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LibGUI: Don't use Core::Object::add() to instantiate dialogs

Now that add() returns a WidgetType&, we can't rely on the parent of a
GUI::Dialog to still keep it alive after exec() returns. This happens
because exec() will call remove_from_parent() on itself before
returning.

And so we go back to the old idiom for creating a GUI::Dialog centered
above a specific window. Just call GUI::Dialog::construct(), passing
the "parent" window as the last parameter.
This commit is contained in:
Andreas Kling 2020-03-04 20:53:51 +01:00
parent dfa69b82b4
commit b29ff7b821
18 changed files with 43 additions and 43 deletions

View file

@ -34,8 +34,8 @@
namespace GUI {
InputBox::InputBox(const StringView& prompt, const StringView& title, Core::Object* parent)
: Dialog(parent)
InputBox::InputBox(const StringView& prompt, const StringView& title, GUI::Window* parent_window)
: Dialog(parent_window)
, m_prompt(prompt)
{
set_title(title);