", function (e) { | ||||
|         // mousedown
 | ||||
|         pressed = true; | ||||
|         mouseX = e.offsetX; | ||||
|         mouseY = e.offsetY; | ||||
|     }); | ||||
| 
 | ||||
|     c.addEventListener("mouseup", function () { | ||||
|         // mouseup
 | ||||
|         pressed = false; | ||||
|     }); | ||||
| 
 | ||||
|     c.addEventListener("mousemove", function (e) { | ||||
|         // mousemove
 | ||||
|         mouseX = e.offsetX; | ||||
|         mouseY = e.offsetY; | ||||
|     }); | ||||
| 
 | ||||
|     function update() { | ||||
|         if (pressed) { | ||||
|             var r = Math.random() * 255; | ||||
|             var g = Math.random() * 255; | ||||
|             var b = Math.random() * 255; | ||||
|             var color = "rgb(" + ~~r + "," + ~~g + "," + ~~b + ")"; | ||||
|             ctx.fillStyle = color; | ||||
|             const spread = 35; | ||||
|             var x = mouseX + Math.random() * spread - spread / 2; | ||||
|             var y = mouseY + Math.random() * spread - spread / 2; | ||||
|             var size = Math.random() * 8; | ||||
|             ctx.fillRect(x, y, size, size); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     setInterval(update, 20); | ||||
| }; | ||||
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