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LibCore: Add CEventLoop and make LibGUI/GEventLoop inherit from it.

This is shaping up to be quite nice.
This commit is contained in:
Andreas Kling 2019-04-10 17:30:34 +02:00
parent 2f1f51b8ab
commit b2542414d7
6 changed files with 366 additions and 289 deletions

76
LibCore/CEventLoop.h Normal file
View file

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#pragma once
#include <AK/Badge.h>
#include <AK/HashMap.h>
#include <AK/OwnPtr.h>
#include <AK/Vector.h>
#include <AK/WeakPtr.h>
#include <sys/select.h>
#include <time.h>
class CEvent;
class CObject;
class GNotifier;
class CEventLoop {
public:
CEventLoop();
virtual ~CEventLoop();
int exec();
void post_event(CObject& receiver, OwnPtr<CEvent>&&);
static CEventLoop& main();
static CEventLoop& current();
bool running() const { return m_running; }
static int register_timer(CObject&, int milliseconds, bool should_reload);
static bool unregister_timer(int timer_id);
static void register_notifier(Badge<GNotifier>, GNotifier&);
static void unregister_notifier(Badge<GNotifier>, GNotifier&);
void quit(int);
virtual void take_pending_events_from(CEventLoop& other)
{
m_queued_events.append(move(other.m_queued_events));
}
protected:
virtual void add_file_descriptors_for_select(fd_set&, int& max_fd) { UNUSED_PARAM(max_fd); }
virtual void process_file_descriptors_after_select(const fd_set&) { }
virtual void do_processing() { }
private:
void wait_for_event();
void get_next_timer_expiration(timeval&);
struct QueuedEvent {
WeakPtr<CObject> receiver;
OwnPtr<CEvent> event;
};
Vector<QueuedEvent> m_queued_events;
bool m_running { false };
bool m_exit_requested { false };
int m_exit_code { 0 };
struct EventLoopTimer {
int timer_id { 0 };
int interval { 0 };
timeval fire_time;
bool should_reload { false };
WeakPtr<CObject> owner;
void reload();
bool has_expired() const;
};
static HashMap<int, OwnPtr<EventLoopTimer>>* s_timers;
static int s_next_timer_id;
static HashTable<GNotifier*>* s_notifiers;
};