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LibGUI: Don't use Core::Object::add() to instantiate dialogs
Now that add() returns a WidgetType&, we can't rely on the parent of a GUI::Dialog to still keep it alive after exec() returns. This happens because exec() will call remove_from_parent() on itself before returning. And so we go back to the old idiom for creating a GUI::Dialog centered above a specific window. Just call GUI::Dialog::construct(), passing the "parent" window as the last parameter.
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18 changed files with 43 additions and 43 deletions
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@ -33,7 +33,7 @@ namespace GUI {
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class InputBox : public Dialog {
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C_OBJECT(InputBox)
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public:
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explicit InputBox(const StringView& prompt, const StringView& title, Core::Object* parent = nullptr);
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explicit InputBox(const StringView& prompt, const StringView& title, Window* parent_window = nullptr);
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virtual ~InputBox() override;
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String text_value() const { return m_text_value; }
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