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LibGUI: Don't use Core::Object::add() to instantiate dialogs
Now that add() returns a WidgetType&, we can't rely on the parent of a GUI::Dialog to still keep it alive after exec() returns. This happens because exec() will call remove_from_parent() on itself before returning. And so we go back to the old idiom for creating a GUI::Dialog centered above a specific window. Just call GUI::Dialog::construct(), passing the "parent" window as the last parameter.
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dfa69b82b4
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18 changed files with 43 additions and 43 deletions
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@ -94,12 +94,12 @@ void IRCAppWindow::setup_client()
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};
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if (m_client->hostname().is_empty()) {
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auto& input_box = add<GUI::InputBox>("Enter server:", "Connect to server");
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auto result = input_box.exec();
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auto input_box = GUI::InputBox::construct("Enter server:", "Connect to server", this);
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auto result = input_box->exec();
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if (result == GUI::InputBox::ExecCancel)
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::exit(0);
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m_client->set_server(input_box.text_value(), 6667);
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m_client->set_server(input_box->text_value(), 6667);
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}
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update_title();
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bool success = m_client->connect();
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@ -109,9 +109,9 @@ void IRCAppWindow::setup_client()
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void IRCAppWindow::setup_actions()
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{
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m_join_action = GUI::Action::create("Join channel", { Mod_Ctrl, Key_J }, Gfx::Bitmap::load_from_file("/res/icons/16x16/irc-join.png"), [&](auto&) {
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auto& input_box = add<GUI::InputBox>("Enter channel name:", "Join channel");
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if (input_box.exec() == GUI::InputBox::ExecOK && !input_box.text_value().is_empty())
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m_client->handle_join_action(input_box.text_value());
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auto input_box = GUI::InputBox::construct("Enter channel name:", "Join channel", this);
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if (input_box->exec() == GUI::InputBox::ExecOK && !input_box->text_value().is_empty())
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m_client->handle_join_action(input_box->text_value());
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});
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m_part_action = GUI::Action::create("Part from channel", { Mod_Ctrl, Key_P }, Gfx::Bitmap::load_from_file("/res/icons/16x16/irc-part.png"), [this](auto&) {
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