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Ports: Remove LibGL workarounds

Now that ports can find our OpenGL headers and shared library, remove
all configuration and patches that was previously needed to make ports
compile with LibGL.
This commit is contained in:
Jelle Raaijmakers 2024-02-21 16:33:13 +01:00 committed by Tim Schumacher
parent 857ab2e06d
commit b2eaed43e9
24 changed files with 48 additions and 157 deletions

View file

@ -0,0 +1,22 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: gouchi <gouchi@free.fr>
Date: Sat, 7 May 2022 18:21:50 +0200
Subject: [PATCH] Use SDL software instead of hardware rendering
---
gfx/drivers/sdl2_gfx.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/gfx/drivers/sdl2_gfx.c b/gfx/drivers/sdl2_gfx.c
index 4dbe33f446815aa212daf0dbb58c3d2e183e88ec..dd67b4aaec550cf375ea3da088363e266dc5aa31 100644
--- a/gfx/drivers/sdl2_gfx.c
+++ b/gfx/drivers/sdl2_gfx.c
@@ -182,7 +182,7 @@ static void sdl2_render_msg(sdl2_video_t *vid, const char *msg)
static void sdl2_init_renderer(sdl2_video_t *vid)
{
- unsigned flags = SDL_RENDERER_ACCELERATED;
+ unsigned flags = SDL_RENDERER_SOFTWARE;
if (vid->video.vsync)
flags |= SDL_RENDERER_PRESENTVSYNC;