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LibGUI: Don't use Core::Object::add() to instantiate dialogs
Now that add() returns a WidgetType&, we can't rely on the parent of a GUI::Dialog to still keep it alive after exec() returns. This happens because exec() will call remove_from_parent() on itself before returning. And so we go back to the old idiom for creating a GUI::Dialog centered above a specific window. Just call GUI::Dialog::construct(), passing the "parent" window as the last parameter.
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18 changed files with 43 additions and 43 deletions
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@ -34,8 +34,8 @@
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namespace GUI {
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InputBox::InputBox(const StringView& prompt, const StringView& title, Core::Object* parent)
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: Dialog(parent)
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InputBox::InputBox(const StringView& prompt, const StringView& title, GUI::Window* parent_window)
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: Dialog(parent_window)
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, m_prompt(prompt)
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{
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set_title(title);
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