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LibDSP: Add a fixed mastering processor to Track
This processor will not appear in the normal processor chain later on, but is used for final mixing of the track.
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2 changed files with 7 additions and 5 deletions
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@ -7,9 +7,9 @@
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#pragma once
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#include <AK/DisjointChunks.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/NonnullRefPtrVector.h>
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <LibDSP/Clip.h>
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#include <LibDSP/Effects.h>
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#include <LibDSP/Keyboard.h>
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@ -35,6 +35,7 @@ public:
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NonnullRefPtrVector<Processor> const& processor_chain() const { return m_processor_chain; }
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NonnullRefPtr<Transport const> transport() const { return m_transport; }
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NonnullRefPtr<DSP::Effects::Mastering> track_mastering() { return m_track_mastering; }
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// FIXME: These two getters are temporary until we have dynamic processor UI
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NonnullRefPtr<Synthesizers::Classic> synth();
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@ -43,6 +44,7 @@ public:
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protected:
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Track(NonnullRefPtr<Transport> transport, NonnullRefPtr<Keyboard> keyboard)
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: m_transport(move(transport))
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, m_track_mastering(make_ref_counted<Effects::Mastering>(m_transport))
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, m_keyboard(move(keyboard))
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{
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}
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@ -53,6 +55,7 @@ protected:
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NonnullRefPtrVector<Processor> m_processor_chain;
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NonnullRefPtr<Transport> m_transport;
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NonnullRefPtr<Effects::Mastering> m_track_mastering;
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NonnullRefPtr<Keyboard> m_keyboard;
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// The current signal is stored here, to prevent unnecessary reallocation.
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Signal m_current_signal { FixedArray<Sample> {} };
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